remove numpy + matrix
[iramuteq] / aui / framemanager.py
diff --git a/aui/framemanager.py b/aui/framemanager.py
new file mode 100644 (file)
index 0000000..9b277bf
--- /dev/null
@@ -0,0 +1,10385 @@
+# --------------------------------------------------------------------------- #
+# AUI Library wxPython IMPLEMENTATION
+#
+# Original C++ Code From Kirix (wxAUI). You Can Find It At:
+#
+#    License: wxWidgets license
+#
+# http:#www.kirix.com/en/community/opensource/wxaui/about_wxaui.html
+#
+# Current wxAUI Version Tracked: wxWidgets 2.9.0 SVN HEAD
+#
+#
+# Python Code By:
+#
+# Andrea Gavana, @ 23 Dec 2005
+# Latest Revision: 10 Mar 2011, 15.00 GMT
+#
+# For All Kind Of Problems, Requests Of Enhancements And Bug Reports, Please
+# Write To Me At:
+#
+# andrea.gavana@gmail.com
+# gavana@kpo.kz
+#
+# Or, Obviously, To The wxPython Mailing List!!!
+#
+# End Of Comments
+# --------------------------------------------------------------------------- #
+
+"""
+Description
+===========
+
+framemanager is the central module of the AUI class framework.
+
+L{AuiManager} manages the panes associated with it for a particular `wx.Frame`, using
+a pane's L{AuiPaneInfo} information to determine each pane's docking and floating
+behavior. AuiManager uses wxPython' sizer mechanism to plan the layout of each frame.
+It uses a replaceable dock art class to do all drawing, so all drawing is localized
+in one area, and may be customized depending on an application's specific needs.
+
+AuiManager works as follows: the programmer adds panes to the class, or makes
+changes to existing pane properties (dock position, floating state, show state, etc...).
+To apply these changes, AuiManager's L{AuiManager.Update} function is called. This batch
+processing can be used to avoid flicker, by modifying more than one pane at a time,
+and then "committing" all of the changes at once by calling `Update()`.
+
+Panes can be added quite easily::
+
+    text1 = wx.TextCtrl(self, -1)
+    text2 = wx.TextCtrl(self, -1)
+    self._mgr.AddPane(text1, AuiPaneInfo().Left().Caption("Pane Number One"))
+    self._mgr.AddPane(text2, AuiPaneInfo().Bottom().Caption("Pane Number Two"))
+
+    self._mgr.Update()
+
+
+Later on, the positions can be modified easily. The following will float an
+existing pane in a tool window::
+
+    self._mgr.GetPane(text1).Float()
+
+
+Layers, Rows and Directions, Positions
+======================================
+
+Inside AUI, the docking layout is figured out by checking several pane parameters.
+Four of these are important for determining where a pane will end up.
+
+**Direction** - Each docked pane has a direction, `Top`, `Bottom`, `Left`, `Right`, or `Center`.
+This is fairly self-explanatory. The pane will be placed in the location specified
+by this variable.
+
+**Position** - More than one pane can be placed inside of a "dock". Imagine two panes
+being docked on the left side of a window. One pane can be placed over another.
+In proportionally managed docks, the pane position indicates it's sequential position,
+starting with zero. So, in our scenario with two panes docked on the left side, the
+top pane in the dock would have position 0, and the second one would occupy position 1. 
+
+**Row** - A row can allow for two docks to be placed next to each other. One of the most
+common places for this to happen is in the toolbar. Multiple toolbar rows are allowed,
+the first row being in row 0, and the second in row 1. Rows can also be used on
+vertically docked panes. 
+
+**Layer** - A layer is akin to an onion. Layer 0 is the very center of the managed pane.
+Thus, if a pane is in layer 0, it will be closest to the center window (also sometimes
+known as the "content window"). Increasing layers "swallow up" all layers of a lower
+value. This can look very similar to multiple rows, but is different because all panes
+in a lower level yield to panes in higher levels. The best way to understand layers
+is by running the AUI sample (`AUI.py`).
+"""
+
+__author__ = "Andrea Gavana <andrea.gavana@gmail.com>"
+__date__ = "31 March 2009"
+
+
+import wx
+import time
+import types
+import warnings
+
+import auibar
+import auibook
+import tabmdi
+import dockart
+import tabart
+
+from aui_utilities import Clip, PaneCreateStippleBitmap, GetDockingImage, GetSlidingPoints
+
+from aui_constants import *
+
+# Define this as a translation function
+_ = wx.GetTranslation
+
+_winxptheme = False
+if wx.Platform == "__WXMSW__":
+    try:
+        import winxptheme
+        _winxptheme = True
+    except ImportError:
+        pass
+
+# wxPython version string
+_VERSION_STRING = wx.VERSION_STRING
+
+# AUI Events
+wxEVT_AUI_PANE_BUTTON = wx.NewEventType()
+wxEVT_AUI_PANE_CLOSE = wx.NewEventType()
+wxEVT_AUI_PANE_MAXIMIZE = wx.NewEventType()
+wxEVT_AUI_PANE_RESTORE = wx.NewEventType()
+wxEVT_AUI_RENDER = wx.NewEventType()
+wxEVT_AUI_FIND_MANAGER = wx.NewEventType()
+wxEVT_AUI_PANE_MINIMIZE = wx.NewEventType()
+wxEVT_AUI_PANE_MIN_RESTORE = wx.NewEventType()
+wxEVT_AUI_PANE_FLOATING = wx.NewEventType()
+wxEVT_AUI_PANE_FLOATED = wx.NewEventType()
+wxEVT_AUI_PANE_DOCKING = wx.NewEventType()
+wxEVT_AUI_PANE_DOCKED = wx.NewEventType()
+wxEVT_AUI_PANE_ACTIVATED = wx.NewEventType()
+wxEVT_AUI_PERSPECTIVE_CHANGED = wx.NewEventType()
+
+EVT_AUI_PANE_BUTTON = wx.PyEventBinder(wxEVT_AUI_PANE_BUTTON, 0)
+""" Fires an event when the user left-clicks on a pane button. """
+EVT_AUI_PANE_CLOSE = wx.PyEventBinder(wxEVT_AUI_PANE_CLOSE, 0)
+""" A pane in `AuiManager` has been closed. """
+EVT_AUI_PANE_MAXIMIZE = wx.PyEventBinder(wxEVT_AUI_PANE_MAXIMIZE, 0)
+""" A pane in `AuiManager` has been maximized. """
+EVT_AUI_PANE_RESTORE = wx.PyEventBinder(wxEVT_AUI_PANE_RESTORE, 0)
+""" A pane in `AuiManager` has been restored from a maximized state. """
+EVT_AUI_RENDER = wx.PyEventBinder(wxEVT_AUI_RENDER, 0)
+""" Fires an event every time the AUI frame is being repainted. """
+EVT_AUI_FIND_MANAGER = wx.PyEventBinder(wxEVT_AUI_FIND_MANAGER, 0)
+""" Used to find which AUI manager is controlling a certain pane. """
+EVT_AUI_PANE_MINIMIZE = wx.PyEventBinder(wxEVT_AUI_PANE_MINIMIZE, 0)
+""" A pane in `AuiManager` has been minimized. """
+EVT_AUI_PANE_MIN_RESTORE = wx.PyEventBinder(wxEVT_AUI_PANE_MIN_RESTORE, 0)
+""" A pane in `AuiManager` has been restored from a minimized state. """
+EVT_AUI_PANE_FLOATING = wx.PyEventBinder(wxEVT_AUI_PANE_FLOATING, 0)
+""" A pane in `AuiManager` is about to be floated. """
+EVT_AUI_PANE_FLOATED = wx.PyEventBinder(wxEVT_AUI_PANE_FLOATED, 0)
+""" A pane in `AuiManager` has been floated. """
+EVT_AUI_PANE_DOCKING = wx.PyEventBinder(wxEVT_AUI_PANE_DOCKING, 0)
+""" A pane in `AuiManager` is about to be docked. """
+EVT_AUI_PANE_DOCKED = wx.PyEventBinder(wxEVT_AUI_PANE_DOCKED, 0)
+""" A pane in `AuiManager` has been docked. """
+EVT_AUI_PANE_ACTIVATED = wx.PyEventBinder(wxEVT_AUI_PANE_ACTIVATED, 0)
+""" A pane in `AuiManager` has been activated. """
+EVT_AUI_PERSPECTIVE_CHANGED = wx.PyEventBinder(wxEVT_AUI_PERSPECTIVE_CHANGED, 0)
+""" The layout in `AuiManager` has been changed. """
+
+# ---------------------------------------------------------------------------- #
+
+class AuiDockInfo(object):
+    """ A class to store all properties of a dock. """
+
+    def __init__(self):
+        """
+        Default class constructor.
+        Used internally, do not call it in your code!
+        """
+
+        object.__init__(self)
+        
+        self.dock_direction = 0
+        self.dock_layer = 0
+        self.dock_row = 0
+        self.size = 0
+        self.min_size = 0
+        self.resizable = True
+        self.fixed = False
+        self.toolbar = False
+        self.rect = wx.Rect()
+        self.panes = []
+
+
+    def IsOk(self):
+        """
+        Returns whether a dock is valid or not.
+
+        In order to be valid, a dock needs to have a non-zero `dock_direction`.
+        """
+
+        return self.dock_direction != 0
+
+    
+    def IsHorizontal(self):
+        """ Returns whether the dock is horizontal or not. """
+
+        return self.dock_direction in [AUI_DOCK_TOP, AUI_DOCK_BOTTOM]
+
+
+    def IsVertical(self):
+        """ Returns whether the dock is vertical or not. """
+
+        return self.dock_direction in [AUI_DOCK_LEFT, AUI_DOCK_RIGHT, AUI_DOCK_CENTER]
+    
+
+# ---------------------------------------------------------------------------- #
+
+class AuiDockingGuideInfo(object):
+    """ A class which holds information about VS2005 docking guide windows. """
+
+    def __init__(self, other=None):
+        """
+        Default class constructor.
+        Used internally, do not call it in your code!
+
+        :param `other`: another instance of L{AuiDockingGuideInfo}.
+        """
+
+        if other:
+            self.Assign(other)
+        else:
+            # window representing the docking target
+            self.host = None
+            # dock direction (top, bottom, left, right, center)
+            self.dock_direction = AUI_DOCK_NONE
+
+
+    def Assign(self, other):
+        """
+        Assigns the properties of the `other` L{AuiDockingGuideInfo} to `self`.
+
+        :param `other`: another instance of L{AuiDockingGuideInfo}.
+        """
+
+        self.host = other.host
+        self.dock_direction = other.dock_direction
+
+
+    def Host(self, h):
+        """
+        Hosts a docking guide window.
+
+        :param `h`: an instance of L{AuiSingleDockingGuide} or L{AuiCenterDockingGuide}.
+        """
+
+        self.host = h
+        return self
+    
+
+    def Left(self):
+        """ Sets the guide window to left docking. """
+
+        self.dock_direction = AUI_DOCK_LEFT
+        return self
+
+    
+    def Right(self):
+        """ Sets the guide window to right docking. """
+
+        self.dock_direction = AUI_DOCK_RIGHT
+        return self 
+
+
+    def Top(self):
+        """ Sets the guide window to top docking. """
+
+        self.dock_direction = AUI_DOCK_TOP
+        return self 
+
+
+    def Bottom(self):
+        """ Sets the guide window to bottom docking. """
+
+        self.dock_direction = AUI_DOCK_BOTTOM
+        return self 
+
+
+    def Center(self):
+        """ Sets the guide window to center docking. """
+
+        self.dock_direction = AUI_DOCK_CENTER
+        return self 
+
+
+    def Centre(self):
+        """ Sets the guide window to centre docking. """
+        
+        self.dock_direction = AUI_DOCK_CENTRE
+        return self
+
+
+# ---------------------------------------------------------------------------- #
+
+class AuiDockUIPart(object):
+    """ A class which holds attributes for a UI part in the interface. """
+    
+    typeCaption = 0
+    typeGripper = 1
+    typeDock = 2
+    typeDockSizer = 3
+    typePane = 4
+    typePaneSizer = 5
+    typeBackground = 6
+    typePaneBorder = 7
+    typePaneButton = 8
+
+    def __init__(self):
+        """
+        Default class constructor.
+        Used internally, do not call it in your code!
+        """
+        
+        self.orientation = wx.VERTICAL
+        self.type = 0
+        self.rect = wx.Rect()
+
+
+# ---------------------------------------------------------------------------- #
+
+class AuiPaneButton(object):
+    """ A simple class which describes the caption pane button attributes. """
+
+    def __init__(self, button_id):
+        """
+        Default class constructor.
+        Used internally, do not call it in your code!
+
+        :param `button_id`: the pane button identifier.
+        """
+
+        self.button_id = button_id
+
+
+# ---------------------------------------------------------------------------- #
+
+# event declarations/classes
+
+class AuiManagerEvent(wx.PyCommandEvent):
+    """ A specialized command event class for events sent by L{AuiManager}. """
+
+    def __init__(self, eventType, id=1):
+        """
+        Default class constructor.
+
+        :param `eventType`: the event kind;
+        :param `id`: the event identification number.
+        """
+
+        wx.PyCommandEvent.__init__(self, eventType, id)
+
+        self.manager = None
+        self.pane = None
+        self.button = 0
+        self.veto_flag = False
+        self.canveto_flag = True
+        self.dc = None
+
+
+    def SetManager(self, mgr):
+        """
+        Associates a L{AuiManager} to the current event.
+
+        :param `mgr`: an instance of L{AuiManager}.
+        """
+
+        self.manager = mgr
+
+
+    def SetDC(self, pdc):
+        """
+        Associates a `wx.DC` device context to this event.
+
+        :param `pdc`: a `wx.DC` device context object. 
+        """
+
+        self.dc = pdc
+
+
+    def SetPane(self, p):
+        """
+        Associates a L{AuiPaneInfo} instance to this event.
+
+        :param `p`: a L{AuiPaneInfo} instance.
+        """
+        
+        self.pane = p
+
+        
+    def SetButton(self, b):
+        """
+        Associates a L{AuiPaneButton} instance to this event.
+
+        :param `b`: a L{AuiPaneButton} instance.
+        """
+        
+        self.button = b
+
+        
+    def GetManager(self):
+        """ Returns the associated L{AuiManager} (if any). """
+
+        return self.manager
+
+
+    def GetDC(self):
+        """ Returns the associated `wx.DC` device context (if any). """
+
+        return self.dc
+    
+
+    def GetPane(self):
+        """ Returns the associated L{AuiPaneInfo} structure (if any). """
+        
+        return self.pane
+
+
+    def GetButton(self):
+        """ Returns the associated L{AuiPaneButton} instance (if any). """
+
+        return self.button
+
+
+    def Veto(self, veto=True):
+        """
+        Prevents the change announced by this event from happening.
+
+        It is in general a good idea to notify the user about the reasons for
+        vetoing the change because otherwise the applications behaviour (which
+        just refuses to do what the user wants) might be quite surprising.
+
+        :param `veto`: ``True`` to veto the event, ``False`` otherwise.
+        """
+
+        self.veto_flag = veto
+
+        
+    def GetVeto(self):
+        """ Returns whether the event has been vetoed or not. """
+
+        return self.veto_flag
+
+    
+    def SetCanVeto(self, can_veto):
+        """
+        Sets whether the event can be vetoed or not.
+
+        :param `can_veto`: a bool flag. ``True`` if the event can be vetoed, ``False`` otherwise.
+        """
+
+        self.canveto_flag = can_veto
+
+        
+    def CanVeto(self):
+        """ Returns whether the event can be vetoed and has been vetoed. """
+
+        return  self.canveto_flag and self.veto_flag
+
+
+# ---------------------------------------------------------------------------- #
+
+class AuiPaneInfo(object):
+    """
+    AuiPaneInfo specifies all the parameters for a pane. These parameters specify where
+    the pane is on the screen, whether it is docked or floating, or hidden. In addition,
+    these parameters specify the pane's docked position, floating position, preferred
+    size, minimum size, caption text among many other parameters.
+    """
+    
+    optionFloating         = 2**0
+    optionHidden           = 2**1
+    optionLeftDockable     = 2**2
+    optionRightDockable    = 2**3
+    optionTopDockable      = 2**4
+    optionBottomDockable   = 2**5
+    optionFloatable        = 2**6
+    optionMovable          = 2**7
+    optionResizable        = 2**8
+    optionPaneBorder       = 2**9
+    optionCaption          = 2**10
+    optionGripper          = 2**11
+    optionDestroyOnClose   = 2**12
+    optionToolbar          = 2**13
+    optionActive           = 2**14
+    optionGripperTop       = 2**15
+    optionMaximized        = 2**16
+    optionDockFixed        = 2**17
+    optionNotebookDockable = 2**18
+    optionMinimized        = 2**19
+    optionLeftSnapped      = 2**20
+    optionRightSnapped     = 2**21
+    optionTopSnapped       = 2**22
+    optionBottomSnapped    = 2**23
+    optionFlyOut           = 2**24
+    optionCaptionLeft      = 2**25
+
+    buttonClose            = 2**26
+    buttonMaximize         = 2**27
+    buttonMinimize         = 2**28
+    buttonPin              = 2**29
+    
+    buttonCustom1          = 2**30
+    buttonCustom2          = 2**31
+    buttonCustom3          = 2**32
+
+    savedHiddenState       = 2**33    # used internally
+    actionPane             = 2**34    # used internally
+    wasMaximized           = 2**35    # used internally
+    needsRestore           = 2**36    # used internally
+
+
+    def __init__(self):
+        """ Default class constructor. """
+        
+        self.window = None
+        self.frame = None
+        self.state = 0
+        self.dock_direction = AUI_DOCK_LEFT
+        self.dock_layer = 0
+        self.dock_row = 0
+        self.dock_pos = 0
+        self.minimize_mode = AUI_MINIMIZE_POS_SMART
+        self.floating_pos = wx.Point(-1, -1)
+        self.floating_size = wx.Size(-1, -1)
+        self.best_size = wx.Size(-1, -1)
+        self.min_size = wx.Size(-1, -1)
+        self.max_size = wx.Size(-1, -1)
+        self.dock_proportion = 0
+        self.caption = ""
+        self.buttons = []
+        self.name = ""
+        self.icon = wx.NullIcon
+        self.rect = wx.Rect()
+        self.notebook_id = -1
+        self.transparent = 255
+        self.needsTransparency = False
+        self.previousDockPos = None
+        self.previousDockSize = 0
+        self.snapped = 0
+        
+        self.DefaultPane()
+        
+    
+    def dock_direction_get(self):
+        """
+        Getter for the `dock_direction`.
+
+        :see: L{dock_direction_set} for a set of valid docking directions.
+        """
+        
+        if self.IsMaximized():
+            return AUI_DOCK_CENTER
+        else:
+            return self._dock_direction
+
+
+    def dock_direction_set(self, value):
+        """
+        Setter for the `dock_direction`.
+
+        :param `value`: the docking direction. This cab ne one of the following bits:
+
+        ============================ ======= =============================================
+        Dock Flag                     Value  Description
+        ============================ ======= =============================================
+        ``AUI_DOCK_NONE``                  0 No docking direction.
+        ``AUI_DOCK_TOP``                   1 Top docking direction.
+        ``AUI_DOCK_RIGHT``                 2 Right docking direction.
+        ``AUI_DOCK_BOTTOM``                3 Bottom docking direction.
+        ``AUI_DOCK_LEFT``                  4 Left docking direction.
+        ``AUI_DOCK_CENTER``                5 Center docking direction.
+        ``AUI_DOCK_CENTRE``                5 Centre docking direction.
+        ``AUI_DOCK_NOTEBOOK_PAGE``         6 Automatic AuiNotebooks docking style.
+        ============================ ======= =============================================
+        
+        """
+        
+        self._dock_direction = value
+        
+    dock_direction = property(dock_direction_get, dock_direction_set)
+
+    def IsOk(self):
+        """
+        Returns ``True`` if the L{AuiPaneInfo} structure is valid.
+
+        :note: A pane structure is valid if it has an associated window.
+        """
+        
+        return self.window != None
+
+
+    def IsMaximized(self):
+        """ Returns ``True`` if the pane is maximized. """
+        
+        return self.HasFlag(self.optionMaximized)
+
+
+    def IsMinimized(self):
+        """ Returns ``True`` if the pane is minimized. """
+
+        return self.HasFlag(self.optionMinimized)
+
+
+    def IsFixed(self):
+        """ Returns ``True`` if the pane cannot be resized. """
+        
+        return not self.HasFlag(self.optionResizable)
+
+    
+    def IsResizeable(self):
+        """ Returns ``True`` if the pane can be resized. """
+        
+        return self.HasFlag(self.optionResizable)
+
+    
+    def IsShown(self):
+        """ Returns ``True`` if the pane is currently shown. """
+        
+        return not self.HasFlag(self.optionHidden)
+
+    
+    def IsFloating(self):
+        """ Returns ``True`` if the pane is floating. """
+
+        return self.HasFlag(self.optionFloating)
+
+    
+    def IsDocked(self):
+        """ Returns ``True`` if the pane is docked. """
+        
+        return not self.HasFlag(self.optionFloating)
+
+    
+    def IsToolbar(self):
+        """ Returns ``True`` if the pane contains a toolbar. """
+
+        return self.HasFlag(self.optionToolbar)
+
+    
+    def IsTopDockable(self):
+        """
+        Returns ``True`` if the pane can be docked at the top
+        of the managed frame.
+        """
+        
+        return self.HasFlag(self.optionTopDockable)
+
+    
+    def IsBottomDockable(self):
+        """
+        Returns ``True`` if the pane can be docked at the bottom
+        of the managed frame.
+        """
+        
+        return self.HasFlag(self.optionBottomDockable)
+
+    
+    def IsLeftDockable(self):
+        """
+        Returns ``True`` if the pane can be docked at the left
+        of the managed frame.
+        """
+        
+        return self.HasFlag(self.optionLeftDockable) 
+
+
+    def IsRightDockable(self):
+        """
+        Returns ``True`` if the pane can be docked at the right
+        of the managed frame.
+        """
+        
+        return self.HasFlag(self.optionRightDockable)
+
+
+    def IsDockable(self):
+        """ Returns ``True`` if the pane can be docked. """
+        
+        return self.IsTopDockable() or self.IsBottomDockable() or self.IsLeftDockable() or \
+               self.IsRightDockable() or self.IsNotebookDockable()
+    
+    
+    def IsFloatable(self):
+        """
+        Returns ``True`` if the pane can be undocked and displayed as a
+        floating window.
+        """
+
+        return self.HasFlag(self.optionFloatable)
+
+    
+    def IsMovable(self):
+        """
+        Returns ``True`` if the docked frame can be undocked or moved to
+        another dock position.
+        """
+        
+        return self.HasFlag(self.optionMovable)
+
+
+    def IsDestroyOnClose(self):
+        """
+        Returns ``True`` if the pane should be destroyed when it is closed.
+        
+        Normally a pane is simply hidden when the close button is clicked. Calling L{DestroyOnClose}
+        with a ``True`` input parameter will cause the window to be destroyed when the user clicks
+        the pane's close button.
+        """
+        
+        return self.HasFlag(self.optionDestroyOnClose)
+    
+
+    def IsNotebookDockable(self):
+        """
+        Returns ``True`` if a pane can be docked on top to another to create a
+        L{AuiNotebook}.
+        """
+
+        return self.HasFlag(self.optionNotebookDockable)
+    
+
+    def IsTopSnappable(self):
+        """ Returns ``True`` if the pane can be snapped at the top of the managed frame. """
+        
+        return self.HasFlag(self.optionTopSnapped)
+
+    
+    def IsBottomSnappable(self):
+        """ Returns ``True`` if the pane can be snapped at the bottom of the managed frame. """
+        
+        return self.HasFlag(self.optionBottomSnapped)
+
+    
+    def IsLeftSnappable(self):
+        """ Returns ``True`` if the pane can be snapped on the left of the managed frame. """
+        
+        return self.HasFlag(self.optionLeftSnapped) 
+
+
+    def IsRightSnappable(self):
+        """ Returns ``True`` if the pane can be snapped on the right of the managed frame. """
+        
+        return self.HasFlag(self.optionRightSnapped)
+
+
+    def IsSnappable(self):
+        """ Returns ``True`` if the pane can be snapped. """
+        
+        return self.IsTopSnappable() or self.IsBottomSnappable() or self.IsLeftSnappable() or \
+               self.IsRightSnappable()
+
+
+    def IsFlyOut(self):
+        """ Returns ``True`` if the floating pane has a "fly-out" effect. """
+
+        return self.HasFlag(self.optionFlyOut)        
+            
+
+    def HasCaption(self):
+        """ Returns ``True`` if the pane displays a caption. """
+        
+        return self.HasFlag(self.optionCaption)
+
+    
+    def HasCaptionLeft(self):
+        """ Returns ``True`` if the pane displays a caption on the left (rotated by 90 degrees). """
+        
+        return self.HasFlag(self.optionCaptionLeft)
+
+
+    def HasGripper(self):
+        """ Returns ``True`` if the pane displays a gripper. """
+        
+        return self.HasFlag(self.optionGripper) 
+
+
+    def HasBorder(self):
+        """ Returns ``True`` if the pane displays a border. """
+        
+        return self.HasFlag(self.optionPaneBorder)
+
+    
+    def HasCloseButton(self):
+        """ Returns ``True`` if the pane displays a button to close the pane. """
+
+        return self.HasFlag(self.buttonClose) 
+
+
+    def HasMaximizeButton(self):
+        """ Returns ``True`` if the pane displays a button to maximize the pane. """
+        
+        return self.HasFlag(self.buttonMaximize)
+
+    
+    def HasMinimizeButton(self):
+        """ Returns ``True`` if the pane displays a button to minimize the pane. """
+        
+        return self.HasFlag(self.buttonMinimize) 
+
+
+    def GetMinimizeMode(self):
+        """
+        Returns the minimization style for this pane.
+
+        Possible return values are:
+
+        ============================== ========= ==============================
+        Minimize Mode Flag             Hex Value Description
+        ============================== ========= ==============================
+        ``AUI_MINIMIZE_POS_SMART``          0x01 Minimizes the pane on the closest tool bar
+        ``AUI_MINIMIZE_POS_TOP``            0x02 Minimizes the pane on the top tool bar
+        ``AUI_MINIMIZE_POS_LEFT``           0x03 Minimizes the pane on its left tool bar
+        ``AUI_MINIMIZE_POS_RIGHT``          0x04 Minimizes the pane on its right tool bar
+        ``AUI_MINIMIZE_POS_BOTTOM``         0x05 Minimizes the pane on its bottom tool bar
+        ``AUI_MINIMIZE_POS_MASK``           0x07 Mask to filter the position flags
+        ``AUI_MINIMIZE_CAPT_HIDE``           0x0 Hides the caption of the minimized pane
+        ``AUI_MINIMIZE_CAPT_SMART``         0x08 Displays the caption in the best rotation (horizontal or clockwise)
+        ``AUI_MINIMIZE_CAPT_HORZ``          0x10 Displays the caption horizontally
+        ``AUI_MINIMIZE_CAPT_MASK``          0x18 Mask to filter the caption flags
+        ============================== ========= ==============================
+
+        The flags can be filtered with the following masks:
+
+        ============================== ========= ==============================
+        Minimize Mask Flag             Hex Value Description
+        ============================== ========= ==============================        
+        ``AUI_MINIMIZE_POS_MASK``           0x07 Filters the position flags
+        ``AUI_MINIMIZE_CAPT_MASK``          0x18 Filters the caption flags
+        ============================== ========= ==============================
+
+        """
+        
+        return self.minimize_mode
+    
+
+    def HasPinButton(self):
+        """ Returns ``True`` if the pane displays a button to float the pane. """
+        
+        return self.HasFlag(self.buttonPin) 
+
+
+    def HasGripperTop(self):
+        """ Returns ``True`` if the pane displays a gripper at the top. """
+
+        return self.HasFlag(self.optionGripperTop)
+
+
+    def Window(self, w):
+        """
+        Associate a `wx.Window` derived window to this pane.
+
+        This normally does not need to be specified, as the window pointer is
+        automatically assigned to the L{AuiPaneInfo} structure as soon as it is
+        added to the manager.
+
+        :param `w`: a `wx.Window` derived window.
+        """
+
+        self.window = w
+        return self
+
+    
+    def Name(self, name):
+        """
+        Sets the name of the pane so it can be referenced in lookup functions.
+
+        If a name is not specified by the user, a random name is assigned to the pane
+        when it is added to the manager.
+
+        :param `name`: a string specifying the pane name.
+
+        :warning: If you are using L{AuiManager.SavePerspective} and L{AuiManager.LoadPerspective}, you will have
+         to specify a name for your pane using L{Name}, as randomly generated names can
+         not be properly restored.
+        """
+
+        self.name = name
+        return self
+
+    
+    def Caption(self, caption):
+        """
+        Sets the caption of the pane.
+
+        :param `caption`: a string specifying the pane caption.
+        """
+        
+        self.caption = caption
+        return self
+
+    
+    def Left(self):
+        """ 
+        Sets the pane dock position to the left side of the frame.
+
+        :note: This is the same thing as calling L{Direction} with ``AUI_DOCK_LEFT`` as
+         parameter.
+        """
+        
+        self.dock_direction = AUI_DOCK_LEFT
+        return self
+
+    
+    def Right(self):
+        """
+        Sets the pane dock position to the right side of the frame.
+
+        :note: This is the same thing as calling L{Direction} with ``AUI_DOCK_RIGHT`` as
+         parameter.
+        """
+        
+        self.dock_direction = AUI_DOCK_RIGHT
+        return self
+
+    
+    def Top(self):
+        """
+        Sets the pane dock position to the top of the frame.
+
+        :note: This is the same thing as calling L{Direction} with ``AUI_DOCK_TOP`` as
+         parameter.
+        """
+
+        self.dock_direction = AUI_DOCK_TOP
+        return self
+
+    
+    def Bottom(self):
+        """
+        Sets the pane dock position to the bottom of the frame.
+
+        :note: This is the same thing as calling L{Direction} with ``AUI_DOCK_BOTTOM`` as
+         parameter.
+        """
+
+        self.dock_direction = AUI_DOCK_BOTTOM
+        return self
+
+    
+    def Center(self):
+        """
+        Sets the pane to the center position of the frame.
+
+        The centre pane is the space in the middle after all border panes (left, top,
+        right, bottom) are subtracted from the layout.
+
+        :note: This is the same thing as calling L{Direction} with ``AUI_DOCK_CENTER`` as
+         parameter.
+        """
+        
+        self.dock_direction = AUI_DOCK_CENTER
+        return self
+
+        
+    def Centre(self):
+        """
+        Sets the pane to the center position of the frame.
+
+        The centre pane is the space in the middle after all border panes (left, top,
+        right, bottom) are subtracted from the layout.
+
+        :note: This is the same thing as calling L{Direction} with ``AUI_DOCK_CENTRE`` as
+         parameter.
+        """
+        
+        self.dock_direction = AUI_DOCK_CENTRE
+        return self
+
+    
+    def Direction(self, direction):
+        """
+        Determines the direction of the docked pane. It is functionally the
+        same as calling L{Left}, L{Right}, L{Top} or L{Bottom}, except that docking direction
+        may be specified programmatically via the parameter `direction`.
+
+        :param `direction`: the direction of the docked pane.
+
+        :see: L{dock_direction_set} for a list of valid docking directions.        
+        """
+        
+        self.dock_direction = direction
+        return self
+
+    
+    def Layer(self, layer):
+        """
+        Determines the layer of the docked pane.
+
+        The dock layer is similar to an onion, the inner-most layer being layer 0. Each
+        shell moving in the outward direction has a higher layer number. This allows for
+        more complex docking layout formation.
+
+        :param `layer`: the layer of the docked pane.
+        """
+        
+        self.dock_layer = layer
+        return self
+
+    
+    def Row(self, row):
+        """
+        Determines the row of the docked pane.
+
+        :param `row`: the row of the docked pane.
+        """
+        
+        self.dock_row = row
+        return self
+
+    
+    def Position(self, pos):
+        """
+        Determines the position of the docked pane.
+
+        :param `pos`: the position of the docked pane.
+        """
+
+        self.dock_pos = pos
+        return self
+
+
+    def MinSize(self, arg1=None, arg2=None):
+        """
+        Sets the minimum size of the pane.
+
+        This method is split in 2 versions depending on the input type. If `arg1` is
+        a `wx.Size` object, then L{MinSize1} is called. Otherwise, L{MinSize2} is called.
+
+        :param `arg1`: a `wx.Size` object, a (x, y) tuple or or a `x` coordinate.
+        :param `arg2`: a `y` coordinate (only if `arg1` is a `x` coordinate, otherwise unused).
+        """
+        
+        if isinstance(arg1, wx.Size):
+            ret = self.MinSize1(arg1)
+        elif isinstance(arg1, types.TupleType):
+            ret = self.MinSize1(wx.Size(*arg1))
+        else:
+            ret = self.MinSize2(arg1, arg2)
+
+        return ret
+
+    
+    def MinSize1(self, size):
+        """
+        Sets the minimum size of the pane.
+
+        :see: L{MinSize} for an explanation of input parameters.
+        """
+        self.min_size = size
+        return self
+
+
+    def MinSize2(self, x, y):
+        """
+        Sets the minimum size of the pane.
+
+        :see: L{MinSize} for an explanation of input parameters.
+        """
+
+        self.min_size = wx.Size(x, y)
+        return self
+
+
+    def MaxSize(self, arg1=None, arg2=None):
+        """
+        Sets the maximum size of the pane.
+
+        This method is split in 2 versions depending on the input type. If `arg1` is
+        a `wx.Size` object, then L{MaxSize1} is called. Otherwise, L{MaxSize2} is called.
+
+        :param `arg1`: a `wx.Size` object, a (x, y) tuple or a `x` coordinate.
+        :param `arg2`: a `y` coordinate (only if `arg1` is a `x` coordinate, otherwise unused).
+        """
+        
+        if isinstance(arg1, wx.Size):
+            ret = self.MaxSize1(arg1)
+        elif isinstance(arg1, types.TupleType):
+            ret = self.MaxSize1(wx.Size(*arg1))
+        else:
+            ret = self.MaxSize2(arg1, arg2)
+
+        return ret
+    
+    
+    def MaxSize1(self, size):
+        """
+        Sets the maximum size of the pane.
+
+        :see: L{MaxSize} for an explanation of input parameters.
+        """
+
+        self.max_size = size
+        return self
+
+
+    def MaxSize2(self, x, y):
+        """
+        Sets the maximum size of the pane.
+
+        :see: L{MaxSize} for an explanation of input parameters.
+        """
+
+        self.max_size.Set(x,y)
+        return self
+
+
+    def BestSize(self, arg1=None, arg2=None):
+        """
+        Sets the ideal size for the pane. The docking manager will attempt to use
+        this size as much as possible when docking or floating the pane.
+
+        This method is split in 2 versions depending on the input type. If `arg1` is
+        a `wx.Size` object, then L{BestSize1} is called. Otherwise, L{BestSize2} is called.
+
+        :param `arg1`: a `wx.Size` object, a (x, y) tuple or a `x` coordinate.
+        :param `arg2`: a `y` coordinate (only if `arg1` is a `x` coordinate, otherwise unused).
+        """
+        
+        if isinstance(arg1, wx.Size):
+            ret = self.BestSize1(arg1)
+        elif isinstance(arg1, types.TupleType):
+            ret = self.BestSize1(wx.Size(*arg1))
+        else:
+            ret = self.BestSize2(arg1, arg2)
+
+        return ret
+    
+            
+    def BestSize1(self, size):
+        """
+        Sets the best size of the pane.
+
+        :see: L{BestSize} for an explanation of input parameters.
+        """
+
+        self.best_size = size
+        return self
+
+    
+    def BestSize2(self, x, y):
+        """
+        Sets the best size of the pane.
+
+        :see: L{BestSize} for an explanation of input parameters.
+        """
+
+        self.best_size.Set(x,y)
+        return self
+    
+    
+    def FloatingPosition(self, pos):
+        """
+        Sets the position of the floating pane.
+
+        :param `pos`: a `wx.Point` or a tuple indicating the pane floating position.
+        """
+        
+        self.floating_pos = wx.Point(*pos)
+        return self
+
+    
+    def FloatingSize(self, size):
+        """
+        Sets the size of the floating pane.
+
+        :param `size`: a `wx.Size` or a tuple indicating the pane floating size.
+        """
+        
+        self.floating_size = wx.Size(*size)
+        return self
+
+
+    def Maximize(self):
+        """ Makes the pane take up the full area."""
+
+        return self.SetFlag(self.optionMaximized, True)
+
+
+    def Minimize(self):
+        """
+        Makes the pane minimized in a L{AuiToolBar}.
+
+        Clicking on the minimize button causes a new L{AuiToolBar} to be created
+        and added to the frame manager, (currently the implementation is such that
+        panes at West will have a toolbar at the right, panes at South will have
+        toolbars at the bottom etc...) and the pane is hidden in the manager.
+        
+        Clicking on the restore button on the newly created toolbar will result in the
+        toolbar being removed and the original pane being restored.
+        """
+        
+        return self.SetFlag(self.optionMinimized, True)
+
+
+    def MinimizeMode(self, mode):
+        """
+        Sets the expected minimized mode if the MinimizeButton() is visible.
+
+        The minimized pane can have a specific position in the work space:
+
+        ============================== ========= ==============================
+        Minimize Mode Flag             Hex Value Description
+        ============================== ========= ==============================
+        ``AUI_MINIMIZE_POS_SMART``          0x01 Minimizes the pane on the closest tool bar
+        ``AUI_MINIMIZE_POS_TOP``            0x02 Minimizes the pane on the top tool bar
+        ``AUI_MINIMIZE_POS_LEFT``           0x03 Minimizes the pane on its left tool bar
+        ``AUI_MINIMIZE_POS_RIGHT``          0x04 Minimizes the pane on its right tool bar
+        ``AUI_MINIMIZE_POS_BOTTOM``         0x05 Minimizes the pane on its bottom tool bar
+        ============================== ========= ==============================
+
+        The caption of the minimized pane can be displayed in different modes:
+
+        ============================== ========= ==============================
+        Caption Mode Flag              Hex Value Description
+        ============================== ========= ==============================
+        ``AUI_MINIMIZE_CAPT_HIDE``           0x0 Hides the caption of the minimized pane
+        ``AUI_MINIMIZE_CAPT_SMART``         0x08 Displays the caption in the best rotation (horizontal in the top and in the bottom tool bar or clockwise in the right and in the left tool bar)
+        ``AUI_MINIMIZE_CAPT_HORZ``          0x10 Displays the caption horizontally
+        ============================== ========= ==============================
+        
+        """
+        
+        self.minimize_mode = mode
+        return self
+    
+
+    def Restore(self):
+        """ Is the reverse of L{Maximize} and L{Minimize}."""
+        
+        return self.SetFlag(self.optionMaximized or self.optionMinimized, False)
+
+    
+    def Fixed(self):
+        """
+        Forces a pane to be fixed size so that it cannot be resized.
+        After calling L{Fixed}, L{IsFixed} will return ``True``.
+        """
+        
+        return self.SetFlag(self.optionResizable, False)
+
+    
+    def Resizable(self, resizable=True):
+        """
+        Allows a pane to be resizable if `resizable` is ``True``, and forces
+        it to be a fixed size if `resizeable` is ``False``.
+
+        If `resizable` is ``False``, this is simply an antonym for L{Fixed}.
+
+        :param `resizable`: whether the pane will be resizeable or not.
+        """
+        
+        return self.SetFlag(self.optionResizable, resizable)
+
+
+    def Transparent(self, alpha):
+        """
+        Makes the pane transparent when floating.
+
+        :param `alpha`: an integer value between 0 and 255 for pane transparency.
+        """
+
+        if alpha < 0 or alpha > 255:
+            raise Exception("Invalid transparency value (%s)"%repr(alpha))
+                            
+        self.transparent = alpha
+        self.needsTransparency = True
+
+    
+    def Dock(self):
+        """
+        Indicates that a pane should be docked. It is the opposite of L{Float}.
+        """
+
+        if self.IsNotebookPage():
+            self.notebook_id = -1
+            self.dock_direction = AUI_DOCK_NONE
+        
+        return self.SetFlag(self.optionFloating, False)
+
+    
+    def Float(self):
+        """
+        Indicates that a pane should be floated. It is the opposite of L{Dock}.
+        """
+
+        if self.IsNotebookPage():
+            self.notebook_id = -1
+            self.dock_direction = AUI_DOCK_NONE
+
+        return self.SetFlag(self.optionFloating, True)
+
+    
+    def Hide(self):
+        """
+        Indicates that a pane should be hidden.
+
+        Calling L{Show} (``False``) achieve the same effect.
+        """
+        
+        return self.SetFlag(self.optionHidden, True)
+
+    
+    def Show(self, show=True):
+        """
+        Indicates that a pane should be shown.
+
+        :param `show`: whether the pane should be shown or not.
+        """
+        
+        return self.SetFlag(self.optionHidden, not show)
+    
+
+    # By defaulting to 1000, the tab will get placed at the end
+    def NotebookPage(self, id, tab_position=1000):
+        """
+        Forces a pane to be a notebook page, so that the pane can be
+        docked on top to another to create a L{AuiNotebook}.
+
+        :param `id`: the notebook id;
+        :param `tab_position`: the tab number of the pane once docked in a notebook.
+        """
+        
+        # Remove any floating frame
+        self.Dock()
+        self.notebook_id = id
+        self.dock_pos = tab_position
+        self.dock_row = 0
+        self.dock_layer = 0
+        self.dock_direction = AUI_DOCK_NOTEBOOK_PAGE
+
+        return self
+
+
+    def NotebookControl(self, id):
+        """
+        Forces a pane to be a notebook control (L{AuiNotebook}).
+
+        :param `id`: the notebook id.
+        """
+
+        self.notebook_id = id
+        self.window = None
+        self.buttons = []
+        
+        if self.dock_direction == AUI_DOCK_NOTEBOOK_PAGE:
+            self.dock_direction = AUI_DOCK_NONE
+            
+        return self
+    
+
+    def HasNotebook(self):
+        """ Returns whether a pane has a L{AuiNotebook} or not. """
+
+        return self.notebook_id >= 0
+
+
+    def IsNotebookPage(self):
+        """ Returns whether the pane is a notebook page in a L{AuiNotebook}. """
+
+        return self.notebook_id >= 0 and self.dock_direction == AUI_DOCK_NOTEBOOK_PAGE
+
+
+    def IsNotebookControl(self):
+        """ Returns whether the pane is a notebook control (L{AuiNotebook}). """
+
+        return not self.IsNotebookPage() and self.HasNotebook()
+
+
+    def SetNameFromNotebookId(self):
+        """ Sets the pane name once docked in a L{AuiNotebook} using the notebook id. """
+
+        if self.notebook_id >= 0:
+            self.name = "__notebook_%d"%self.notebook_id
+            
+        return self
+
+
+    def CaptionVisible(self, visible=True, left=False):
+        """
+        Indicates that a pane caption should be visible. If `visible` is ``False``, no pane
+        caption is drawn.
+
+        :param `visible`: whether the caption should be visible or not;
+        :param `left`: whether the caption should be drawn on the left (rotated by 90 degrees) or not.
+        """
+
+        if left:
+            self.SetFlag(self.optionCaption, False)
+            return self.SetFlag(self.optionCaptionLeft, visible)
+
+        self.SetFlag(self.optionCaptionLeft, False)
+        return self.SetFlag(self.optionCaption, visible)
+
+    
+    def PaneBorder(self, visible=True):
+        """
+        Indicates that a border should be drawn for the pane.
+
+        :param `visible`: whether the pane border should be visible or not.
+        """
+        
+        return self.SetFlag(self.optionPaneBorder, visible)
+
+    
+    def Gripper(self, visible=True):
+        """
+        Indicates that a gripper should be drawn for the pane.
+
+        :param `visible`: whether the gripper should be visible or not.
+        """
+        
+        return self.SetFlag(self.optionGripper, visible)
+
+
+    def GripperTop(self, attop=True):
+        """
+        Indicates that a gripper should be drawn at the top of the pane.
+
+        :param `attop`: whether the gripper should be drawn at the top or not.
+        """
+        
+        return self.SetFlag(self.optionGripperTop, attop)
+
+    
+    def CloseButton(self, visible=True):
+        """
+        Indicates that a close button should be drawn for the pane.
+
+        :param `visible`: whether the close button should be visible or not.
+        """
+        
+        return self.SetFlag(self.buttonClose, visible)
+
+    
+    def MaximizeButton(self, visible=True):
+        """
+        Indicates that a maximize button should be drawn for the pane.
+
+        :param `visible`: whether the maximize button should be visible or not.
+        """
+        
+        return self.SetFlag(self.buttonMaximize, visible)
+
+    
+    def MinimizeButton(self, visible=True):
+        """
+        Indicates that a minimize button should be drawn for the pane.
+
+        :param `visible`: whether the minimize button should be visible or not.
+        """
+
+        return self.SetFlag(self.buttonMinimize, visible)
+
+    
+    def PinButton(self, visible=True):
+        """
+        Indicates that a pin button should be drawn for the pane.
+
+        :param `visible`: whether the pin button should be visible or not.
+        """
+        
+        return self.SetFlag(self.buttonPin, visible)
+
+    
+    def DestroyOnClose(self, b=True):
+        """
+        Indicates whether a pane should be destroyed when it is closed.
+
+        Normally a pane is simply hidden when the close button is clicked. Setting
+        `b` to ``True`` will cause the window to be destroyed when the user clicks
+        the pane's close button.
+
+        :param `b`: whether the pane should be destroyed when it is closed or not.
+        """
+        
+        return self.SetFlag(self.optionDestroyOnClose, b)
+
+    
+    def TopDockable(self, b=True):
+        """
+        Indicates whether a pane can be docked at the top of the frame.
+
+        :param `b`: whether the pane can be docked at the top or not.
+        """
+        
+        return self.SetFlag(self.optionTopDockable, b)
+
+    
+    def BottomDockable(self, b=True):
+        """
+        Indicates whether a pane can be docked at the bottom of the frame.
+
+        :param `b`: whether the pane can be docked at the bottom or not.
+        """
+        
+        return self.SetFlag(self.optionBottomDockable, b)
+
+    
+    def LeftDockable(self, b=True):
+        """
+        Indicates whether a pane can be docked on the left of the frame.
+
+        :param `b`: whether the pane can be docked at the left or not.
+        """
+
+        return self.SetFlag(self.optionLeftDockable, b)
+
+    
+    def RightDockable(self, b=True):
+        """
+        Indicates whether a pane can be docked on the right of the frame.
+
+        :param `b`: whether the pane can be docked at the right or not.
+        """
+        
+        return self.SetFlag(self.optionRightDockable, b)
+
+    
+    def Floatable(self, b=True):
+        """
+        Sets whether the user will be able to undock a pane and turn it
+        into a floating window.
+
+        :param `b`: whether the pane can be floated or not.
+        """
+        
+        return self.SetFlag(self.optionFloatable, b)
+
+    
+    def Movable(self, b=True):
+        """
+        Indicates whether a pane can be moved.
+
+        :param `b`: whether the pane can be moved or not.
+        """
+        
+        return self.SetFlag(self.optionMovable, b)
+
+
+    def NotebookDockable(self, b=True):
+        """
+        Indicates whether a pane can be docked in an automatic L{AuiNotebook}.
+
+        :param `b`: whether the pane can be docked in a notebook or not.
+        """
+        
+        return self.SetFlag(self.optionNotebookDockable, b)
+                                  
+
+    def DockFixed(self, b=True):
+        """
+        Causes the containing dock to have no resize sash. This is useful
+        for creating panes that span the entire width or height of a dock, but should
+        not be resizable in the other direction.
+
+        :param `b`: whether the pane will have a resize sash or not.
+        """
+
+        return self.SetFlag(self.optionDockFixed, b)
+
+                                   
+    def Dockable(self, b=True):
+        """
+        Specifies whether a frame can be docked or not. It is the same as specifying
+        L{TopDockable} . L{BottomDockable} . L{LeftDockable} . L{RightDockable} .
+
+        :param `b`: whether the frame can be docked or not.
+        """
+
+        return self.TopDockable(b).BottomDockable(b).LeftDockable(b).RightDockable(b)
+    
+
+    def TopSnappable(self, b=True):
+        """
+        Indicates whether a pane can be snapped at the top of the main frame.
+
+        :param `b`: whether the pane can be snapped at the top of the main frame or not.
+        """
+        
+        return self.SetFlag(self.optionTopSnapped, b)
+
+    
+    def BottomSnappable(self, b=True):
+        """
+        Indicates whether a pane can be snapped at the bottom of the main frame.
+
+        :param `b`: whether the pane can be snapped at the bottom of the main frame or not.
+        """
+        
+        return self.SetFlag(self.optionBottomSnapped, b)
+
+    
+    def LeftSnappable(self, b=True):
+        """
+        Indicates whether a pane can be snapped on the left of the main frame.
+
+        :param `b`: whether the pane can be snapped at the left of the main frame or not.
+        """
+
+        return self.SetFlag(self.optionLeftSnapped, b)
+
+    
+    def RightSnappable(self, b=True):
+        """
+        Indicates whether a pane can be snapped on the right of the main frame.
+
+        :param `b`: whether the pane can be snapped at the right of the main frame or not.
+        """
+        
+        return self.SetFlag(self.optionRightSnapped, b)
+
+
+    def Snappable(self, b=True):
+        """
+        Indicates whether a pane can be snapped on the main frame. This is
+        equivalent as calling L{TopSnappable} . L{BottomSnappable} . L{LeftSnappable} . L{RightSnappable} .
+
+        :param `b`: whether the pane can be snapped on the main frame or not.
+        """
+    
+        return self.TopSnappable(b).BottomSnappable(b).LeftSnappable(b).RightSnappable(b)
+
+
+    def FlyOut(self, b=True):
+        """
+        Indicates whether a pane, when floating, has a "fly-out" effect
+        (i.e., floating panes which only show themselves when moused over).
+
+        :param `b`: whether the pane can be snapped on the main frame or not.
+        """
+
+        return self.SetFlag(self.optionFlyOut, b)
+    
+    
+    # Copy over the members that pertain to docking position
+    def SetDockPos(self, source):
+        """
+        Copies the `source` pane members that pertain to docking position to `self`.
+
+        :param `source`: the source pane from where to copy the attributes.
+        """
+        
+        self.dock_direction = source.dock_direction
+        self.dock_layer = source.dock_layer
+        self.dock_row = source.dock_row
+        self.dock_pos = source.dock_pos
+        self.dock_proportion = source.dock_proportion
+        self.floating_pos = wx.Point(*source.floating_pos)
+        self.floating_size = wx.Size(*source.floating_size)
+        self.rect = wx.Rect(*source.rect)
+        
+        return self
+
+
+    def DefaultPane(self):
+        """ Specifies that the pane should adopt the default pane settings. """
+        
+        state = self.state    
+        state |= self.optionTopDockable | self.optionBottomDockable | \
+                 self.optionLeftDockable | self.optionRightDockable | \
+                 self.optionNotebookDockable | \
+                 self.optionFloatable | self.optionMovable | self.optionResizable | \
+                 self.optionCaption | self.optionPaneBorder | self.buttonClose
+
+        self.state = state
+        
+        return self
+    
+    
+    def CentrePane(self):
+        """
+        Specifies that the pane should adopt the default center pane settings.
+
+        Centre panes usually do not have caption bars. This function provides an easy way of
+        preparing a pane to be displayed in the center dock position.
+        """
+        
+        return self.CenterPane()
+
+    
+    def CenterPane(self):
+        """
+        Specifies that the pane should adopt the default center pane settings.
+
+        Centre panes usually do not have caption bars. This function provides an easy way of
+        preparing a pane to be displayed in the center dock position.
+        """
+        
+        self.state = 0
+        return self.Center().PaneBorder().Resizable()
+    
+     
+    def ToolbarPane(self):
+        """ Specifies that the pane should adopt the default toolbar pane settings. """
+        
+        self.DefaultPane()
+        state = self.state
+        
+        state |= (self.optionToolbar | self.optionGripper)
+        state &= ~(self.optionResizable | self.optionCaption | self.optionCaptionLeft)
+        
+        if self.dock_layer == 0:
+            self.dock_layer = 10
+
+        self.state = state
+        
+        return self
+
+
+    def Icon(self, icon):
+        """
+        Specifies whether an icon is drawn on the left of the caption text when
+        the pane is docked. If `icon` is ``None`` or `wx.NullIcon`, no icon is drawn on
+        the caption space.
+
+        :param icon: an icon to draw on the caption space, or ``None``.
+        """
+
+        if icon is None:
+            icon = wx.NullIcon
+            
+        self.icon = icon
+        return self        
+    
+
+    def SetFlag(self, flag, option_state):
+        """
+        Turns the property given by `flag` on or off with the `option_state`
+        parameter.
+
+        :param `flag`: the property to set;
+        :param `option_state`: either ``True`` or ``False``.
+        """
+        
+        state = self.state
+        
+        if option_state:
+            state |= flag
+        else:
+            state &= ~flag
+
+        self.state = state
+
+        if flag in [self.buttonClose, self.buttonMaximize, self.buttonMinimize, self.buttonPin]:
+            self.ResetButtons()
+            
+        return self
+    
+    
+    def HasFlag(self, flag):
+        """
+        Returns ``True`` if the the property specified by flag is active for the pane.
+
+        :param `flag`: the property to check for activity.
+        """
+        
+        return (self.state & flag and [True] or [False])[0]
+
+
+    def ResetButtons(self):
+        """
+        Resets all the buttons and recreates them from scratch depending on the
+        L{AuiPaneInfo} flags.
+        """
+
+        floating = self.HasFlag(self.optionFloating)
+        self.buttons = []
+
+        if not floating and self.HasMinimizeButton():
+            button = AuiPaneButton(AUI_BUTTON_MINIMIZE)
+            self.buttons.append(button)
+    
+        if not floating and self.HasMaximizeButton():
+            button = AuiPaneButton(AUI_BUTTON_MAXIMIZE_RESTORE)
+            self.buttons.append(button)
+
+        if not floating and self.HasPinButton():
+            button = AuiPaneButton(AUI_BUTTON_PIN)
+            self.buttons.append(button)
+
+        if self.HasCloseButton():
+            button = AuiPaneButton(AUI_BUTTON_CLOSE)
+            self.buttons.append(button)
+        
+
+    def CountButtons(self):
+        """ Returns the number of visible buttons in the docked pane. """
+
+        n = 0
+        
+        if self.HasCaption() or self.HasCaptionLeft():
+            if isinstance(wx.GetTopLevelParent(self.window), AuiFloatingFrame):
+                return 1
+            
+            if self.HasCloseButton():
+                n += 1
+            if self.HasMaximizeButton():
+                n += 1
+            if self.HasMinimizeButton():
+                n += 1
+            if self.HasPinButton():
+                n += 1
+
+        return n
+    
+
+    def IsHorizontal(self):
+        """ Returns ``True`` if the pane `dock_direction` is horizontal. """
+
+        return self.dock_direction in [AUI_DOCK_TOP, AUI_DOCK_BOTTOM]
+
+    def IsVertical(self):
+        """ Returns ``True`` if the pane `dock_direction` is vertical. """
+
+        return self.dock_direction in [AUI_DOCK_LEFT, AUI_DOCK_RIGHT]
+
+
+# Null AuiPaneInfo reference
+NonePaneInfo = AuiPaneInfo()
+
+
+# ---------------------------------------------------------------------------- #
+
+class AuiDockingGuide(wx.Frame):
+    """ Base class for L{AuiCenterDockingGuide} and L{AuiSingleDockingGuide}."""
+
+    def __init__(self, parent, id=wx.ID_ANY, title="", pos=wx.DefaultPosition,
+                 size=wx.DefaultSize, style=wx.FRAME_TOOL_WINDOW | wx.STAY_ON_TOP |
+                 wx.FRAME_NO_TASKBAR | wx.NO_BORDER, name="AuiDockingGuide"):
+        """
+        Default class constructor. Used internally, do not call it in your code!
+
+        :param `parent`: the L{AuiDockingGuide} parent;
+        :param `id`: the window identifier. It may take a value of -1 to indicate a default value.
+        :param `title`: the caption to be displayed on the frame's title bar.
+        :param `pos`: the window position. A value of (-1, -1) indicates a default position,
+         chosen by either the windowing system or wxPython, depending on platform.
+        :param `size`: the window size. A value of (-1, -1) indicates a default size, chosen by
+         either the windowing system or wxPython, depending on platform.
+        :param `style`: the window style. 
+        :param `name`: the name of the window. This parameter is used to associate a name with the
+         item, allowing the application user to set Motif resource values for individual windows.
+        """
+
+        wx.Frame.__init__(self, parent, id, title, pos, size, style, name=name)
+
+
+    def HitTest(self, x, y):
+        """
+        To be overridden by parent classes.
+
+        :param `x`: the `x` mouse position;
+        :param `y`: the `y` mouse position.
+        """
+
+        return 0
+
+    
+    def ValidateNotebookDocking(self, valid):
+        """
+        To be overridden by parent classes.
+
+        :param `valid`: whether a pane can be docked on top to another to form an automatic
+         L{AuiNotebook}.
+        """
+        
+        return 0
+
+# ============================================================================
+# implementation
+# ============================================================================
+
+# ---------------------------------------------------------------------------
+# AuiDockingGuideWindow
+# ---------------------------------------------------------------------------
+
+class AuiDockingGuideWindow(wx.Window):
+    """ Target class for L{AuiSingleDockingGuide} and L{AuiCenterDockingGuide}. """
+
+    def __init__(self, parent, rect, direction=0, center=False, useAero=False):
+        """
+        Default class constructor. Used internally, do not call it in your code!
+
+        :param `parent`: the L{AuiDockingGuideWindow} parent;
+        :param `rect`: the window rect;
+        :param `direction`: one of ``wx.TOP``, ``wx.BOTTOM``, ``wx.LEFT``, ``wx.RIGHT``,
+         ``wx.CENTER``;
+        :param `center`: whether the calling class is a L{AuiCenterDockingGuide};
+        :param `useAero`: whether to use the new Aero-style bitmaps or Whidbey-style bitmaps
+         for the docking guide.
+        """
+
+        wx.Window.__init__(self, parent, -1, rect.GetPosition(), rect.GetSize(), wx.NO_BORDER)
+
+        self._direction = direction
+        self._center = center
+        self._valid = True
+        self._useAero = useAero
+        
+        self._bmp_unfocus, self._bmp_focus = GetDockingImage(direction, useAero, center)
+        
+        self._currentImage = self._bmp_unfocus
+        self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
+        
+        self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
+        self.Bind(wx.EVT_PAINT, self.OnPaint)
+
+
+    def SetValid(self, valid):
+        """
+        Sets the docking direction as valid or invalid.
+
+        :param `valid`: whether the docking direction is allowed or not.
+        """
+
+        self._valid = valid
+
+
+    def IsValid(self):
+        """ Returns whether the docking direction is valid. """
+        
+        return self._valid
+
+
+    def OnEraseBackground(self, event):
+        """
+        Handles the ``wx.EVT_ERASE_BACKGROUND`` event for L{AuiDockingGuideWindow}.
+
+        :param `event`: a `wx.EraseEvent` to be processed.
+
+        :note: This is intentionally empty to reduce flickering while drawing.
+        """
+
+        pass
+
+
+    def DrawBackground(self, dc):
+        """
+        Draws the docking guide background.
+
+        :param `dc`: a `wx.DC` device context object.
+        """
+
+        rect = self.GetClientRect()
+
+        dc.SetPen(wx.TRANSPARENT_PEN)
+        dc.SetBrush(wx.Brush(colourTargetBackground))
+        dc.DrawRectangleRect(rect)
+
+        dc.SetPen(wx.Pen(colourTargetBorder))
+
+        left = rect.GetLeft()
+        top = rect.GetTop()
+        right = rect.GetRight()
+        bottom = rect.GetBottom()
+
+        if self._direction != wx.CENTER:
+        
+            if not self._center or self._direction != wx.BOTTOM:
+                dc.DrawLine(left, top, right+1, top)
+            if not self._center or self._direction != wx.RIGHT:
+                dc.DrawLine(left, top, left, bottom+1)
+            if not self._center or self._direction != wx.LEFT:
+                dc.DrawLine(right, top, right, bottom+1)
+            if not self._center or self._direction != wx.TOP:
+                dc.DrawLine(left, bottom, right+1, bottom)
+
+            dc.SetPen(wx.Pen(colourTargetShade))
+
+            if self._direction != wx.RIGHT:
+                dc.DrawLine(left + 1, top + 1, left + 1, bottom)
+            if self._direction != wx.BOTTOM:
+                dc.DrawLine(left + 1, top + 1, right, top + 1)
+
+        
+    def DrawDottedLine(self, dc, point, length, vertical):
+        """
+        Draws a dotted line (not used if the docking guide images are ok).
+
+        :param `dc`: a `wx.DC` device context object;
+        :param `point`: a `wx.Point` where to start drawing the dotted line;
+        :param `length`: the length of the dotted line;
+        :param `vertical`: whether it is a vertical docking guide window or not.
+        """
+
+        for i in xrange(0, length, 2):
+            dc.DrawPoint(point.x, point.y)
+            if vertical:
+                point.y += 2
+            else:
+                point.x += 2
+        
+
+    def DrawIcon(self, dc):
+        """
+        Draws the docking guide icon (not used if the docking guide images are ok).
+
+        :param `dc`: a `wx.DC` device context object.
+        """
+
+        rect = wx.Rect(*self.GetClientRect())
+        point = wx.Point()
+        length = 0
+
+        rect.Deflate(4, 4)
+        dc.SetPen(wx.Pen(colourIconBorder))
+        dc.SetBrush(wx.Brush(colourIconBackground))
+        dc.DrawRectangleRect(rect)
+
+        right1 = rect.GetRight() + 1
+        bottom1 = rect.GetBottom() + 1
+
+        dc.SetPen(wx.Pen(colourIconShadow))
+        dc.DrawLine(rect.x + 1, bottom1, right1 + 1, bottom1)
+        dc.DrawLine(right1, rect.y + 1, right1, bottom1 + 1)
+
+        rect.Deflate(1, 1)
+
+        if self._direction == wx.TOP:
+            rect.height -= rect.height / 2
+            point = rect.GetBottomLeft()
+            length = rect.width
+
+        elif self._direction == wx.LEFT:
+            rect.width -= rect.width / 2
+            point = rect.GetTopRight()
+            length = rect.height
+
+        elif self._direction == wx.RIGHT:
+            rect.x += rect.width / 2
+            rect.width -= rect.width / 2
+            point = rect.GetTopLeft()
+            length = rect.height
+
+        elif self._direction == wx.BOTTOM:
+            rect.y += rect.height / 2
+            rect.height -= rect.height / 2
+            point = rect.GetTopLeft()
+            length = rect.width
+
+        elif self._direction == wx.CENTER:
+            rect.Deflate(1, 1)
+            point = rect.GetTopLeft()
+            length = rect.width
+
+        dc.GradientFillLinear(rect, colourIconDockingPart1,
+                              colourIconDockingPart2, self._direction)
+
+        dc.SetPen(wx.Pen(colourIconBorder))
+
+        if self._direction == wx.CENTER:        
+            self.DrawDottedLine(dc, rect.GetTopLeft(), rect.width, False)
+            self.DrawDottedLine(dc, rect.GetTopLeft(), rect.height, True)
+            self.DrawDottedLine(dc, rect.GetBottomLeft(), rect.width, False)
+            self.DrawDottedLine(dc, rect.GetTopRight(), rect.height, True)
+        
+        elif self._direction in [wx.TOP, wx.BOTTOM]:
+            self.DrawDottedLine(dc, point, length, False)
+        
+        else:
+            self.DrawDottedLine(dc, point, length, True)
+        
+
+    def DrawArrow(self, dc):
+        """
+        Draws the docking guide arrow icon (not used if the docking guide images are ok).
+
+        :param `dc`: a `wx.DC` device context object.
+        """
+
+        rect = self.GetClientRect()
+        point = wx.Point()
+
+        point.x = (rect.GetLeft() + rect.GetRight()) / 2
+        point.y = (rect.GetTop() + rect.GetBottom()) / 2
+        rx, ry = wx.Size(), wx.Size()
+        
+        if self._direction == wx.TOP:
+            rx = wx.Size(1, 0)
+            ry = wx.Size(0, 1)
+
+        elif self._direction == wx.LEFT:
+            rx = wx.Size(0, -1)
+            ry = wx.Size(1, 0)
+
+        elif self._direction == wx.RIGHT:
+            rx = wx.Size(0, 1)
+            ry = wx.Size(-1, 0)
+
+        elif self._direction == wx.BOTTOM:
+            rx = wx.Size(-1, 0)
+            ry = wx.Size(0, -1)        
+
+        point.x += ry.x*3
+        point.y += ry.y*3
+
+        dc.SetPen(wx.Pen(colourIconArrow))
+
+        for i in xrange(4):
+            pt1 = wx.Point(point.x - rx.x*i, point.y - rx.y*i)
+            pt2 = wx.Point(point.x + rx.x*(i+1), point.y + rx.y*(i+1))
+            dc.DrawLinePoint(pt1, pt2)
+            point.x += ry.x
+            point.y += ry.y
+
+    
+    def OnPaint(self, event):
+        """
+        Handles the ``wx.EVT_PAINT`` event for L{AuiDockingGuideWindow}.
+
+        :param `event`: a `wx.PaintEvent` to be processed.
+        """
+
+        dc = wx.AutoBufferedPaintDC(self)
+        if self._currentImage.IsOk() and self._valid:
+            dc.DrawBitmap(self._currentImage, 0, 0, True)
+        else:
+            self.Draw(dc)
+
+
+    def Draw(self, dc):
+        """
+        Draws the whole docking guide window (not used if the docking guide images are ok).
+
+        :param `dc`: a `wx.DC` device context object.
+        """
+
+        self.DrawBackground(dc)
+
+        if self._valid:
+            self.DrawIcon(dc)
+            self.DrawArrow(dc)
+
+
+    def UpdateDockGuide(self, pos):
+        """
+        Updates the docking guide images depending on the mouse position, using focused
+        images if the mouse is inside the docking guide or unfocused images if it is
+        outside.
+
+        :param `pos`: a `wx.Point` mouse position.
+        """
+
+        inside = self.GetScreenRect().Contains(pos)
+        
+        if inside:
+            image = self._bmp_focus
+        else:
+            image = self._bmp_unfocus
+
+        if image != self._currentImage:
+            self._currentImage = image
+            self.Refresh()
+            self.Update()
+
+
+# ---------------------------------------------------------------------------
+# AuiSingleDockingGuide
+# ---------------------------------------------------------------------------
+
+class AuiSingleDockingGuide(AuiDockingGuide):
+    """ A docking guide window for single docking hint (not diamond-shaped HUD). """
+    
+    def __init__(self, parent, direction=0):
+        """
+        Default class constructor. Used internally, do not call it in your code!
+
+        :param `parent`: the L{AuiSingleDockingGuide} parent;
+        :param `direction`: one of ``wx.TOP``, ``wx.BOTTOM``, ``wx.LEFT``, ``wx.RIGHT``.
+        """
+
+        self._direction = direction
+
+        style = wx.FRAME_TOOL_WINDOW | wx.STAY_ON_TOP | \
+                wx.FRAME_NO_TASKBAR | wx.NO_BORDER
+
+        # Use of FRAME_SHAPED on wxMac causes the frame to be visible
+        # breaking the docking hints.
+        if wx.Platform != '__WXMAC__':
+            style |= wx.FRAME_SHAPED
+
+        AuiDockingGuide.__init__(self, parent, style=style, name="auiSingleDockTarget")
+        
+        self.Hide()
+
+        useAero = GetManager(self.GetParent()).GetAGWFlags() & AUI_MGR_AERO_DOCKING_GUIDES
+        useWhidbey = GetManager(self.GetParent()).GetAGWFlags() & AUI_MGR_WHIDBEY_DOCKING_GUIDES
+        
+        self._useAero = useAero or useWhidbey
+        self._valid = True
+        
+        if useAero:
+            sizeX, sizeY = aeroguideSizeX, aeroguideSizeY
+        elif useWhidbey:
+            sizeX, sizeY = whidbeySizeX, whidbeySizeY
+        else:
+            sizeX, sizeY = guideSizeX, guideSizeY
+
+        if direction not in [wx.TOP, wx.BOTTOM]:
+            sizeX, sizeY = sizeY, sizeX
+
+        if self._useAero:
+            self.CreateShapesWithStyle(useWhidbey)
+            
+            if wx.Platform == "__WXGTK__":
+                self.Bind(wx.EVT_WINDOW_CREATE, self.SetGuideShape)
+            else:
+                self.SetGuideShape()
+            
+            self.SetSize(self.region.GetBox().GetSize())
+        else:
+            self.SetSize((sizeX, sizeY))
+            
+        self.rect = wx.Rect(0, 0, sizeX, sizeY)
+
+        if self._useAero:
+            useAero = (useWhidbey and [2] or [1])[0]
+        else:
+            useAero = 0
+            
+        self.target = AuiDockingGuideWindow(self, self.rect, direction, False, useAero)
+
+
+    def CreateShapesWithStyle(self, useWhidbey):
+        """
+        Creates the docking guide window shape based on which docking bitmaps are used.
+
+        :param `useWhidbey`: if ``True``, use Whidbey-style bitmaps; if ``False``, use the
+         Aero-style bitmaps.
+         """
+
+        sizeX, sizeY = aeroguideSizeX, aeroguideSizeY
+        if useWhidbey:
+            sizeX, sizeY = whidbeySizeX, whidbeySizeY
+
+        if self._direction not in [wx.TOP, wx.BOTTOM]:
+            sizeX, sizeY = sizeY, sizeX
+
+        useAero = (useWhidbey and [2] or [1])[0]      
+        bmp, dummy = GetDockingImage(self._direction, useAero, False)
+        region = wx.RegionFromBitmap(bmp)
+            
+        self.region = region
+        
+
+    def AeroMove(self, pos):
+        """
+        Moves the docking window to the new position. Overridden in children classes.
+
+        :param `pos`: the new docking guide position.
+        """
+
+        pass
+    
+
+    def SetGuideShape(self, event=None):
+        """
+        Sets the correct shape for the docking guide window.
+
+        :param `event`: on wxGTK, a `wx.WindowCreateEvent` event to process.
+        """
+
+        self.SetShape(self.region)        
+                
+        if event is not None:
+            # Skip the event on wxGTK
+            event.Skip()
+            wx.CallAfter(wx.SafeYield, self, True)
+
+
+    def SetShape(self, region):
+        """
+        If the platform supports it, sets the shape of the window to that depicted by `region`.
+        The system will not display or respond to any mouse event for the pixels that lie
+        outside of the region. To reset the window to the normal rectangular shape simply call
+        L{SetShape} again with an empty region. 
+
+        :param `region`: the shape of the frame.
+
+        :note: Overridden for wxMac.        
+        """
+        
+        if wx.Platform == '__WXMAC__':
+            # HACK so we don't crash when SetShape is called
+            return
+        else:
+            super(AuiSingleDockingGuide, self).SetShape(region)
+
+
+    def SetValid(self, valid):
+        """
+        Sets the docking direction as valid or invalid.
+
+        :param `valid`: whether the docking direction is allowed or not.
+        """
+
+        self._valid = valid
+
+
+    def IsValid(self):
+        """ Returns whether the docking direction is valid. """
+        
+        return self._valid
+
+
+    def UpdateDockGuide(self, pos):
+        """
+        Updates the docking guide images depending on the mouse position, using focused
+        images if the mouse is inside the docking guide or unfocused images if it is
+        outside.
+
+        :param `pos`: a `wx.Point` mouse position.
+        """
+
+        self.target.UpdateDockGuide(pos)
+
+        
+    def HitTest(self, x, y):
+        """
+        Checks if the mouse position is inside the target window rect.
+
+        :param `x`: the `x` mouse position;
+        :param `y`: the `y` mouse position.
+        """
+
+        if self.target.GetScreenRect().Contains((x, y)):
+            return wx.ALL
+
+        return -1
+
+
+# ---------------------------------------------------------------------------
+# AuiCenterDockingGuide
+# ---------------------------------------------------------------------------
+
+class AuiCenterDockingGuide(AuiDockingGuide):
+    """ A docking guide window for multiple docking hint (diamond-shaped HUD). """
+    
+    def __init__(self, parent):
+        """
+        Default class constructor.
+        Used internally, do not call it in your code!
+
+        :param `parent`: the L{AuiCenterDockingGuide} parent.
+        """
+
+        AuiDockingGuide.__init__(self, parent, style=wx.FRAME_TOOL_WINDOW | wx.STAY_ON_TOP |
+                                 wx.FRAME_NO_TASKBAR | wx.NO_BORDER | wx.FRAME_SHAPED,
+                                 name="auiCenterDockTarget")
+
+        self.Hide()
+
+        self.CreateShapesWithStyle()
+        self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
+        
+        if wx.Platform == "__WXGTK__":
+            self.Bind(wx.EVT_WINDOW_CREATE, self.SetGuideShape)
+        else:
+            self.SetGuideShape()
+            
+        self.SetSize(self.region.GetBox().GetSize())
+
+        self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
+        self.Bind(wx.EVT_PAINT, self.OnPaint)
+
+
+    def CreateShapesWithStyle(self):
+        """ Creates the docking guide window shape based on which docking bitmaps are used. """
+
+        useAero = (GetManager(self.GetParent()).GetAGWFlags() & AUI_MGR_AERO_DOCKING_GUIDES) != 0
+        useWhidbey = (GetManager(self.GetParent()).GetAGWFlags() & AUI_MGR_WHIDBEY_DOCKING_GUIDES) != 0
+
+        self._useAero = 0
+        if useAero:
+            self._useAero = 1
+        elif useWhidbey:
+            self._useAero = 2
+        
+        if useAero:
+            sizeX, sizeY = aeroguideSizeX, aeroguideSizeY
+        elif useWhidbey:
+            sizeX, sizeY = whidbeySizeX, whidbeySizeY          
+        else:
+            sizeX, sizeY = guideSizeX, guideSizeY
+
+        rectLeft = wx.Rect(0, sizeY, sizeY, sizeX)
+        rectTop = wx.Rect(sizeY, 0, sizeX, sizeY)
+        rectRight = wx.Rect(sizeY+sizeX, sizeY, sizeY, sizeX)
+        rectBottom = wx.Rect(sizeY, sizeX + sizeY, sizeX, sizeY)
+        rectCenter = wx.Rect(sizeY, sizeY, sizeX, sizeX)
+            
+        if not self._useAero:
+
+            self.targetLeft = AuiDockingGuideWindow(self, rectLeft, wx.LEFT, True, useAero)
+            self.targetTop = AuiDockingGuideWindow(self, rectTop, wx.TOP, True, useAero)
+            self.targetRight = AuiDockingGuideWindow(self, rectRight, wx.RIGHT, True, useAero)
+            self.targetBottom = AuiDockingGuideWindow(self, rectBottom, wx.BOTTOM, True, useAero)
+            self.targetCenter = AuiDockingGuideWindow(self, rectCenter, wx.CENTER, True, useAero)
+
+            
+            # top-left diamond
+            tld = [wx.Point(rectTop.x, rectTop.y+rectTop.height-8),
+                   wx.Point(rectLeft.x+rectLeft.width-8, rectLeft.y),
+                   rectTop.GetBottomLeft()]
+            # bottom-left diamond
+            bld = [wx.Point(rectLeft.x+rectLeft.width-8, rectLeft.y+rectLeft.height),
+                   wx.Point(rectBottom.x, rectBottom.y+8),
+                   rectBottom.GetTopLeft()]
+            # top-right diamond
+            trd = [wx.Point(rectTop.x+rectTop.width, rectTop.y+rectTop.height-8),
+                   wx.Point(rectRight.x+8, rectRight.y),
+                   rectRight.GetTopLeft()]        
+            # bottom-right diamond
+            brd = [wx.Point(rectRight.x+8, rectRight.y+rectRight.height),
+                   wx.Point(rectBottom.x+rectBottom.width, rectBottom.y+8),
+                   rectBottom.GetTopRight()]
+
+            self._triangles = [tld[0:2], bld[0:2],
+                               [wx.Point(rectTop.x+rectTop.width-1, rectTop.y+rectTop.height-8),
+                                wx.Point(rectRight.x+7, rectRight.y)],
+                               [wx.Point(rectRight.x+7, rectRight.y+rectRight.height),
+                                wx.Point(rectBottom.x+rectBottom.width-1, rectBottom.y+8)]]
+            
+            region = wx.Region()
+            region.UnionRect(rectLeft)
+            region.UnionRect(rectTop)
+            region.UnionRect(rectRight)
+            region.UnionRect(rectBottom)
+            region.UnionRect(rectCenter)
+            region.UnionRegion(wx.RegionFromPoints(tld))
+            region.UnionRegion(wx.RegionFromPoints(bld))
+            region.UnionRegion(wx.RegionFromPoints(trd))
+            region.UnionRegion(wx.RegionFromPoints(brd))
+
+        elif useAero:
+
+            self._aeroBmp = aero_dock_pane.GetBitmap()
+            region = wx.RegionFromBitmap(self._aeroBmp)
+
+            self._allAeroBmps = [aero_dock_pane_left.GetBitmap(), aero_dock_pane_top.GetBitmap(),
+                                 aero_dock_pane_right.GetBitmap(), aero_dock_pane_bottom.GetBitmap(),
+                                 aero_dock_pane_center.GetBitmap(), aero_dock_pane.GetBitmap()]
+            self._deniedBitmap = aero_denied.GetBitmap()
+            self._aeroRects = [rectLeft, rectTop, rectRight, rectBottom, rectCenter]
+            self._valid = True
+
+        elif useWhidbey:
+
+            self._aeroBmp = whidbey_dock_pane.GetBitmap()
+            region = wx.RegionFromBitmap(self._aeroBmp)
+
+            self._allAeroBmps = [whidbey_dock_pane_left.GetBitmap(), whidbey_dock_pane_top.GetBitmap(),
+                                 whidbey_dock_pane_right.GetBitmap(), whidbey_dock_pane_bottom.GetBitmap(),
+                                 whidbey_dock_pane_center.GetBitmap(), whidbey_dock_pane.GetBitmap()]
+            self._deniedBitmap = whidbey_denied.GetBitmap()
+            self._aeroRects = [rectLeft, rectTop, rectRight, rectBottom, rectCenter]
+            self._valid = True
+            
+            
+        self.region = region
+        
+
+    def SetGuideShape(self, event=None):
+        """
+        Sets the correct shape for the docking guide window.
+
+        :param `event`: on wxGTK, a `wx.WindowCreateEvent` event to process.
+        """
+
+        self.SetShape(self.region)        
+
+        if event is not None:
+            # Skip the event on wxGTK
+            event.Skip()
+            wx.CallAfter(wx.SafeYield, self, True)
+
+            
+    def UpdateDockGuide(self, pos):
+        """
+        Updates the docking guides images depending on the mouse position, using focused
+        images if the mouse is inside the docking guide or unfocused images if it is
+        outside.
+
+        :param `pos`: a `wx.Point` mouse position.
+        """
+
+        if not self._useAero:
+            for target in self.GetChildren():
+                target.UpdateDockGuide(pos)
+        else:
+            lenRects = len(self._aeroRects)
+            for indx, rect in enumerate(self._aeroRects):
+                if rect.Contains(pos):
+                    if self._allAeroBmps[indx] != self._aeroBmp:
+                        if indx < lenRects - 1 or (indx == lenRects - 1 and self._valid):
+                            self._aeroBmp = self._allAeroBmps[indx]
+                            self.Refresh()
+                        else:
+                            self._aeroBmp = self._allAeroBmps[-1]
+                            self.Refresh()
+                            
+                    return
+
+            if self._aeroBmp != self._allAeroBmps[-1]:
+                self._aeroBmp = self._allAeroBmps[-1]
+                self.Refresh()
+
+
+    def HitTest(self, x, y):
+        """
+        Checks if the mouse position is inside the target windows rect.
+
+        :param `x`: the `x` mouse position;
+        :param `y`: the `y` mouse position.
+        """
+
+        if not self._useAero:
+            if self.targetLeft.GetScreenRect().Contains((x, y)):
+                return wx.LEFT
+            if self.targetTop.GetScreenRect().Contains((x, y)):
+                return wx.UP
+            if self.targetRight.GetScreenRect().Contains((x, y)):
+                return wx.RIGHT
+            if self.targetBottom.GetScreenRect().Contains((x, y)):
+                return wx.DOWN
+            if self.targetCenter.IsValid() and self.targetCenter.GetScreenRect().Contains((x, y)):
+                return wx.CENTER
+        else:
+            constants = [wx.LEFT, wx.UP, wx.RIGHT, wx.DOWN, wx.CENTER]
+            lenRects = len(self._aeroRects)
+            for indx, rect in enumerate(self._aeroRects):
+                if rect.Contains((x, y)):
+                    if indx < lenRects or (indx == lenRects-1 and self._valid):
+                        return constants[indx]
+
+        return -1
+
+
+    def ValidateNotebookDocking(self, valid):
+        """
+        Sets whether a pane can be docked on top of another to create an automatic
+        L{AuiNotebook}.
+
+        :param `valid`: whether a pane can be docked on top to another to form an automatic
+         L{AuiNotebook}.
+        """
+
+        if not self._useAero:
+            if self.targetCenter.IsValid() != valid:        
+                self.targetCenter.SetValid(valid)
+                self.targetCenter.Refresh()
+        else:
+            if self._valid != valid:
+                self._valid = valid
+                self.Refresh()
+    
+
+    def AeroMove(self, pos):
+        """
+        Moves the docking guide window to the new position.
+
+        :param `pos`: the new docking guide position.
+        """
+
+        if not self._useAero:
+            return
+
+        useWhidbey = (GetManager(self.GetParent()).GetAGWFlags() & AUI_MGR_WHIDBEY_DOCKING_GUIDES) != 0
+
+        if useWhidbey:
+            sizeX, sizeY = whidbeySizeX, whidbeySizeY            
+        else:
+            sizeX, sizeY = aeroguideSizeX, aeroguideSizeY
+            
+        size = self.GetSize()
+        
+        leftRect, topRect, rightRect, bottomRect, centerRect = self._aeroRects
+        thePos = pos + wx.Point((size.x-sizeY)/2, (size.y-sizeX)/2)
+        
+        centerRect.SetPosition(thePos)
+
+        leftRect.SetPosition(thePos + wx.Point(-sizeY, 0))
+        topRect.SetPosition(thePos + wx.Point(0, -sizeY))
+        rightRect.SetPosition(thePos + wx.Point(sizeX, 0))
+        bottomRect.SetPosition(thePos + wx.Point(0, sizeX))
+        
+        
+    def OnEraseBackground(self, event):
+        """
+        Handles the ``wx.EVT_ERASE_BACKGROUND`` event for L{AuiCenterDockingGuide}.
+
+        :param `event`: `wx.EraseEvent` to be processed.
+
+        :note: This is intentionally empty to reduce flickering while drawing.
+        """
+        
+        pass
+
+
+    def OnPaint(self, event):
+        """
+        Handles the ``wx.EVT_PAINT`` event for L{AuiCenterDockingGuide}.
+
+        :param `event`: a `wx.PaintEvent` to be processed.
+        """
+
+        dc = wx.AutoBufferedPaintDC(self)
+
+        if self._useAero:
+            dc.SetBrush(wx.TRANSPARENT_BRUSH)
+            dc.SetPen(wx.TRANSPARENT_PEN)
+        else:
+            dc.SetBrush(wx.Brush(colourTargetBackground))
+            dc.SetPen(wx.Pen(colourTargetBorder))
+
+        rect = self.GetClientRect()
+        dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)
+
+        if self._useAero:
+            dc.DrawBitmap(self._aeroBmp, 0, 0, True)
+            if not self._valid:
+                diff = (self._useAero == 2 and [1] or [0])[0]
+                bmpX, bmpY = self._deniedBitmap.GetWidth(), self._deniedBitmap.GetHeight()
+                xPos, yPos = (rect.x + (rect.width)/2 - bmpX/2), (rect.y + (rect.height)/2 - bmpY/2)
+                dc.DrawBitmap(self._deniedBitmap, xPos+1, yPos+diff, True)
+                
+            return
+        
+        dc.SetPen(wx.Pen(colourTargetBorder, 2))
+        for pts in self._triangles:
+            dc.DrawLinePoint(pts[0], pts[1])
+            
+
+# ----------------------------------------------------------------------------
+# AuiDockingHintWindow
+# ----------------------------------------------------------------------------
+
+class AuiDockingHintWindow(wx.Frame):
+    """ The original wxAUI docking window hint. """
+
+    def __init__(self, parent, id=wx.ID_ANY, title="", pos=wx.DefaultPosition,
+                 size=wx.Size(1, 1), style=wx.FRAME_TOOL_WINDOW | wx.FRAME_FLOAT_ON_PARENT |
+                 wx.FRAME_NO_TASKBAR | wx.NO_BORDER | wx.FRAME_SHAPED,
+                 name="auiHintWindow"):
+        """
+        Default class constructor. Used internally, do not call it in your code!
+
+        :param `parent`: the L{AuiDockingGuide} parent;
+        :param `id`: the window identifier. It may take a value of -1 to indicate a default value.
+        :param `title`: the caption to be displayed on the frame's title bar;
+        :param `pos`: the window position. A value of (-1, -1) indicates a default position,
+         chosen by either the windowing system or wxPython, depending on platform;
+        :param `size`: the window size. A value of (-1, -1) indicates a default size, chosen by
+         either the windowing system or wxPython, depending on platform;
+        :param `style`: the window style;
+        :param `name`: the name of the window. This parameter is used to associate a name with the
+         item, allowing the application user to set Motif resource values for individual windows.
+        """
+        if wx.Platform == '__WXMAC__' and style & wx.FRAME_SHAPED:
+            # Having the shaped frame causes the frame to not be visible
+            # with the transparent style hints.
+            style -= wx.FRAME_SHAPED
+
+        wx.Frame.__init__(self, parent, id, title, pos, size, style, name=name)
+        
+        self._blindMode = False
+        self.SetBackgroundColour(colourHintBackground)
+        
+        # Can't set background colour on a frame on wxMac
+        # so add a panel to set the colour on.
+        if wx.Platform == '__WXMAC__':
+            sizer = wx.BoxSizer(wx.HORIZONTAL)
+            self.panel = wx.Panel(self)
+            sizer.Add(self.panel, 1, wx.EXPAND)
+            self.SetSizer(sizer)
+            self.panel.SetBackgroundColour(colourHintBackground)
+
+        self.Bind(wx.EVT_SIZE, self.OnSize)
+        
+
+    def MakeVenetianBlinds(self):
+        """
+        Creates the "venetian blind" effect if L{AuiManager} has the ``AUI_MGR_VENETIAN_BLINDS_HINT``
+        flag set.
+        """
+
+        amount = 128
+        size = self.GetClientSize()
+        region = wx.Region(0, 0, size.x, 1)
+
+        for y in xrange(size.y):
+
+            # Reverse the order of the bottom 4 bits
+            j = (y & 8 and [1] or [0])[0] | (y & 4 and [2] or [0])[0] | \
+                (y & 2 and [4] or [0])[0] | (y & 1 and [8] or [0])[0]
+            
+            if 16*j+8 < amount:
+                region.Union(0, y, size.x, 1)
+                        
+        self.SetShape(region)
+
+
+    def SetBlindMode(self, agwFlags):
+        """
+        Sets whether venetian blinds or transparent hints will be shown as docking hint.
+        This depends on the L{AuiManager} flags.
+
+        :param `agwFlags`: the L{AuiManager} flags.
+        """
+
+        self._blindMode = (agwFlags & AUI_MGR_VENETIAN_BLINDS_HINT) != 0
+
+        if self._blindMode or not self.CanSetTransparent():
+            self.MakeVenetianBlinds()
+            self.SetTransparent(255)
+        
+        else:
+            self.SetShape(wx.Region())
+            if agwFlags & AUI_MGR_HINT_FADE == 0:                
+                self.SetTransparent(80)
+            else:
+                self.SetTransparent(0)
+
+
+    def SetShape(self, region):
+        """
+        If the platform supports it, sets the shape of the window to that depicted by `region`.
+        The system will not display or respond to any mouse event for the pixels that lie
+        outside of the region. To reset the window to the normal rectangular shape simply call
+        L{SetShape} again with an empty region. 
+
+        :param `region`: the shape of the frame (an instance of `wx.Region`).
+
+        :note: Overridden for wxMac.        
+        """
+        
+        if wx.Platform == '__WXMAC__':
+            # HACK so we don't crash when SetShape is called
+            return
+        else:
+            super(AuiDockingHintWindow, self).SetShape(region)
+
+
+    def Show(self, show=True):
+        """
+        Show the hint window.
+
+        :param `show`: whether to show or hide the hint docking window.
+        """
+        
+        super(AuiDockingHintWindow, self).Show(show)
+        if wx.Platform == '__WXMAC__':
+            # Need to manually do layout since its a borderless frame.
+            self.Layout()
+
+
+    def OnSize(self, event):
+        """
+        Handles the ``wx.EVT_SIZE`` event for L{AuiDockingHintWindow}.
+
+        :param `event`: a `wx.SizeEvent` to be processed.
+        """
+
+        if self._blindMode or not self.CanSetTransparent():
+            self.MakeVenetianBlinds()
+
+
+# ---------------------------------------------------------------------------- #
+
+# -- AuiFloatingFrame class implementation --            
+
+class AuiFloatingFrame(wx.MiniFrame):
+    """ AuiFloatingFrame is the frame class that holds floating panes. """
+
+    def __init__(self, parent, owner_mgr, pane=None, id=wx.ID_ANY, title="",
+                 style=wx.FRAME_TOOL_WINDOW | wx.FRAME_FLOAT_ON_PARENT |
+                 wx.FRAME_NO_TASKBAR | wx.CLIP_CHILDREN):
+        """
+        Default class constructor. Used internally, do not call it in your code!
+
+        :param `parent`: the L{AuiFloatingFrame} parent;
+        :param `owner_mgr`: the L{AuiManager} that manages the floating pane;
+        :param `pane`: the L{AuiPaneInfo} pane that is about to float;
+        :param `id`: the window identifier. It may take a value of -1 to indicate a default value.
+        :param `title`: the caption to be displayed on the frame's title bar.
+        :param `style`: the window style.
+        """
+            
+        if pane and pane.IsResizeable():
+            style += wx.RESIZE_BORDER
+        if pane:
+            self._is_toolbar = pane.IsToolbar()
+
+        self._useNativeMiniframes = False
+        if AuiManager_UseNativeMiniframes(owner_mgr):
+            # On wxMac we always use native miniframes
+            self._useNativeMiniframes = True
+            style += wx.CAPTION + wx.SYSTEM_MENU
+            if pane.HasCloseButton():
+                style += wx.CLOSE_BOX
+            if pane.HasMaximizeButton():
+                style += wx.MAXIMIZE_BOX
+            if pane.HasMinimizeButton():
+                style += wx.MINIMIZE_BOX
+            
+        wx.MiniFrame.__init__(self, parent, id, title, pos=pane.floating_pos,
+                              size=pane.floating_size, style=style, name="auiFloatingFrame")
+
+        self._fly_timer = wx.Timer(self, wx.ID_ANY)
+        self._check_fly_timer = wx.Timer(self, wx.ID_ANY)
+        
+        self.Bind(wx.EVT_CLOSE, self.OnClose)
+        self.Bind(wx.EVT_SIZE, self.OnSize)
+        self.Bind(wx.EVT_ACTIVATE, self.OnActivate)
+        self.Bind(wx.EVT_TIMER, self.OnCheckFlyTimer, self._check_fly_timer)
+        self.Bind(wx.EVT_TIMER, self.OnFlyTimer, self._fly_timer)
+        self.Bind(EVT_AUI_FIND_MANAGER, self.OnFindManager)
+
+        if self._useNativeMiniframes:
+            self.Bind(wx.EVT_MOVE, self.OnMoveEvent)
+            self.Bind(wx.EVT_MOVING, self.OnMoveEvent)
+            self.Bind(wx.EVT_IDLE, self.OnIdle)
+            self._useNativeMiniframes = True
+            self.SetExtraStyle(wx.WS_EX_PROCESS_IDLE)
+        else:
+            self.Bind(wx.EVT_MOVE, self.OnMove)
+
+        self._fly = False
+        self._send_size = True
+        self._alpha_amount = 255
+        
+        self._owner_mgr = owner_mgr
+        self._moving = False
+        self._lastDirection = None
+        self._transparent = 255
+
+        self._last_rect = wx.Rect()
+        self._last2_rect = wx.Rect()
+        self._last3_rect = wx.Rect()
+
+        self._mgr = AuiManager()
+        self._mgr.SetManagedWindow(self)
+        self._mgr.SetArtProvider(owner_mgr.GetArtProvider())
+        self._mgr.SetAGWFlags(owner_mgr.GetAGWFlags())
+
+
+    def CopyAttributes(self, pane):
+        """
+        Copies all the attributes of the input `pane` into another L{AuiPaneInfo}.
+
+        :param `pane`: the source L{AuiPaneInfo} from where to copy attributes.
+        """
+
+        contained_pane = AuiPaneInfo()
+
+        contained_pane.name = pane.name
+        contained_pane.caption = pane.caption
+        contained_pane.window = pane.window
+        contained_pane.frame = pane.frame
+        contained_pane.state = pane.state
+        contained_pane.dock_direction = pane.dock_direction
+        contained_pane.dock_layer = pane.dock_layer
+        contained_pane.dock_row = pane.dock_row
+        contained_pane.dock_pos = pane.dock_pos
+        contained_pane.best_size = wx.Size(*pane.best_size)
+        contained_pane.min_size = wx.Size(*pane.min_size)
+        contained_pane.max_size = wx.Size(*pane.max_size)
+        contained_pane.floating_pos = wx.Point(*pane.floating_pos)
+        contained_pane.floating_size = wx.Size(*pane.floating_size)
+        contained_pane.dock_proportion = pane.dock_proportion
+        contained_pane.buttons = pane.buttons
+        contained_pane.rect = wx.Rect(*pane.rect)
+        contained_pane.icon = pane.icon
+        contained_pane.notebook_id = pane.notebook_id
+        contained_pane.transparent = pane.transparent
+        contained_pane.snapped = pane.snapped
+        contained_pane.minimize_mode = pane.minimize_mode
+
+        return contained_pane
+    
+
+    def SetPaneWindow(self, pane):
+        """
+        Sets all the properties of a pane.
+
+        :param `pane`: the L{AuiPaneInfo} to analyze.
+        """
+
+        self._is_toolbar = pane.IsToolbar()
+        self._pane_window = pane.window
+
+        if isinstance(pane.window, auibar.AuiToolBar):
+            pane.window.SetAuiManager(self._mgr)
+        
+        self._pane_window.Reparent(self)
+        
+        contained_pane = self.CopyAttributes(pane)
+        
+        contained_pane.Dock().Center().Show(). \
+                       CaptionVisible(False). \
+                       PaneBorder(False). \
+                       Layer(0).Row(0).Position(0)
+
+        if not contained_pane.HasGripper() and not self._useNativeMiniframes:
+            contained_pane.CaptionVisible(True)
+
+        indx = self._owner_mgr._panes.index(pane)
+
+        # Carry over the minimum size
+        pane_min_size = pane.window.GetMinSize()
+
+        # if the best size is smaller than the min size
+        # then set the min size to the best size as well
+        pane_best_size = contained_pane.best_size
+        if pane_best_size.IsFullySpecified() and (pane_best_size.x < pane_min_size.x or \
+                                                  pane_best_size.y < pane_min_size.y):
+
+            pane_min_size = pane_best_size
+            self._pane_window.SetMinSize(pane_min_size)
+    
+        # if the frame window's max size is greater than the min size
+        # then set the max size to the min size as well
+        cur_max_size = self.GetMaxSize()
+        if cur_max_size.IsFullySpecified() and  (cur_max_size.x < pane_min_size.x or \
+                                                 cur_max_size.y < pane_min_size.y):
+            self.SetMaxSize(pane_min_size)
+
+        art_provider = self._mgr.GetArtProvider()
+        caption_size = art_provider.GetMetric(AUI_DOCKART_CAPTION_SIZE)
+        button_size = art_provider.GetMetric(AUI_DOCKART_PANE_BUTTON_SIZE) + \
+                      4*art_provider.GetMetric(AUI_DOCKART_PANE_BORDER_SIZE)
+
+        min_size = pane.window.GetMinSize()
+
+        if min_size.y < caption_size or min_size.x < button_size:
+            new_x, new_y = min_size.x, min_size.y
+            if min_size.y < caption_size:
+                new_y = (pane.IsResizeable() and [2*wx.SystemSettings.GetMetric(wx.SYS_EDGE_Y)+caption_size] or [1])[0]
+            if min_size.x < button_size:
+                new_x = (pane.IsResizeable() and [2*wx.SystemSettings.GetMetric(wx.SYS_EDGE_X)+button_size] or [1])[0]
+                
+            self.SetMinSize((new_x, new_y))
+        else:
+            self.SetMinSize(min_size)
+
+        self._mgr.AddPane(self._pane_window, contained_pane)
+        self._mgr.Update()           
+
+        if pane.min_size.IsFullySpecified():
+            # because SetSizeHints() calls Fit() too (which sets the window
+            # size to its minimum allowed), we keep the size before calling
+            # SetSizeHints() and reset it afterwards...
+            tmp = self.GetSize()
+            self.GetSizer().SetSizeHints(self)
+            self.SetSize(tmp)
+        
+        self.SetTitle(pane.caption)
+
+        if pane.floating_size != wx.Size(-1, -1):
+            self.SetSize(pane.floating_size)
+        else:
+            size = pane.best_size
+            if size == wx.Size(-1, -1):
+                size = pane.min_size
+            if size == wx.Size(-1, -1):
+                size = self._pane_window.GetSize()
+            if self._owner_mgr and pane.HasGripper():
+                if pane.HasGripperTop():
+                    size.y += self._owner_mgr._art.GetMetric(AUI_DOCKART_GRIPPER_SIZE)
+                else:
+                    size.x += self._owner_mgr._art.GetMetric(AUI_DOCKART_GRIPPER_SIZE)
+
+            if not self._useNativeMiniframes:
+                size.y += self._owner_mgr._art.GetMetric(AUI_DOCKART_CAPTION_SIZE)
+                
+            pane.floating_size = size
+            
+            self.SetClientSize(size)
+
+        self._owner_mgr._panes[indx] = pane
+
+        self._fly_step = abs(pane.floating_size.y - \
+                             (caption_size + 2*wx.SystemSettings.GetMetric(wx.SYS_EDGE_Y)))/10
+
+        self._floating_size = wx.Size(*self.GetSize())
+
+        if pane.IsFlyOut():
+            self._check_fly_timer.Start(50)
+
+        
+    def GetOwnerManager(self):
+        """ Returns the L{AuiManager} that manages the pane. """
+
+        return self._owner_mgr
+
+
+    def OnSize(self, event):
+        """
+        Handles the ``wx.EVT_SIZE`` event for L{AuiFloatingFrame}.
+
+        :param `event`: a `wx.SizeEvent` to be processed.
+        """
+
+        if self._owner_mgr and self._send_size:
+            self._owner_mgr.OnFloatingPaneResized(self._pane_window, event.GetSize())
+
+    
+    def OnClose(self, event):
+        """
+        Handles the ``wx.EVT_CLOSE`` event for L{AuiFloatingFrame}.
+
+        :param `event`: a `wx.CloseEvent` to be processed.
+        """
+
+        if self._owner_mgr:
+            self._owner_mgr.OnFloatingPaneClosed(self._pane_window, event)
+
+        if not event.GetVeto():
+            self._mgr.DetachPane(self._pane_window)
+
+            if isinstance(self._pane_window, auibar.AuiToolBar):
+                self._pane_window.SetAuiManager(self._owner_mgr)
+
+            # if we do not do this, then we can crash...
+            if self._owner_mgr and self._owner_mgr._action_window == self:
+                self._owner_mgr._action_window = None
+
+            self.Destroy()
+    
+
+    def OnActivate(self, event):
+        """
+        Handles the ``wx.EVT_ACTIVATE`` event for L{AuiFloatingFrame}.
+
+        :param `event`: a `wx.ActivateEvent` to be processed.
+        """
+
+        if self._owner_mgr and event.GetActive():
+            self._owner_mgr.OnFloatingPaneActivated(self._pane_window)
+
+
+    def OnMove(self, event):
+        """
+        Handles the ``wx.EVT_MOVE`` event for L{AuiFloatingFrame}.
+
+        :param `event`: a `wx.MoveEvent` to be processed.
+
+        :note: This event is not processed on wxMAC or if L{AuiManager} is not using the
+         ``AUI_MGR_USE_NATIVE_MINIFRAMES`` style.
+        """
+
+        if self._owner_mgr:
+            self._owner_mgr.OnFloatingPaneMoved(self._pane_window, event)
+                
+
+    def OnMoveEvent(self, event):
+        """
+        Handles the ``wx.EVT_MOVE`` and ``wx.EVT_MOVING`` events for L{AuiFloatingFrame}.
+
+        :param `event`: a `wx.MoveEvent` to be processed.
+
+        :note: This event is only processed on wxMAC or if L{AuiManager} is using the
+         ``AUI_MGR_USE_NATIVE_MINIFRAMES`` style.
+        """
+
+        win_rect = self.GetRect()
+
+        if win_rect == self._last_rect:
+            return
+
+        # skip the first move event
+        if self._last_rect.IsEmpty():        
+            self._last_rect = wx.Rect(*win_rect)
+            return
+        
+        # skip if moving too fast to avoid massive redraws and
+        # jumping hint windows
+        if abs(win_rect.x - self._last_rect.x) > 3 or abs(win_rect.y - self._last_rect.y) > 3:
+            self._last3_rect = wx.Rect(*self._last2_rect)
+            self._last2_rect = wx.Rect(*self._last_rect)
+            self._last_rect = wx.Rect(*win_rect)
+            return
+
+        # prevent frame redocking during resize
+        if self._last_rect.GetSize() != win_rect.GetSize():
+            self._last3_rect = wx.Rect(*self._last2_rect)
+            self._last2_rect = wx.Rect(*self._last_rect)
+            self._last_rect = wx.Rect(*win_rect)
+            return
+
+        self._last3_rect = wx.Rect(*self._last2_rect)
+        self._last2_rect = wx.Rect(*self._last_rect)
+        self._last_rect = wx.Rect(*win_rect)
+
+        if _VERSION_STRING < "2.9":
+            leftDown = wx.GetMouseState().LeftDown()
+        else:
+            leftDown = wx.GetMouseState().LeftIsDown()
+
+        if not leftDown:
+            return
+
+        if not self._moving:        
+            self.OnMoveStart(event)
+            self._moving = True
+
+        if self._last3_rect.IsEmpty():
+            return
+
+        self.OnMoving(event)
+
+
+    def OnIdle(self, event):
+        """
+        Handles the ``wx.EVT_IDLE`` event for L{AuiFloatingFrame}.
+
+        :param `event`: a `wx.IdleEvent` event to be processed.
+
+        :note: This event is only processed on wxMAC or if L{AuiManager} is using the
+         ``AUI_MGR_USE_NATIVE_MINIFRAMES`` style.        
+        """
+
+        if self._moving:        
+            if _VERSION_STRING < "2.9":
+                leftDown = wx.GetMouseState().LeftDown()
+            else:
+                leftDown = wx.GetMouseState().LeftIsDown()
+
+            if not leftDown:
+                self._moving = False
+                self.OnMoveFinished()
+            else:            
+                event.RequestMore()
+
+        
+    def OnMoveStart(self, event):
+        """
+        The user has just started moving the floating pane.
+
+        :param `event`: an instance of `wx.MouseEvent`.
+    
+        :note: This method is used only on wxMAC or if L{AuiManager} is using the
+         ``AUI_MGR_USE_NATIVE_MINIFRAMES`` style.
+        """
+
+        # notify the owner manager that the pane has started to move
+        if self._owner_mgr:
+            if self._owner_mgr._from_move:
+                return
+            self._owner_mgr._action_window = self._pane_window
+            point = wx.GetMousePosition()
+            action_offset = point - self.GetPosition()
+
+            if self._is_toolbar:
+                self._owner_mgr._toolbar_action_offset = action_offset
+                self._owner_mgr.OnMotion_DragToolbarPane(point)
+            else:
+                self._owner_mgr._action_offset = action_offset
+                self._owner_mgr.OnMotion_DragFloatingPane(point)
+
+    
+    def OnMoving(self, event):
+        """
+        The user is moving the floating pane.
+
+        :param `event`: an instance of `wx.MouseEvent`.
+        
+        :note: This method is used only on wxMAC or if L{AuiManager} is using the
+         ``AUI_MGR_USE_NATIVE_MINIFRAMES`` style.
+        """
+
+        # notify the owner manager that the pane is moving
+        self.OnMoveStart(event)
+        
+
+    def OnMoveFinished(self):
+        """
+        The user has just finished moving the floating pane.
+
+        :note: This method is used only on wxMAC or if L{AuiManager} is using the
+         ``AUI_MGR_USE_NATIVE_MINIFRAMES`` style.
+        """
+
+        # notify the owner manager that the pane has finished moving
+        if self._owner_mgr:
+            self._owner_mgr._action_window = self._pane_window
+            point = wx.GetMousePosition()
+            if self._is_toolbar:
+                self._owner_mgr.OnLeftUp_DragToolbarPane(point)
+            else:
+                self._owner_mgr.OnLeftUp_DragFloatingPane(point)
+
+            self._owner_mgr.OnFloatingPaneMoved(self._pane_window, point)
+    
+
+    def OnCheckFlyTimer(self, event):
+        """
+        Handles the ``wx.EVT_TIMER`` event for L{AuiFloatingFrame}.
+
+        :param `event`: a `wx.TimerEvent` to be processed.
+
+        :note: This is used solely for "fly-out" panes.        
+        """
+        
+        if self._owner_mgr:
+            pane = self._mgr.GetPane(self._pane_window)
+            if pane.IsFlyOut():
+                if self.IsShownOnScreen():
+                    self.FlyOut()
+                        
+
+    def OnFindManager(self, event):
+        """
+        Handles the ``EVT_AUI_FIND_MANAGER`` event for L{AuiFloatingFrame}.
+
+        :param `event`: a L{AuiManagerEvent} event to be processed.
+        """
+        
+        event.SetManager(self._owner_mgr)
+
+
+    def FlyOut(self):
+        """ Starts the flying in and out of a floating pane. """
+
+        if self._fly_timer.IsRunning():
+            return
+
+        if _VERSION_STRING < "2.9":
+            leftDown = wx.GetMouseState().LeftDown()
+        else:
+            leftDown = wx.GetMouseState().LeftIsDown()
+
+        if leftDown:
+            return
+        
+        rect = wx.Rect(*self.GetScreenRect())
+        rect.Inflate(10, 10)
+
+        if rect.Contains(wx.GetMousePosition()):
+            if not self._fly:
+                return
+            self._send_size = False
+            self._fly_timer.Start(5)
+        else:
+            if self._fly:
+                return
+            self._send_size = False
+            self._fly_timer.Start(5)
+
+
+    def OnFlyTimer(self, event):            
+        """
+        Handles the ``wx.EVT_TIMER`` event for L{AuiFloatingFrame}.
+
+        :param `event`: a `wx.TimerEvent` to be processed.
+        """
+
+        current_size = self.GetClientSize()
+        floating_size = wx.Size(*self._owner_mgr.GetPane(self._pane_window).floating_size)
+
+        if floating_size.y == -1:
+            floating_size = self._floating_size
+        
+        if not self._fly:
+            min_size = self._mgr.GetArtProvider().GetMetric(AUI_DOCKART_CAPTION_SIZE)
+
+            if wx.Platform != "__WXMSW__":
+                min_size += 2*wx.SystemSettings.GetMetric(wx.SYS_EDGE_Y)
+
+            if current_size.y - self._fly_step <= min_size:
+                self.SetClientSize((current_size.x, min_size))
+                self._fly = True
+                self._fly_timer.Stop()
+                self._send_size = True
+            else:
+                self.SetClientSize((current_size.x, current_size.y-self._fly_step))
+
+        else:
+            if current_size.y + self._fly_step >= floating_size.y:
+                self.SetClientSize((current_size.x, floating_size.y))
+                self._fly = False
+                self._fly_timer.Stop()
+                self._send_size = True
+            else:
+                self.SetClientSize((current_size.x, current_size.y+self._fly_step))
+
+        self.Update()
+        self.Refresh()
+
+
+    def FadeOut(self):
+        """ Actually starts the fading out of the floating pane. """
+
+        while 1:
+            self._alpha_amount -= 10
+            if self._alpha_amount <= 0:
+                self._alpha_amount = 255
+                return
+
+            self.SetTransparent(self._alpha_amount)
+            wx.SafeYield()
+            wx.MilliSleep(15)
+
+    
+# -- static utility functions --
+
+def DrawResizeHint(dc, rect):
+    """
+    Draws a resize hint while a sash is dragged.
+
+    :param `rect`: a `wx.Rect` rectangle which specifies the sash dimensions.
+    """
+        
+    if wx.Platform == "__WXMSW__" and wx.App.GetComCtl32Version() >= 600:
+        if wx.GetOsVersion()[1] > 5:
+            # Windows Vista
+            dc.SetPen(wx.Pen("black", 2, wx.SOLID))
+            dc.SetBrush(wx.TRANSPARENT_BRUSH)
+        else:
+            # Draw the nice XP style splitter
+            dc.SetPen(wx.TRANSPARENT_PEN)
+            dc.SetBrush(wx.BLACK_BRUSH)
+        dc.SetLogicalFunction(wx.INVERT)
+        dc.DrawRectangleRect(rect)
+        dc.SetLogicalFunction(wx.COPY)
+    else:
+        stipple = PaneCreateStippleBitmap()
+        brush = wx.BrushFromBitmap(stipple)
+        dc.SetBrush(brush)
+        dc.SetPen(wx.TRANSPARENT_PEN)
+
+        dc.SetLogicalFunction(wx.XOR)
+        dc.DrawRectangleRect(rect)    
+
+
+def CopyDocksAndPanes(src_docks, src_panes):
+    """
+    This utility function creates shallow copies of
+    the dock and pane info. L{AuiDockInfo} usually contain pointers
+    to L{AuiPaneInfo} classes, thus this function is necessary to reliably
+    reconstruct that relationship in the new dock info and pane info arrays.
+
+    :param `src_docks`: a list of L{AuiDockInfo} classes;
+    :param `src_panes`: a list of L{AuiPaneInfo} classes.
+    """
+    
+    dest_docks = src_docks
+    dest_panes = src_panes
+
+    for ii in xrange(len(dest_docks)):
+        dock = dest_docks[ii]
+        for jj in xrange(len(dock.panes)):
+            for kk in xrange(len(src_panes)):
+                if dock.panes[jj] == src_panes[kk]:
+                    dock.panes[jj] = dest_panes[kk]
+
+    return dest_docks, dest_panes
+
+
+def CopyDocksAndPanes2(src_docks, src_panes):
+    """
+    This utility function creates full copies of
+    the dock and pane info. L{AuiDockInfo} usually contain pointers
+    to L{AuiPaneInfo} classes, thus this function is necessary to reliably
+    reconstruct that relationship in the new dock info and pane info arrays.
+
+    :param `src_docks`: a list of L{AuiDockInfo} classes;
+    :param `src_panes`: a list of L{AuiPaneInfo} classes.
+    """
+    
+    dest_docks = []
+
+    for ii in xrange(len(src_docks)):
+        dest_docks.append(AuiDockInfo())
+        dest_docks[ii].dock_direction = src_docks[ii].dock_direction
+        dest_docks[ii].dock_layer = src_docks[ii].dock_layer
+        dest_docks[ii].dock_row = src_docks[ii].dock_row
+        dest_docks[ii].size = src_docks[ii].size
+        dest_docks[ii].min_size = src_docks[ii].min_size
+        dest_docks[ii].resizable = src_docks[ii].resizable
+        dest_docks[ii].fixed = src_docks[ii].fixed
+        dest_docks[ii].toolbar = src_docks[ii].toolbar
+        dest_docks[ii].panes = src_docks[ii].panes
+        dest_docks[ii].rect = wx.Rect(*src_docks[ii].rect)
+
+    dest_panes = []
+
+    for ii in xrange(len(src_panes)):
+        dest_panes.append(AuiPaneInfo())
+        dest_panes[ii].name = src_panes[ii].name
+        dest_panes[ii].caption = src_panes[ii].caption
+        dest_panes[ii].window = src_panes[ii].window
+        dest_panes[ii].frame = src_panes[ii].frame
+        dest_panes[ii].state = src_panes[ii].state
+        dest_panes[ii].dock_direction = src_panes[ii].dock_direction
+        dest_panes[ii].dock_layer = src_panes[ii].dock_layer
+        dest_panes[ii].dock_row = src_panes[ii].dock_row
+        dest_panes[ii].dock_pos = src_panes[ii].dock_pos
+        dest_panes[ii].best_size = wx.Size(*src_panes[ii].best_size)
+        dest_panes[ii].min_size = wx.Size(*src_panes[ii].min_size)
+        dest_panes[ii].max_size = wx.Size(*src_panes[ii].max_size)
+        dest_panes[ii].floating_pos = wx.Point(*src_panes[ii].floating_pos)
+        dest_panes[ii].floating_size = wx.Size(*src_panes[ii].floating_size)
+        dest_panes[ii].dock_proportion = src_panes[ii].dock_proportion
+        dest_panes[ii].buttons = src_panes[ii].buttons
+        dest_panes[ii].rect = wx.Rect(*src_panes[ii].rect)
+        dest_panes[ii].icon = src_panes[ii].icon
+        dest_panes[ii].notebook_id = src_panes[ii].notebook_id
+        dest_panes[ii].transparent = src_panes[ii].transparent
+        dest_panes[ii].snapped = src_panes[ii].snapped
+        dest_panes[ii].minimize_mode = src_panes[ii].minimize_mode
+
+    for ii in xrange(len(dest_docks)):
+        dock = dest_docks[ii]
+        for jj in xrange(len(dock.panes)):
+            for kk in xrange(len(src_panes)):
+                if dock.panes[jj] == src_panes[kk]:
+                    dock.panes[jj] = dest_panes[kk]
+
+        dest_docks[ii] = dock
+        
+    return dest_docks, dest_panes
+
+
+def GetMaxLayer(docks, dock_direction):
+    """
+    This is an internal function which returns
+    the highest layer inside the specified dock.
+
+    :param `docks`: a list of L{AuiDockInfo};
+    :param `dock_direction`: the L{AuiDockInfo} docking direction to analyze.
+    """
+    
+    max_layer = 0
+
+    for dock in docks:
+        if dock.dock_direction == dock_direction and dock.dock_layer > max_layer and not dock.fixed:
+            max_layer = dock.dock_layer
+    
+    return max_layer
+
+
+def GetMaxRow(panes, dock_direction, dock_layer):
+    """
+    This is an internal function which returns
+    the highest layer inside the specified dock.
+
+    :param `panes`: a list of L{AuiPaneInfo};
+    :param `dock_direction`: the L{AuiPaneInfo} docking direction to analyze;
+    :param `dock_layer`: the L{AuiPaneInfo} layer to analyze.
+    """
+    
+    max_row = 0
+
+    for pane in panes:
+        if pane.dock_direction == dock_direction and pane.dock_layer == dock_layer and \
+           pane.dock_row > max_row:
+            max_row = pane.dock_row
+    
+    return max_row
+
+
+def DoInsertDockLayer(panes, dock_direction, dock_layer):
+    """
+    This is an internal function that inserts a new dock
+    layer by incrementing all existing dock layer values by one.
+    
+    :param `panes`: a list of L{AuiPaneInfo};
+    :param `dock_direction`: the L{AuiPaneInfo} docking direction to analyze;
+    :param `dock_layer`: the L{AuiPaneInfo} layer to analyze.
+    """
+    
+    for ii in xrange(len(panes)):
+        pane = panes[ii]
+        if not pane.IsFloating() and pane.dock_direction == dock_direction and pane.dock_layer >= dock_layer:
+            pane.dock_layer = pane.dock_layer + 1
+
+        panes[ii] = pane
+
+    return panes
+
+
+def DoInsertDockRow(panes, dock_direction, dock_layer, dock_row):
+    """
+    This is an internal function that inserts a new dock
+    row by incrementing all existing dock row values by one.
+    
+    :param `panes`: a list of L{AuiPaneInfo};
+    :param `dock_direction`: the L{AuiPaneInfo} docking direction to analyze;
+    :param `dock_layer`: the L{AuiPaneInfo} layer to analyze;
+    :param `dock_row`: the L{AuiPaneInfo} row to analyze.
+    """
+    
+    for pane in panes:
+        if not pane.IsFloating() and pane.dock_direction == dock_direction and \
+           pane.dock_layer == dock_layer and pane.dock_row >= dock_row:
+            pane.dock_row += 1
+
+    return panes
+
+    
+def DoInsertPane(panes, dock_direction, dock_layer, dock_row, dock_pos):
+    """
+    This is an internal function that inserts a new pane
+    by incrementing all existing dock position values by one.
+    
+    :param `panes`: a list of L{AuiPaneInfo};
+    :param `dock_direction`: the L{AuiPaneInfo} docking direction to analyze;
+    :param `dock_layer`: the L{AuiPaneInfo} layer to analyze;
+    :param `dock_row`: the L{AuiPaneInfo} row to analyze;
+    :param `dock_pos`: the L{AuiPaneInfo} row to analyze.
+    """
+
+    for ii in xrange(len(panes)):
+        pane = panes[ii]
+        if not pane.IsFloating() and pane.dock_direction == dock_direction and \
+           pane.dock_layer == dock_layer and  pane.dock_row == dock_row and \
+           pane.dock_pos >= dock_pos:
+            pane.dock_pos = pane.dock_pos + 1
+
+        panes[ii] = pane
+
+    return panes
+
+
+def FindDocks(docks, dock_direction, dock_layer=-1, dock_row=-1, reverse=False):
+    """
+    This is an internal function that returns a list of docks which meet
+    the specified conditions in the parameters and returns a sorted array
+    (sorted by layer and then row).
+    
+    :param `docks`: a list of L{AuiDockInfo};
+    :param `dock_direction`: the L{AuiDockInfo} docking direction to analyze;
+    :param `dock_layer`: the L{AuiDockInfo} layer to analyze;
+    :param `dock_row`: the L{AuiDockInfo} row to analyze;
+    """
+    
+    matchDocks = [(d.dock_layer, d.dock_row, d.dock_direction, d) for d in docks if \
+                  (dock_direction == -1 or dock_direction == d.dock_direction) and \
+                  ((dock_layer == -1 or dock_layer == d.dock_layer) and \
+                  (dock_row == -1 or dock_row == d.dock_row))]
+    
+    arr = [x[-1] for x in sorted(matchDocks, reverse=reverse)]
+    
+    return arr
+
+
+def FindOppositeDocks(docks, dock_direction):
+    """
+    This is an internal function that returns a list of docks
+    which is related to the opposite direction.
+
+    :param `docks`: a list of L{AuiDockInfo};
+    :param `dock_direction`: the L{AuiDockInfo} docking direction to analyze;
+    """
+
+    if dock_direction == AUI_DOCK_LEFT:
+        arr = FindDocks(docks, AUI_DOCK_RIGHT, -1, -1)
+    elif dock_direction == AUI_DOCK_TOP:
+        arr = FindDocks(docks, AUI_DOCK_BOTTOM, -1, -1)
+    elif dock_direction == AUI_DOCK_RIGHT:
+        arr = FindDocks(docks, AUI_DOCK_LEFT, -1, -1)
+    elif dock_direction == AUI_DOCK_BOTTOM:
+        arr = FindDocks(docks, AUI_DOCK_TOP, -1, -1)
+
+    return arr    
+
+
+def FindPaneInDock(dock, window):
+    """
+    This method looks up a specified window pointer inside a dock.
+    If found, the corresponding L{AuiPaneInfo} pointer is returned, otherwise ``None``.
+
+    :param `dock`: a L{AuiDockInfo} structure;
+    :param `window`: a `wx.Window` derived window (associated to a pane).
+    """
+
+    for p in dock.panes:
+        if p.window == window:
+            return p
+    
+    return None
+
+
+def GetToolBarDockOffsets(docks):
+    """
+    Returns the toolbar dock offsets (top-left and bottom-right).
+
+    :param `docks`: a list of L{AuiDockInfo} to analyze.
+    """
+
+    top_left = wx.Size(0, 0)
+    bottom_right = wx.Size(0, 0)
+
+    for dock in docks:
+        if dock.toolbar:
+            dock_direction = dock.dock_direction
+            if dock_direction == AUI_DOCK_LEFT:
+                top_left.x += dock.rect.width
+                bottom_right.x += dock.rect.width
+
+            elif dock_direction == AUI_DOCK_TOP:
+                top_left.y += dock.rect.height
+                bottom_right.y += dock.rect.height
+
+            elif dock_direction == AUI_DOCK_RIGHT:
+                bottom_right.x += dock.rect.width
+            
+            elif dock_direction == AUI_DOCK_BOTTOM:
+                bottom_right.y += dock.rect.height
+
+    return top_left, bottom_right        
+    
+
+def GetInternalFrameRect(window, docks):
+    """
+    Returns the window rectangle excluding toolbars.
+
+    :param `window`: a `wx.Window` derived window;
+    :param `docks`: a list of L{AuiDockInfo} structures.
+    """
+
+    frameRect = wx.Rect()
+
+    frameRect.SetTopLeft(window.ClientToScreen(window.GetClientAreaOrigin()))
+    frameRect.SetSize(window.GetClientSize())
+
+    top_left, bottom_right = GetToolBarDockOffsets(docks)
+
+    # make adjustments for toolbars
+    frameRect.x += top_left.x
+    frameRect.y += top_left.y
+    frameRect.width -= bottom_right.x
+    frameRect.height -= bottom_right.y
+
+    return frameRect
+
+
+def CheckOutOfWindow(window, pt):
+    """
+    Checks if a point is outside the window rectangle.
+    
+    :param `window`: a `wx.Window` derived window;
+    :param `pt`: a `wx.Point` object.
+    """
+
+    auiWindowMargin = 30
+    marginRect = wx.Rect(*window.GetClientRect())
+    marginRect.Inflate(auiWindowMargin, auiWindowMargin)
+
+    return not marginRect.Contains(pt)
+
+
+def CheckEdgeDrop(window, docks, pt):
+    """
+    Checks on which edge of a window the drop action has taken place.
+
+    :param `window`: a `wx.Window` derived window;
+    :param `docks`: a list of L{AuiDockInfo} structures;
+    :param `pt`: a `wx.Point` object.
+    """
+
+    screenPt = window.ClientToScreen(pt)
+    clientSize = window.GetClientSize()
+    frameRect = GetInternalFrameRect(window, docks)
+
+    if screenPt.y >= frameRect.GetTop() and screenPt.y < frameRect.GetBottom():
+        if pt.x < auiLayerInsertOffset and pt.x > auiLayerInsertOffset - auiLayerInsertPixels:
+            return wx.LEFT
+        
+        if pt.x >= clientSize.x - auiLayerInsertOffset and \
+           pt.x < clientSize.x - auiLayerInsertOffset + auiLayerInsertPixels:
+            return wx.RIGHT
+        
+    if screenPt.x >= frameRect.GetLeft() and screenPt.x < frameRect.GetRight():
+        if pt.y < auiLayerInsertOffset and pt.y > auiLayerInsertOffset - auiLayerInsertPixels:
+            return wx.TOP
+        
+        if pt.y >= clientSize.y - auiLayerInsertOffset and \
+           pt.y < clientSize.y - auiLayerInsertOffset + auiLayerInsertPixels:
+            return wx.BOTTOM
+
+    return -1
+
+
+def RemovePaneFromDocks(docks, pane, exc=None):
+    """
+    Removes a pane window from all docks
+    with a possible exception specified by parameter `exc`.
+
+    :param `docks`: a list of L{AuiDockInfo} structures;
+    :param `pane`: the L{AuiPaneInfo} pane to be removed;
+    :param `exc`: the possible pane exception.
+    """
+    
+    for ii in xrange(len(docks)):
+        d = docks[ii]
+        if d == exc:
+            continue
+        pi = FindPaneInDock(d, pane.window)
+        if pi:
+            d.panes.remove(pi)
+
+        docks[ii] = d            
+
+    return docks
+
+
+def RenumberDockRows(docks):
+    """
+    Takes a dock and assigns sequential numbers
+    to existing rows.  Basically it takes out the gaps so if a
+    dock has rows with numbers 0, 2, 5, they will become 0, 1, 2.
+
+    :param `docks`: a list of L{AuiDockInfo} structures.    
+    """
+    
+    for ii in xrange(len(docks)):
+        dock = docks[ii]
+        dock.dock_row = ii
+        for jj in xrange(len(dock.panes)):
+            dock.panes[jj].dock_row = ii
+
+        docks[ii] = dock
+        
+    return docks
+
+
+def SetActivePane(panes, active_pane):
+    """
+    Sets the active pane, as well as cycles through
+    every other pane and makes sure that all others' active flags
+    are turned off.
+
+    :param `panes`: a list of L{AuiPaneInfo} structures;
+    :param `active_pane`: the pane to be made active (if found).
+    """
+
+    for pane in panes:
+        pane.state &= ~AuiPaneInfo.optionActive
+
+    for pane in panes:
+        if pane.window == active_pane and not pane.IsNotebookPage():
+            pane.state |= AuiPaneInfo.optionActive
+            return True, panes
+            
+    return False, panes
+        
+
+def ShowDockingGuides(guides, show):
+    """
+    Shows or hide the docking guide windows.
+
+    :param `guides`: a list of L{AuiDockingGuideInfo} classes;
+    :param `show`: whether to show or hide the docking guide windows.
+    """
+
+    for target in guides:
+        
+        if show and not target.host.IsShown():
+            target.host.Show()
+            target.host.Update()
+        
+        elif not show and target.host.IsShown():        
+            target.host.Hide()
+        
+
+def RefreshDockingGuides(guides):
+    """
+    Refreshes the docking guide windows.
+
+    :param `guides`: a list of L{AuiDockingGuideInfo} classes;
+    """
+    
+    for target in guides:
+        if target.host.IsShown():
+            target.host.Refresh()
+        
+    
+def PaneSortFunc(p1, p2):
+    """
+    This function is used to sort panes by dock position.
+
+    :param `p1`: a L{AuiPaneInfo} instance;
+    :param `p2`: another L{AuiPaneInfo} instance.    
+    """
+    
+    return (p1.dock_pos < p2.dock_pos and [-1] or [1])[0]
+
+
+def GetNotebookRoot(panes, notebook_id):
+    """
+    Returns the L{AuiPaneInfo} which has the specified `notebook_id`.
+
+    :param `panes`: a list of L{AuiPaneInfo} instances;
+    :param `notebook_id`: the target notebook id.
+    """    
+
+    for paneInfo in panes:
+        if paneInfo.IsNotebookControl() and paneInfo.notebook_id == notebook_id:
+            return paneInfo
+        
+    return None
+
+
+def EscapeDelimiters(s):
+    """
+    Changes ``;`` into ``\`` and ``|`` into ``\|`` in the input string.  
+
+    :param `s`: the string to be analyzed.
+
+    :note: This is an internal functions which is used for saving perspectives.    
+    """
+    
+    result = s.replace(";", "\\")
+    result = result.replace("|", "|\\")
+    
+    return result
+
+
+def IsDifferentDockingPosition(pane1, pane2):
+    """
+    Returns whether `pane1` and `pane2` are in a different docking position
+    based on pane status, docking direction, docking layer and docking row.
+
+    :param `pane1`: a L{AuiPaneInfo} instance;
+    :param `pane2`: another L{AuiPaneInfo} instance.
+    """
+
+    return pane1.IsFloating() != pane2.IsFloating() or \
+           pane1.dock_direction != pane2.dock_direction or \
+           pane1.dock_layer != pane2.dock_layer or \
+           pane1.dock_row != pane2.dock_row
+
+
+# Convenience function
+def AuiManager_HasLiveResize(manager):
+    """
+    Static function which returns if the input `manager` should have "live resize"
+    behaviour.
+
+    :param `manager`: an instance of L{AuiManager}.
+
+    :note: This method always returns ``True`` on wxMac as this platform doesn't have
+     the ability to use `wx.ScreenDC` to draw sashes.
+    """
+
+    # With Core Graphics on Mac, it's not possible to show sash feedback,
+    # so we'll always use live update instead.
+    
+    if wx.Platform == "__WXMAC__":
+        return True
+    else:
+        return (manager.GetAGWFlags() & AUI_MGR_LIVE_RESIZE) == AUI_MGR_LIVE_RESIZE
+
+
+# Convenience function
+def AuiManager_UseNativeMiniframes(manager):
+    """
+    Static function which returns if the input `manager` should use native `wx.MiniFrame` as
+    floating panes.
+
+    :param `manager`: an instance of L{AuiManager}.
+
+    :note: This method always returns ``True`` on wxMac as this platform doesn't have
+     the ability to use custom drawn miniframes.
+    """
+
+    # With Core Graphics on Mac, it's not possible to show sash feedback,
+    # so we'll always use live update instead.
+    
+    if wx.Platform == "__WXMAC__":
+        return True
+    else:
+        return (manager.GetAGWFlags() & AUI_MGR_USE_NATIVE_MINIFRAMES) == AUI_MGR_USE_NATIVE_MINIFRAMES
+
+
+def GetManager(window):
+    """
+    This function will return the aui manager for a given window.
+    
+    :param `window`: this parameter should be any child window or grand-child
+     window (and so on) of the frame/window managed by L{AuiManager}. The window
+     does not need to be managed by the manager itself, nor does it even need
+     to be a child or sub-child of a managed window. It must however be inside
+     the window hierarchy underneath the managed window.
+    """
+    
+    if not isinstance(wx.GetTopLevelParent(window), AuiFloatingFrame):
+        if isinstance(window, auibar.AuiToolBar):
+            return window.GetAuiManager()
+    
+    evt = AuiManagerEvent(wxEVT_AUI_FIND_MANAGER)
+    evt.SetManager(None)
+    evt.ResumePropagation(wx.EVENT_PROPAGATE_MAX)
+
+    if not window.GetEventHandler().ProcessEvent(evt):
+        return None
+
+    return evt.GetManager()
+
+
+# ---------------------------------------------------------------------------- #
+
+class AuiManager(wx.EvtHandler):
+    """
+    AuiManager manages the panes associated with it for a particular `wx.Frame`,
+    using a pane's L{AuiPaneInfo} information to determine each pane's docking and
+    floating behavior. L{AuiManager} uses wxPython's sizer mechanism to plan the
+    layout of each frame. It uses a replaceable dock art class to do all drawing,
+    so all drawing is localized in one area, and may be customized depending on an
+    applications' specific needs.
+
+    L{AuiManager} works as follows: the programmer adds panes to the class, or makes
+    changes to existing pane properties (dock position, floating state, show state, etc...).
+    To apply these changes, the L{AuiManager.Update} function is called. This batch
+    processing can be used to avoid flicker, by modifying more than one pane at a time,
+    and then "committing" all of the changes at once by calling `Update()`.
+
+    Panes can be added quite easily::
+
+        text1 = wx.TextCtrl(self, -1)
+        text2 = wx.TextCtrl(self, -1)
+        self._mgr.AddPane(text1, AuiPaneInfo().Left().Caption("Pane Number One"))
+        self._mgr.AddPane(text2, AuiPaneInfo().Bottom().Caption("Pane Number Two"))
+
+        self._mgr.Update()
+
+
+    Later on, the positions can be modified easily. The following will float an
+    existing pane in a tool window::
+
+        self._mgr.GetPane(text1).Float()
+
+
+    **Layers, Rows and Directions, Positions:**
+    
+    Inside AUI, the docking layout is figured out by checking several pane parameters.
+    Four of these are important for determining where a pane will end up.
+
+    **Direction** - Each docked pane has a direction, `Top`, `Bottom`, `Left`, `Right`, or `Center`.
+    This is fairly self-explanatory. The pane will be placed in the location specified
+    by this variable.
+
+    **Position** - More than one pane can be placed inside of a "dock". Imagine two panes
+    being docked on the left side of a window. One pane can be placed over another.
+    In proportionally managed docks, the pane position indicates it's sequential position,
+    starting with zero. So, in our scenario with two panes docked on the left side, the
+    top pane in the dock would have position 0, and the second one would occupy position 1. 
+
+    **Row** - A row can allow for two docks to be placed next to each other. One of the most
+    common places for this to happen is in the toolbar. Multiple toolbar rows are allowed,
+    the first row being in row 0, and the second in row 1. Rows can also be used on
+    vertically docked panes. 
+
+    **Layer** - A layer is akin to an onion. Layer 0 is the very center of the managed pane.
+    Thus, if a pane is in layer 0, it will be closest to the center window (also sometimes
+    known as the "content window"). Increasing layers "swallow up" all layers of a lower
+    value. This can look very similar to multiple rows, but is different because all panes
+    in a lower level yield to panes in higher levels. The best way to understand layers
+    is by running the AUI sample (`AUI.py`).
+    """
+
+    def __init__(self, managed_window=None, agwFlags=None):
+        """
+        Default class constructor.
+        
+        :param `managed_window`: specifies the window which should be managed;
+        :param `agwFlags`: specifies options which allow the frame management behavior to be
+         modified. `agwFlags` can be a combination of the following style bits:
+
+         ==================================== ==================================
+         Flag name                            Description
+         ==================================== ==================================
+         ``AUI_MGR_ALLOW_FLOATING``           Allow floating of panes
+         ``AUI_MGR_ALLOW_ACTIVE_PANE``        If a pane becomes active, "highlight" it in the interface
+         ``AUI_MGR_TRANSPARENT_DRAG``         If the platform supports it, set transparency on a floating pane while it is dragged by the user
+         ``AUI_MGR_TRANSPARENT_HINT``         If the platform supports it, show a transparent hint window when the user is about to dock a floating pane
+         ``AUI_MGR_VENETIAN_BLINDS_HINT``     Show a "venetian blind" effect when the user is about to dock a floating pane
+         ``AUI_MGR_RECTANGLE_HINT``           Show a rectangle hint effect when the user is about to dock a floating pane
+         ``AUI_MGR_HINT_FADE``                If the platform supports it, the hint window will fade in and out
+         ``AUI_MGR_NO_VENETIAN_BLINDS_FADE``  Disables the "venetian blind" fade in and out
+         ``AUI_MGR_LIVE_RESIZE``              Live resize when the user drag a sash
+         ``AUI_MGR_ANIMATE_FRAMES``           Fade-out floating panes when they are closed (all platforms which support frames transparency) and show a moving rectangle when they are docked (Windows < Vista and GTK only)
+         ``AUI_MGR_AERO_DOCKING_GUIDES``      Use the new Aero-style bitmaps as docking guides
+         ``AUI_MGR_PREVIEW_MINIMIZED_PANES``  Slide in and out minimized panes to preview them
+         ``AUI_MGR_WHIDBEY_DOCKING_GUIDES``   Use the new Whidbey-style bitmaps as docking guides
+         ``AUI_MGR_SMOOTH_DOCKING``           Performs a "smooth" docking of panes (a la PyQT)
+         ``AUI_MGR_USE_NATIVE_MINIFRAMES``    Use miniframes with native caption bar as floating panes instead or custom drawn caption bars (forced on wxMac)
+         ``AUI_MGR_AUTONB_NO_CAPTION``        Panes that merge into an automatic notebook will not have the pane caption visible
+         ==================================== ==================================
+
+         Default value for `agwFlags` is:
+         ``AUI_MGR_DEFAULT`` = ``AUI_MGR_ALLOW_FLOATING`` | ``AUI_MGR_TRANSPARENT_HINT`` | ``AUI_MGR_HINT_FADE`` | ``AUI_MGR_NO_VENETIAN_BLINDS_FADE``
+
+         :note: If using the ``AUI_MGR_USE_NATIVE_MINIFRAMES``, double-clicking on a
+          floating pane caption will not re-dock the pane, but simply maximize it (if
+          L{AuiPaneInfo.MaximizeButton} has been set to ``True``) or do nothing.
+        """
+
+        wx.EvtHandler.__init__(self)
+        
+        self._action = actionNone
+        self._action_window = None
+        self._hover_button = None
+        self._art = dockart.AuiDefaultDockArt()
+        self._hint_window = None
+        self._active_pane = None
+        self._has_maximized = False
+        self._has_minimized = False
+
+        self._frame = None
+        self._dock_constraint_x = 0.3
+        self._dock_constraint_y = 0.3
+        self._reserved = None
+    
+        self._panes = []
+        self._docks = []
+        self._uiparts = []
+        
+        self._guides = []
+        self._notebooks = []
+
+        self._masterManager = None
+        self._currentDragItem = -1
+        self._lastknowndocks = {}
+
+        self._hint_fadetimer = wx.Timer(self, wx.ID_ANY)
+        self._hint_fademax = 50
+        self._last_hint = wx.Rect()
+
+        self._from_move = False
+        self._last_rect = wx.Rect()
+        
+        if agwFlags is None:
+            agwFlags = AUI_MGR_DEFAULT
+            
+        self._agwFlags = agwFlags
+        self._is_docked = (False, wx.RIGHT, wx.TOP, 0)
+        self._snap_limits = (15, 15)
+
+        if wx.Platform == "__WXMSW__":
+            self._animation_step = 30.0
+        else:
+            self._animation_step = 5.0
+
+        self._hint_rect = wx.Rect()
+
+        self._preview_timer = wx.Timer(self, wx.ID_ANY)
+        self._sliding_frame = None
+
+        self._autoNBTabArt = tabart.AuiDefaultTabArt()
+        self._autoNBStyle = AUI_NB_DEFAULT_STYLE | AUI_NB_BOTTOM | \
+                            AUI_NB_SUB_NOTEBOOK | AUI_NB_TAB_EXTERNAL_MOVE
+        self._autoNBStyle -= AUI_NB_DRAW_DND_TAB
+
+        if managed_window:
+            self.SetManagedWindow(managed_window)
+
+        self.Bind(wx.EVT_PAINT, self.OnPaint)
+        self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
+        self.Bind(wx.EVT_SIZE, self.OnSize)
+        self.Bind(wx.EVT_SET_CURSOR, self.OnSetCursor)
+        self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
+        self.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftDClick)
+        self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
+        self.Bind(wx.EVT_MOTION, self.OnMotion)
+        self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow)
+        self.Bind(wx.EVT_CHILD_FOCUS, self.OnChildFocus)
+        self.Bind(wx.EVT_MOUSE_CAPTURE_LOST, self.OnCaptureLost)
+        self.Bind(wx.EVT_TIMER, self.OnHintFadeTimer, self._hint_fadetimer)
+        self.Bind(wx.EVT_TIMER, self.SlideIn, self._preview_timer)
+
+        self.Bind(wx.EVT_MOVE, self.OnMove)
+        self.Bind(wx.EVT_SYS_COLOUR_CHANGED, self.OnSysColourChanged)
+        
+        self.Bind(EVT_AUI_PANE_BUTTON, self.OnPaneButton)
+        self.Bind(EVT_AUI_RENDER, self.OnRender)
+        self.Bind(EVT_AUI_FIND_MANAGER, self.OnFindManager)
+        self.Bind(EVT_AUI_PANE_MIN_RESTORE, self.OnRestoreMinimizedPane)
+        self.Bind(EVT_AUI_PANE_DOCKED, self.OnPaneDocked)
+
+        self.Bind(auibook.EVT_AUINOTEBOOK_BEGIN_DRAG, self.OnTabBeginDrag)
+        self.Bind(auibook.EVT_AUINOTEBOOK_PAGE_CLOSE, self.OnTabPageClose)
+        self.Bind(auibook.EVT_AUINOTEBOOK_PAGE_CHANGED, self.OnTabSelected)
+        
+
+    def CreateFloatingFrame(self, parent, pane_info):
+        """
+        Creates a floating frame for the windows.
+
+        :param `parent`: the floating frame parent;
+        :param `pane_info`: the L{AuiPaneInfo} class with all the pane's information.
+        """
+
+        return AuiFloatingFrame(parent, self, pane_info)
+
+
+    def CanDockPanel(self, p):
+        """
+        Returns whether a pane can be docked or not.
+
+        :param `p`: the L{AuiPaneInfo} class with all the pane's information.
+        """        
+
+        # is the pane dockable?
+        if not p.IsDockable():
+            return False
+
+        # if a key modifier is pressed while dragging the frame,
+        # don't dock the window
+        return not (wx.GetKeyState(wx.WXK_CONTROL) or wx.GetKeyState(wx.WXK_ALT))
+
+
+    def GetPaneByWidget(self, window):
+        """
+        This version of L{GetPane} looks up a pane based on a
+        'pane window'.
+
+        :param `window`: a `wx.Window` derived window.
+
+        :see: L{GetPane}
+        """
+
+        for p in self._panes:
+            if p.window == window:
+                return p
+
+        return NonePaneInfo
+
+
+    def GetPaneByName(self, name):
+        """
+        This version of L{GetPane} looks up a pane based on a
+        'pane name'.
+
+        :param `name`: the pane name.
+
+        :see: L{GetPane}        
+        """
+        
+        for p in self._panes:
+            if p.name == name:
+                return p
+        
+        return NonePaneInfo
+
+
+    def GetPane(self, item):
+        """
+        Looks up a L{AuiPaneInfo} structure based
+        on the supplied window pointer. Upon failure, L{GetPane}
+        returns an empty L{AuiPaneInfo}, a condition which can be checked
+        by calling L{AuiPaneInfo.IsOk}.
+
+        The pane info's structure may then be modified. Once a pane's
+        info is modified, L{Update} must be called to
+        realize the changes in the UI.
+
+        :param `item`: either a pane name or a `wx.Window`.        
+        """
+
+        if isinstance(item, basestring):
+            return self.GetPaneByName(item)
+        else:
+            return self.GetPaneByWidget(item)
+
+
+    def GetAllPanes(self):
+        """ Returns a reference to all the pane info structures. """
+        
+        return self._panes
+
+
+    def ShowPane(self, window, show):
+        """
+        Shows or hides a pane based on the window passed as input.
+
+        :param `window`: a `wx.Window` derived window;
+        :param `show`: ``True`` to show the pane, ``False`` otherwise.
+        """
+
+        p = self.GetPane(window)
+        
+        if p.IsOk():
+            if p.IsNotebookPage():
+                if show:
+                
+                    notebook = self._notebooks[p.notebook_id]
+                    id = notebook.GetPageIndex(p.window)
+                    if id >= 0:
+                        notebook.SetSelection(id)
+                    self.ShowPane(notebook, True)
+                
+            else:
+                p.Show(show)
+                
+            if p.frame:
+                p.frame.Raise()
+                
+            self.Update()
+
+            
+    def HitTest(self, x, y):
+        """
+        This is an internal function which determines
+        which UI item the specified coordinates are over.
+        
+        :param `x`: specifies a x position in client coordinates;
+        :param `y`: specifies a y position in client coordinates.
+        """
+
+        result = None
+
+        for item in self._uiparts:
+            # we are not interested in typeDock, because this space 
+            # isn't used to draw anything, just for measurements
+            # besides, the entire dock area is covered with other
+            # rectangles, which we are interested in.
+            if item.type == AuiDockUIPart.typeDock:
+                continue
+
+            # if we already have a hit on a more specific item, we are not
+            # interested in a pane hit.  If, however, we don't already have
+            # a hit, returning a pane hit is necessary for some operations
+            if item.type in [AuiDockUIPart.typePane, AuiDockUIPart.typePaneBorder] and result:
+                continue
+        
+            # if the point is inside the rectangle, we have a hit
+            if item.rect.Contains((x, y)):
+                result = item
+        
+        return result
+
+
+    def PaneHitTest(self, panes, pt):
+        """
+        Similar to L{HitTest}, but it checks in which L{AuiPaneInfo} rectangle the
+        input point belongs to.
+
+        :param `panes`: a list of L{AuiPaneInfo} instances;
+        :param `pt`: a `wx.Point` object.
+        """
+
+        for paneInfo in panes:
+            if paneInfo.IsDocked() and paneInfo.IsShown() and paneInfo.rect.Contains(pt):
+                return paneInfo
+
+        return NonePaneInfo
+
+
+    # SetAGWFlags() and GetAGWFlags() allow the owner to set various
+    # options which are global to AuiManager
+
+    def SetAGWFlags(self, agwFlags):
+        """
+        This method is used to specify L{AuiManager}'s settings flags.
+
+        :param `agwFlags`: specifies options which allow the frame management behavior
+         to be modified. `agwFlags` can be one of the following style bits:
+
+         ==================================== ==================================
+         Flag name                            Description
+         ==================================== ==================================
+         ``AUI_MGR_ALLOW_FLOATING``           Allow floating of panes
+         ``AUI_MGR_ALLOW_ACTIVE_PANE``        If a pane becomes active, "highlight" it in the interface
+         ``AUI_MGR_TRANSPARENT_DRAG``         If the platform supports it, set transparency on a floating pane while it is dragged by the user
+         ``AUI_MGR_TRANSPARENT_HINT``         If the platform supports it, show a transparent hint window when the user is about to dock a floating pane
+         ``AUI_MGR_VENETIAN_BLINDS_HINT``     Show a "venetian blind" effect when the user is about to dock a floating pane
+         ``AUI_MGR_RECTANGLE_HINT``           Show a rectangle hint effect when the user is about to dock a floating pane
+         ``AUI_MGR_HINT_FADE``                If the platform supports it, the hint window will fade in and out
+         ``AUI_MGR_NO_VENETIAN_BLINDS_FADE``  Disables the "venetian blind" fade in and out
+         ``AUI_MGR_LIVE_RESIZE``              Live resize when the user drag a sash
+         ``AUI_MGR_ANIMATE_FRAMES``           Fade-out floating panes when they are closed (all platforms which support frames transparency) and show a moving rectangle when they are docked (Windows < Vista and GTK only)
+         ``AUI_MGR_AERO_DOCKING_GUIDES``      Use the new Aero-style bitmaps as docking guides
+         ``AUI_MGR_PREVIEW_MINIMIZED_PANES``  Slide in and out minimized panes to preview them
+         ``AUI_MGR_WHIDBEY_DOCKING_GUIDES``   Use the new Whidbey-style bitmaps as docking guides        
+         ``AUI_MGR_SMOOTH_DOCKING``           Performs a "smooth" docking of panes (a la PyQT)
+         ``AUI_MGR_USE_NATIVE_MINIFRAMES``    Use miniframes with native caption bar as floating panes instead or custom drawn caption bars (forced on wxMac)
+         ``AUI_MGR_AUTONB_NO_CAPTION``        Panes that merge into an automatic notebook will not have the pane caption visible
+         ==================================== ==================================
+
+         :note: If using the ``AUI_MGR_USE_NATIVE_MINIFRAMES``, double-clicking on a
+          floating pane caption will not re-dock the pane, but simply maximize it (if
+          L{AuiPaneInfo.MaximizeButton} has been set to ``True``) or do nothing.
+        
+        """
+        
+        self._agwFlags = agwFlags
+
+        if len(self._guides) > 0:
+            self.CreateGuideWindows()
+
+        if self._hint_window and agwFlags & AUI_MGR_RECTANGLE_HINT == 0:
+            self.CreateHintWindow()
+
+
+    def GetAGWFlags(self):
+        """
+        Returns the current manager's flags.
+
+        :see: L{SetAGWFlags} for a list of possible L{AuiManager} flags.
+        """
+        
+        return self._agwFlags
+        
+
+    def SetManagedWindow(self, managed_window):
+        """
+        Called to specify the frame or window which is to be managed by L{AuiManager}.
+        Frame management is not restricted to just frames. Child windows or custom
+        controls are also allowed.
+
+        :param `managed_window`: specifies the window which should be managed by
+         the AUI manager.
+        """
+
+        if not managed_window:
+            raise Exception("Specified managed window must be non-null. ")
+        
+        self._frame = managed_window
+        self._frame.PushEventHandler(self)
+
+        # if the owner is going to manage an MDI parent frame,
+        # we need to add the MDI client window as the default
+        # center pane
+
+        if isinstance(self._frame, wx.MDIParentFrame):
+            mdi_frame = self._frame
+            client_window = mdi_frame.GetClientWindow()
+
+            if not client_window:
+                raise Exception("Client window is None!")
+
+            self.AddPane(client_window, AuiPaneInfo().Name("mdiclient").
+                         CenterPane().PaneBorder(False))
+
+        elif isinstance(self._frame, tabmdi.AuiMDIParentFrame):
+
+            mdi_frame = self._frame
+            client_window = mdi_frame.GetClientWindow()
+
+            if not client_window:
+                raise Exception("Client window is None!")
+
+            self.AddPane(client_window, AuiPaneInfo().Name("mdiclient").
+                         CenterPane().PaneBorder(False))
+
+
+    def GetManagedWindow(self):
+        """ Returns the window being managed by L{AuiManager}. """
+        
+        return self._frame
+
+
+    def SetFrame(self, managed_window):
+        """
+        Called to specify the frame or window which is to be managed by L{AuiManager}.
+        Frame management is not restricted to just frames. Child windows or custom
+        controls are also allowed.
+
+        :param `managed_window`: specifies the window which should be managed by
+         the AUI manager.
+
+        :warning: This method is now deprecated, use L{SetManagedWindow} instead.
+        """
+
+        DeprecationWarning("This method is deprecated, use SetManagedWindow instead.")
+        return self.SetManagedWindow(managed_window)
+    
+        
+    def GetFrame(self):
+        """
+        Returns the window being managed by L{AuiManager}.
+
+        :warning: This method is now deprecated, use L{GetManagedWindow} instead.
+        """
+
+        DeprecationWarning("This method is deprecated, use GetManagedWindow instead.")        
+        return self._frame
+
+
+    def CreateGuideWindows(self):
+        """ Creates the VS2005 HUD guide windows. """
+
+        self.DestroyGuideWindows()
+
+        self._guides.append(AuiDockingGuideInfo().Left().
+                            Host(AuiSingleDockingGuide(self._frame, wx.LEFT)))
+        self._guides.append(AuiDockingGuideInfo().Top().
+                            Host(AuiSingleDockingGuide(self._frame, wx.TOP)))
+        self._guides.append(AuiDockingGuideInfo().Right().
+                            Host(AuiSingleDockingGuide(self._frame, wx.RIGHT)))
+        self._guides.append(AuiDockingGuideInfo().Bottom().
+                            Host(AuiSingleDockingGuide(self._frame, wx.BOTTOM)))
+        self._guides.append(AuiDockingGuideInfo().Centre().
+                            Host(AuiCenterDockingGuide(self._frame)))
+
+
+    def DestroyGuideWindows(self):
+        """ Destroys the VS2005 HUD guide windows. """
+
+        for guide in self._guides:
+            if guide.host:
+                guide.host.Destroy()
+        
+        self._guides = []
+    
+
+    def CreateHintWindow(self):
+        """ Creates the standard wxAUI hint window. """
+
+        self.DestroyHintWindow()
+
+        self._hint_window = AuiDockingHintWindow(self._frame)
+        self._hint_window.SetBlindMode(self._agwFlags)
+
+
+    def DestroyHintWindow(self):
+        """ Destroys the standard wxAUI hint window. """
+
+        if self._hint_window:
+
+            self._hint_window.Destroy()
+            self._hint_window = None
+
+
+    def UnInit(self):
+        """
+        Uninitializes the framework and should be called before a managed frame or
+        window is destroyed. L{UnInit} is usually called in the managed `wx.Frame`/`wx.Window`
+        destructor.
+
+        It is necessary to call this function before the managed frame or window is
+        destroyed, otherwise the manager cannot remove its custom event handlers
+        from a window.
+        """
+
+        if self._frame:
+            self._frame.RemoveEventHandler(self)
+
+
+    def GetArtProvider(self):
+        """ Returns the current art provider being used. """
+        
+        return self._art
+
+
+    def ProcessMgrEvent(self, event):
+        """
+        Process the AUI events sent to the manager.
+
+        :param `event`: the event to process, an instance of L{AuiManagerEvent}.
+        """
+
+        # first, give the owner frame a chance to override
+        if self._frame:
+            if self._frame.GetEventHandler().ProcessEvent(event):
+                return
+        
+        self.ProcessEvent(event)
+
+
+    def FireEvent(self, evtType, pane, canVeto=False):
+        """
+        Fires one of the ``EVT_AUI_PANE_FLOATED``/``FLOATING``/``DOCKING``/``DOCKED``/``ACTIVATED`` event. 
+
+        :param `evtType`: one of the aforementioned events;
+        :param `pane`: the L{AuiPaneInfo} instance associated to this event;
+        :param `canVeto`: whether the event can be vetoed or not.
+        """        
+
+        event = AuiManagerEvent(evtType)
+        event.SetPane(pane)
+        event.SetCanVeto(canVeto)
+        self.ProcessMgrEvent(event)
+
+        return event
+
+    
+    def CanUseModernDockArt(self):
+        """
+        Returns whether L{ModernDockArt} can be used (Windows XP / Vista / 7 only,
+        requires Mark Hammonds's `pywin32` package).
+        """
+
+        if not _winxptheme:
+            return False
+
+        # Get the size of a small close button (themed)
+        hwnd = self._frame.GetHandle()
+        hTheme = winxptheme.OpenThemeData(hwnd, "Window")
+
+        if not hTheme:
+            return False
+
+        return True
+            
+    
+    def SetArtProvider(self, art_provider):
+        """
+        Instructs L{AuiManager} to use art provider specified by the parameter
+        `art_provider` for all drawing calls. This allows plugable look-and-feel
+        features.
+
+        :param `art_provider`: a AUI dock art provider.
+
+        :note: The previous art provider object, if any, will be deleted by L{AuiManager}.
+        """
+
+        # delete the last art provider, if any
+        del self._art
+        
+        # assign the new art provider
+        self._art = art_provider
+
+        for pane in self.GetAllPanes():
+            if pane.IsFloating() and pane.frame:                
+                pane.frame._mgr.SetArtProvider(art_provider)
+                pane.frame._mgr.Update()
+
+
+    def AddPane(self, window, arg1=None, arg2=None, target=None):
+        """
+        Tells the frame manager to start managing a child window. There
+        are four versions of this function. The first verison allows the full spectrum
+        of pane parameter possibilities (L{AddPane1}). The second version is used for
+        simpler user interfaces which do not require as much configuration (L{AddPane2}).
+        The L{AddPane3} version allows a drop position to be specified, which will determine
+        where the pane will be added. The L{AddPane4} version allows to turn the target
+        L{AuiPaneInfo} pane into a notebook and the added pane into a page.
+
+        In wxPython, simply call L{AddPane}.
+
+        :param `window`: the child window to manage;
+        :param `arg1`: a L{AuiPaneInfo} or an integer value (direction);
+        :param `arg2`: a L{AuiPaneInfo} or a `wx.Point` (drop position);
+        :param `target`: a L{AuiPaneInfo} to be turned into a notebook
+         and new pane added to it as a page. (additionally, target can be any pane in 
+         an existing notebook)
+         """
+        if target in self._panes:
+            return self.AddPane4(window, arg1, target)
+
+        if type(arg1) == type(1):
+            # This Is Addpane2
+            if arg1 is None:
+                arg1 = wx.LEFT
+            if arg2 is None:
+                arg2 = ""
+            return self.AddPane2(window, arg1, arg2)
+        else:
+            if isinstance(arg2, wx.Point):
+                return self.AddPane3(window, arg1, arg2)
+            else:
+                return self.AddPane1(window, arg1)
+        
+
+    def AddPane1(self, window, pane_info):
+        """ See comments on L{AddPane}. """
+
+        # check if the pane has a valid window
+        if not window:
+            return False
+
+        # check if the pane already exists
+        if self.GetPane(pane_info.window).IsOk():
+            return False
+
+        # check if the pane name already exists, this could reveal a
+        # bug in the library user's application
+        already_exists = False
+        if pane_info.name != "" and self.GetPane(pane_info.name).IsOk():
+            warnings.warn("A pane with the name '%s' already exists in the manager!"%pane_info.name)
+            already_exists = True
+
+        # if the new pane is docked then we should undo maximize
+        if pane_info.IsDocked():
+            self.RestoreMaximizedPane()
+
+        self._panes.append(pane_info)
+        pinfo = self._panes[-1]
+
+        # set the pane window
+        pinfo.window = window
+
+        # if the pane's name identifier is blank, create a random string
+        if pinfo.name == "" or already_exists:
+            pinfo.name = ("%s%08x%08x%08x")%(pinfo.window.GetName(), time.time(),
+                                             time.clock(), len(self._panes))
+
+        # set initial proportion (if not already set)
+        if pinfo.dock_proportion == 0:
+            pinfo.dock_proportion = 100000
+
+        floating = isinstance(self._frame, AuiFloatingFrame)
+
+        pinfo.buttons = []
+
+        if not floating and pinfo.HasMinimizeButton():
+            button = AuiPaneButton(AUI_BUTTON_MINIMIZE)
+            pinfo.buttons.append(button)
+    
+        if not floating and pinfo.HasMaximizeButton():
+            button = AuiPaneButton(AUI_BUTTON_MAXIMIZE_RESTORE)
+            pinfo.buttons.append(button)
+
+        if not floating and pinfo.HasPinButton():
+            button = AuiPaneButton(AUI_BUTTON_PIN)
+            pinfo.buttons.append(button)
+
+        if pinfo.HasCloseButton():
+            button = AuiPaneButton(AUI_BUTTON_CLOSE)
+            pinfo.buttons.append(button)
+
+        if pinfo.HasGripper():
+            if isinstance(pinfo.window, auibar.AuiToolBar):
+                # prevent duplicate gripper -- both AuiManager and AuiToolBar
+                # have a gripper control.  The toolbar's built-in gripper
+                # meshes better with the look and feel of the control than ours,
+                # so turn AuiManager's gripper off, and the toolbar's on.
+
+                tb = pinfo.window
+                pinfo.SetFlag(AuiPaneInfo.optionGripper, False)
+                tb.SetGripperVisible(True)
+
+        if pinfo.window:
+            if pinfo.best_size == wx.Size(-1, -1):
+                pinfo.best_size = pinfo.window.GetClientSize()
+
+            if isinstance(pinfo.window, wx.ToolBar):
+                # GetClientSize() doesn't get the best size for
+                # a toolbar under some newer versions of wxWidgets,
+                # so use GetBestSize()
+                pinfo.best_size = pinfo.window.GetBestSize()
+
+                # this is needed for Win2000 to correctly fill toolbar backround
+                # it should probably be repeated once system colour change happens
+                if wx.Platform == "__WXMSW__" and pinfo.window.UseBgCol():
+                    pinfo.window.SetBackgroundColour(self.GetArtProvider().GetColour(AUI_DOCKART_BACKGROUND_COLOUR))
+                
+            if pinfo.min_size != wx.Size(-1, -1):
+                if pinfo.best_size.x < pinfo.min_size.x:
+                    pinfo.best_size.x = pinfo.min_size.x
+                if pinfo.best_size.y < pinfo.min_size.y:
+                    pinfo.best_size.y = pinfo.min_size.y
+
+        self._panes[-1] = pinfo
+        if isinstance(window, auibar.AuiToolBar):
+            window.SetAuiManager(self)
+
+        return True
+
+
+    def AddPane2(self, window, direction, caption):
+        """ See comments on L{AddPane}. """
+        
+        pinfo = AuiPaneInfo()
+        pinfo.Caption(caption)
+        
+        if direction == wx.TOP:
+            pinfo.Top()
+        elif direction == wx.BOTTOM:
+            pinfo.Bottom()
+        elif direction == wx.LEFT:
+            pinfo.Left()
+        elif direction == wx.RIGHT:
+            pinfo.Right()
+        elif direction == wx.CENTER:
+            pinfo.CenterPane()
+        
+        return self.AddPane(window, pinfo)
+
+
+    def AddPane3(self, window, pane_info, drop_pos):
+        """ See comments on L{AddPane}. """
+        
+        if not self.AddPane(window, pane_info):
+            return False
+
+        pane = self.GetPane(window)
+        indx = self._panes.index(pane)
+
+        ret, pane = self.DoDrop(self._docks, self._panes, pane, drop_pos, wx.Point(0, 0))
+        self._panes[indx] = pane
+
+        return True
+
+
+    def AddPane4(self, window, pane_info, target):
+        """ See comments on L{AddPane}. """
+        
+        if not self.AddPane(window, pane_info):
+            return False
+               
+        paneInfo = self.GetPane(window)
+        
+        if not paneInfo.IsNotebookDockable():
+            return self.AddPane1(window, pane_info)
+        if not target.IsNotebookDockable() and not target.IsNotebookControl():
+            return self.AddPane1(window, pane_info)
+
+        if not target.HasNotebook():
+            self.CreateNotebookBase(self._panes, target)
+        
+        # Add new item to notebook
+        paneInfo.NotebookPage(target.notebook_id)
+
+        # we also want to remove our captions sometimes
+        self.RemoveAutoNBCaption(paneInfo)
+        self.UpdateNotebook()
+        
+        return True
+
+
+    def InsertPane(self, window, pane_info, insert_level=AUI_INSERT_PANE):
+        """
+        This method is used to insert either a previously unmanaged pane window
+        into the frame manager, or to insert a currently managed pane somewhere else.
+        L{InsertPane} will push all panes, rows, or docks aside and insert the window
+        into the position specified by `pane_info`.
+
+        Because `pane_info` can specify either a pane, dock row, or dock layer, the
+        `insert_level` parameter is used to disambiguate this. The parameter `insert_level`
+        can take a value of ``AUI_INSERT_PANE``, ``AUI_INSERT_ROW`` or ``AUI_INSERT_DOCK``.
+
+        :param `window`: the window to be inserted and managed;
+        :param `pane_info`: the insert location for the new window;
+        :param `insert_level`: the insertion level of the new pane.
+        """
+
+        if not window:
+            raise Exception("Invalid window passed to InsertPane.")
+                            
+        # shift the panes around, depending on the insert level
+        if insert_level == AUI_INSERT_PANE:
+            self._panes = DoInsertPane(self._panes, pane_info.dock_direction,
+                                       pane_info.dock_layer, pane_info.dock_row,
+                                       pane_info.dock_pos)
+
+        elif insert_level == AUI_INSERT_ROW:
+            self._panes = DoInsertDockRow(self._panes, pane_info.dock_direction,
+                                          pane_info.dock_layer, pane_info.dock_row)
+
+        elif insert_level == AUI_INSERT_DOCK:
+            self._panes = DoInsertDockLayer(self._panes, pane_info.dock_direction,
+                                            pane_info.dock_layer)
+        
+        # if the window already exists, we are basically just moving/inserting the
+        # existing window.  If it doesn't exist, we need to add it and insert it
+        existing_pane = self.GetPane(window)
+        indx = self._panes.index(existing_pane)
+        
+        if not existing_pane.IsOk():
+        
+            return self.AddPane(window, pane_info)
+        
+        else:
+        
+            if pane_info.IsFloating():
+                existing_pane.Float()
+                if pane_info.floating_pos != wx.Point(-1, -1):
+                    existing_pane.FloatingPosition(pane_info.floating_pos)
+                if pane_info.floating_size != wx.Size(-1, -1):
+                    existing_pane.FloatingSize(pane_info.floating_size)
+            else:
+                # if the new pane is docked then we should undo maximize
+                self.RestoreMaximizedPane()
+
+                existing_pane.Direction(pane_info.dock_direction)
+                existing_pane.Layer(pane_info.dock_layer)
+                existing_pane.Row(pane_info.dock_row)
+                existing_pane.Position(pane_info.dock_pos)
+
+            self._panes[indx] = existing_pane                
+            
+        return True
+
+    
+    def DetachPane(self, window):
+        """
+        Tells the L{AuiManager} to stop managing the pane specified
+        by `window`. The window, if in a floated frame, is reparented to the frame
+        managed by L{AuiManager}.
+
+        :param `window`: the window to be un-managed.
+        """
+        
+        for p in self._panes:
+            if p.window == window:
+                if p.frame:
+                    # we have a floating frame which is being detached. We need to
+                    # reparent it to self._frame and destroy the floating frame
+
+                    # reduce flicker
+                    p.window.SetSize((1, 1))
+                    if p.frame.IsShown():
+                        p.frame.Show(False)
+
+                    if self._action_window == p.frame:
+                        self._action_window = None
+                        
+                    # reparent to self._frame and destroy the pane
+                    p.window.Reparent(self._frame)
+                    p.frame.SetSizer(None)
+                    p.frame.Destroy()
+                    p.frame = None
+
+                elif p.IsNotebookPage():
+                    notebook = self._notebooks[p.notebook_id]
+                    id = notebook.GetPageIndex(p.window)
+                    notebook.RemovePage(id)
+                
+                # make sure there are no references to this pane in our uiparts,
+                # just in case the caller doesn't call Update() immediately after
+                # the DetachPane() call.  This prevets obscure crashes which would
+                # happen at window repaint if the caller forgets to call Update()
+                counter = 0
+                for pi in xrange(len(self._uiparts)):
+                    part = self._uiparts[counter]
+                    if part.pane == p:
+                        self._uiparts.pop(counter)
+                        counter -= 1
+
+                    counter += 1
+            
+                self._panes.remove(p)
+                return True
+        
+        return False
+
+
+    def ClosePane(self, pane_info):
+        """
+        Destroys or hides the pane depending on its flags.
+
+        :param `pane_info`: a L{AuiPaneInfo} instance.
+        """
+
+        # if we were maximized, restore
+        if pane_info.IsMaximized():
+            self.RestorePane(pane_info)
+
+        if pane_info.frame:
+            if self._agwFlags & AUI_MGR_ANIMATE_FRAMES:
+                pane_info.frame.FadeOut()
+
+        # first, hide the window
+        if pane_info.window and pane_info.window.IsShown():
+            pane_info.window.Show(False)
+
+        # make sure that we are the parent of this window
+        if pane_info.window and pane_info.window.GetParent() != self._frame:
+            pane_info.window.Reparent(self._frame)
+
+        # if we have a frame, destroy it
+        if pane_info.frame:
+            pane_info.frame.Destroy()
+            pane_info.frame = None
+            
+        elif pane_info.IsNotebookPage():
+            # if we are a notebook page, remove ourselves...
+            # the  code would index out of bounds 
+            # if the last page of a sub-notebook was closed
+            # because the notebook would be deleted, before this
+            # code is executed.
+            # This code just prevents an out-of bounds error.
+            if self._notebooks:
+                nid = pane_info.notebook_id
+                if nid >= 0 and nid < len(self._notebooks):
+                    notebook = self._notebooks[nid]
+                    page_idx = notebook.GetPageIndex(pane_info.window)
+                    if page_idx >= 0:
+                        notebook.RemovePage(page_idx)
+                                
+        # now we need to either destroy or hide the pane
+        to_destroy = 0
+        if pane_info.IsDestroyOnClose():
+            to_destroy = pane_info.window
+            self.DetachPane(to_destroy)
+        else:
+            if isinstance(pane_info.window, auibar.AuiToolBar) and pane_info.IsFloating():
+                tb = pane_info.window
+                if pane_info.dock_direction in [AUI_DOCK_LEFT, AUI_DOCK_RIGHT]:
+                    tb.SetAGWWindowStyleFlag(tb.GetAGWWindowStyleFlag() | AUI_TB_VERTICAL)
+                
+            pane_info.Dock().Hide()
+
+        if pane_info.IsNotebookControl():
+
+            notebook = self._notebooks[pane_info.notebook_id]
+            while notebook.GetPageCount():
+                window = notebook.GetPage(0)
+                notebook.RemovePage(0)
+                info = self.GetPane(window)
+                if info.IsOk():
+                    info.notebook_id = -1
+                    info.dock_direction = AUI_DOCK_NONE
+                    # Note: this could change our paneInfo reference ...
+                    self.ClosePane(info)
+
+        if to_destroy:
+            to_destroy.Destroy()
+
+
+    def MaximizePane(self, pane_info, savesizes=True):
+        """
+        Maximizes the input pane.
+
+        :param `pane_info`: a L{AuiPaneInfo} instance.
+        :param `savesizes`: whether to save previous dock sizes.
+        """
+
+        if savesizes:
+            self.SavePreviousDockSizes(pane_info)
+                
+        for p in self._panes:
+            
+            # save hidden state
+            p.SetFlag(p.savedHiddenState, p.HasFlag(p.optionHidden))
+
+            if not p.IsToolbar() and not p.IsFloating():
+                p.Restore()
+        
+                # hide the pane, because only the newly
+                # maximized pane should show
+                p.Hide()
+
+        pane_info.previousDockPos = pane_info.dock_pos
+
+        # mark ourselves maximized
+        pane_info.Maximize()
+        pane_info.Show()
+        self._has_maximized = True
+
+        # last, show the window
+        if pane_info.window and not pane_info.window.IsShown():
+            pane_info.window.Show(True)
+
+            
+    def SavePreviousDockSizes(self, pane_info):
+        """
+        Stores the previous dock sizes, to be used in a "restore" action later.
+
+        :param `pane_info`: a L{AuiPaneInfo} instance.
+        """
+
+        for d in self._docks:
+            if not d.toolbar:
+                for p in d.panes:
+                    p.previousDockSize = d.size
+                    if pane_info is not p:
+                        p.SetFlag(p.needsRestore, True)
+
+        
+    def RestorePane(self, pane_info):
+        """
+        Restores the input pane from a previous maximized or minimized state.
+
+        :param `pane_info`: a L{AuiPaneInfo} instance.
+        """
+        
+        # restore all the panes
+        for p in self._panes:
+            if not p.IsToolbar():
+                p.SetFlag(p.optionHidden, p.HasFlag(p.savedHiddenState))
+
+        pane_info.SetFlag(pane_info.needsRestore, True)
+
+        # mark ourselves non-maximized
+        pane_info.Restore()
+        self._has_maximized = False
+        self._has_minimized = False
+
+        # last, show the window
+        if pane_info.window and not pane_info.window.IsShown():
+            pane_info.window.Show(True)
+
+
+    def RestoreMaximizedPane(self):
+        """ Restores the current maximized pane (if any). """
+        
+        # restore all the panes
+        for p in self._panes:
+            if p.IsMaximized():
+                self.RestorePane(p)
+                break
+
+
+    def ActivatePane(self, window):
+        """
+        Activates the pane to which `window` is associated.
+
+        :param `window`: a `wx.Window` derived window.
+        """
+
+        if self.GetAGWFlags() & AUI_MGR_ALLOW_ACTIVE_PANE:
+            while window:
+                ret, self._panes = SetActivePane(self._panes, window)
+                if ret:
+                    break
+
+                window = window.GetParent()
+
+            self.RefreshCaptions()
+            self.FireEvent(wxEVT_AUI_PANE_ACTIVATED, window, canVeto=False)
+            
+
+    def CreateNotebook(self):
+        """
+        Creates an automatic L{AuiNotebook} when a pane is docked on
+        top of another pane.
+        """
+
+        notebook = auibook.AuiNotebook(self._frame, -1, wx.Point(0, 0), wx.Size(0, 0), agwStyle=self._autoNBStyle)
+
+        # This is so we can get the tab-drag event.
+        notebook.GetAuiManager().SetMasterManager(self)
+        notebook.SetArtProvider(self._autoNBTabArt.Clone())
+        self._notebooks.append(notebook)
+
+        return notebook
+
+
+    def SetAutoNotebookTabArt(self, art):
+        """
+        Sets the default tab art provider for automatic notebooks.
+
+        :param `art`: a tab art provider.
+        """
+
+        for nb in self._notebooks:
+            nb.SetArtProvider(art.Clone())
+            nb.Refresh()
+            nb.Update()
+
+        self._autoNBTabArt = art
+
+
+    def GetAutoNotebookTabArt(self):
+        """ Returns the default tab art provider for automatic notebooks. """
+
+        return self._autoNBTabArt        
+        
+
+    def SetAutoNotebookStyle(self, agwStyle):
+        """
+        Sets the default AGW-specific window style for automatic notebooks.
+
+        :param `agwStyle`: the underlying L{AuiNotebook} window style.
+         This can be a combination of the following bits:
+        
+         ==================================== ==================================
+         Flag name                            Description
+         ==================================== ==================================
+         ``AUI_NB_TOP``                       With this style, tabs are drawn along the top of the notebook
+         ``AUI_NB_LEFT``                      With this style, tabs are drawn along the left of the notebook. Not implemented yet.
+         ``AUI_NB_RIGHT``                     With this style, tabs are drawn along the right of the notebook. Not implemented yet.
+         ``AUI_NB_BOTTOM``                    With this style, tabs are drawn along the bottom of the notebook
+         ``AUI_NB_TAB_SPLIT``                 Allows the tab control to be split by dragging a tab
+         ``AUI_NB_TAB_MOVE``                  Allows a tab to be moved horizontally by dragging
+         ``AUI_NB_TAB_EXTERNAL_MOVE``         Allows a tab to be moved to another tab control
+         ``AUI_NB_TAB_FIXED_WIDTH``           With this style, all tabs have the same width
+         ``AUI_NB_SCROLL_BUTTONS``            With this style, left and right scroll buttons are displayed
+         ``AUI_NB_WINDOWLIST_BUTTON``         With this style, a drop-down list of windows is available
+         ``AUI_NB_CLOSE_BUTTON``              With this style, a close button is available on the tab bar
+         ``AUI_NB_CLOSE_ON_ACTIVE_TAB``       With this style, a close button is available on the active tab
+         ``AUI_NB_CLOSE_ON_ALL_TABS``         With this style, a close button is available on all tabs
+         ``AUI_NB_MIDDLE_CLICK_CLOSE``        Allows to close L{AuiNotebook} tabs by mouse middle button click
+         ``AUI_NB_SUB_NOTEBOOK``              This style is used by {AuiManager} to create automatic AuiNotebooks
+         ``AUI_NB_HIDE_ON_SINGLE_TAB``        Hides the tab window if only one tab is present
+         ``AUI_NB_SMART_TABS``                Use Smart Tabbing, like ``Alt`` + ``Tab`` on Windows
+         ``AUI_NB_USE_IMAGES_DROPDOWN``       Uses images on dropdown window list menu instead of check items
+         ``AUI_NB_CLOSE_ON_TAB_LEFT``         Draws the tab close button on the left instead of on the right (a la Camino browser)
+         ``AUI_NB_TAB_FLOAT``                 Allows the floating of single tabs. Known limitation: when the notebook is more or less full screen, tabs cannot be dragged far enough outside of the notebook to become floating pages
+         ``AUI_NB_DRAW_DND_TAB``              Draws an image representation of a tab while dragging (on by default)
+         ==================================== ==================================
+
+        """
+
+        for nb in self._notebooks:
+            nb.SetAGWWindowStyleFlag(agwStyle)
+            nb.Refresh()
+            nb.Update()
+
+        self._autoNBStyle = agwStyle
+
+
+    def GetAutoNotebookStyle(self):
+        """
+        Returns the default AGW-specific window style for automatic notebooks.
+
+        :see: L{SetAutoNotebookStyle} method for a list of possible styles.
+        """
+
+        return self._autoNBStyle
+
+
+    def SavePaneInfo(self, pane):
+        """
+        This method is similar to L{SavePerspective}, with the exception
+        that it only saves information about a single pane. It is used in
+        combination with L{LoadPaneInfo}.
+
+        :param `pane`: a L{AuiPaneInfo} instance to save.        
+        """
+
+        result = "name=" + EscapeDelimiters(pane.name) + ";"
+        result += "caption=" + EscapeDelimiters(pane.caption) + ";"
+
+        result += "state=%u;"%pane.state
+        result += "dir=%d;"%pane.dock_direction
+        result += "layer=%d;"%pane.dock_layer
+        result += "row=%d;"%pane.dock_row
+        result += "pos=%d;"%pane.dock_pos
+        result += "prop=%d;"%pane.dock_proportion
+        result += "bestw=%d;"%pane.best_size.x
+        result += "besth=%d;"%pane.best_size.y
+        result += "minw=%d;"%pane.min_size.x
+        result += "minh=%d;"%pane.min_size.y
+        result += "maxw=%d;"%pane.max_size.x
+        result += "maxh=%d;"%pane.max_size.y
+        result += "floatx=%d;"%pane.floating_pos.x
+        result += "floaty=%d;"%pane.floating_pos.y
+        result += "floatw=%d;"%pane.floating_size.x
+        result += "floath=%d;"%pane.floating_size.y
+        result += "notebookid=%d;"%pane.notebook_id
+        result += "transparent=%d"%pane.transparent
+
+        return result
+
+
+    def LoadPaneInfo(self, pane_part, pane):
+        """
+        This method is similar to to L{LoadPerspective}, with the exception that
+        it only loads information about a single pane. It is used in combination
+        with L{SavePaneInfo}.
+
+        :param `pane_part`: the string to analyze;
+        :param `pane`: the L{AuiPaneInfo} structure in which to load `pane_part`.
+        """
+
+        # replace escaped characters so we can
+        # split up the string easily
+        pane_part = pane_part.replace("\\|", "\a")
+        pane_part = pane_part.replace("\\;", "\b")
+
+        options = pane_part.split(";")
+        for items in options:
+
+            val_name, value = items.split("=")
+            val_name = val_name.strip()
+
+            if val_name == "name":
+                pane.name = value
+            elif val_name == "caption":
+                pane.caption = value
+            elif val_name == "state":
+                pane.state = int(value)
+            elif val_name == "dir":
+                pane.dock_direction = int(value)
+            elif val_name == "layer":
+                pane.dock_layer = int(value)
+            elif val_name == "row":
+                pane.dock_row = int(value)
+            elif val_name == "pos":
+                pane.dock_pos = int(value)
+            elif val_name == "prop":
+                pane.dock_proportion = int(value)
+            elif val_name == "bestw":
+                pane.best_size.x = int(value)
+            elif val_name == "besth":
+                pane.best_size.y = int(value)
+                pane.best_size = wx.Size(pane.best_size.x, pane.best_size.y)
+            elif val_name == "minw":
+                pane.min_size.x = int(value)
+            elif val_name == "minh":
+                pane.min_size.y = int(value)
+                pane.min_size = wx.Size(pane.min_size.x, pane.min_size.y)
+            elif val_name == "maxw":
+                pane.max_size.x = int(value)
+            elif val_name == "maxh":
+                pane.max_size.y = int(value)
+                pane.max_size = wx.Size(pane.max_size.x, pane.max_size.y)
+            elif val_name == "floatx":
+                pane.floating_pos.x = int(value)
+            elif val_name == "floaty":
+                pane.floating_pos.y = int(value)
+                pane.floating_pos = wx.Point(pane.floating_pos.x, pane.floating_pos.y)
+            elif val_name == "floatw":
+                pane.floating_size.x = int(value)
+            elif val_name == "floath":
+                pane.floating_size.y = int(value)
+                pane.floating_size = wx.Size(pane.floating_size.x, pane.floating_size.y)
+            elif val_name == "notebookid":
+                pane.notebook_id = int(value)
+            elif val_name == "transparent":
+                pane.transparent = int(value)
+            else:
+                raise Exception("Bad perspective string")
+
+        # replace escaped characters so we can
+        # split up the string easily
+        pane.name = pane.name.replace("\a", "|")
+        pane.name = pane.name.replace("\b", ";")
+        pane.caption = pane.caption.replace("\a", "|")
+        pane.caption = pane.caption.replace("\b", ";")
+        pane_part = pane_part.replace("\a", "|")
+        pane_part = pane_part.replace("\b", ";")
+
+        return pane
+    
+
+    def SavePerspective(self):
+        """
+        Saves the entire user interface layout into an encoded string, which can then
+        be stored by the application (probably using `wx.Config`).
+
+        When a perspective is restored using L{LoadPerspective}, the entire user
+        interface will return to the state it was when the perspective was saved.
+        """
+
+        result = "layout2|"
+
+        for pane in self._panes:
+            result += self.SavePaneInfo(pane) + "|"
+        
+        for dock in self._docks:
+            result = result + ("dock_size(%d,%d,%d)=%d|")%(dock.dock_direction,
+                                                           dock.dock_layer,
+                                                           dock.dock_row,
+                                                           dock.size)
+        return result
+
+
+    def LoadPerspective(self, layout, update=True):
+        """
+        Loads a layout which was saved with L{SavePerspective}.
+        
+        If the `update` flag parameter is ``True``, L{Update} will be
+        automatically invoked, thus realizing the saved perspective on screen.
+
+        :param `layout`: a string which contains a saved AUI layout;
+        :param `update`: whether to update immediately the window or not.
+        """
+
+        input = layout
+
+        # check layout string version
+        #    'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
+        #    'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
+        index = input.find("|")
+        part = input[0:index].strip()
+        input = input[index+1:]
+        
+        if part != "layout2":
+            return False
+
+        # mark all panes currently managed as docked and hidden
+        for pane in self._panes:
+            pane.Dock().Hide()
+
+        # clear out the dock array; this will be reconstructed
+        self._docks = []
+
+        # replace escaped characters so we can
+        # split up the string easily
+        input = input.replace("\\|", "\a")
+        input = input.replace("\\;", "\b")
+
+        while 1:
+
+            pane = AuiPaneInfo()
+            index = input.find("|")
+            pane_part = input[0:index].strip()
+            input = input[index+1:]
+
+            # if the string is empty, we're done parsing
+            if pane_part == "":
+                break
+
+            if pane_part[0:9] == "dock_size":
+                index = pane_part.find("=")
+                val_name = pane_part[0:index]
+                value = pane_part[index+1:]
+
+                index = val_name.find("(")
+                piece = val_name[index+1:]
+                index = piece.find(")")
+                piece = piece[0:index]
+
+                vals = piece.split(",")
+                dir = int(vals[0])
+                layer = int(vals[1])
+                row = int(vals[2])
+                size = int(value)
+                
+                dock = AuiDockInfo()
+                dock.dock_direction = dir
+                dock.dock_layer = layer
+                dock.dock_row = row
+                dock.size = size
+                self._docks.append(dock)
+                
+                continue
+
+            # Undo our escaping as LoadPaneInfo needs to take an unescaped
+            # name so it can be called by external callers
+            pane_part = pane_part.replace("\a", "|")
+            pane_part = pane_part.replace("\b", ";")
+
+            pane = self.LoadPaneInfo(pane_part, pane)
+
+            p = self.GetPane(pane.name)
+                
+            if not p.IsOk():
+                if pane.IsNotebookControl():
+                    # notebook controls - auto add...
+                    self._panes.append(pane)
+                    indx = self._panes.index(pane)
+                else:
+                    # the pane window couldn't be found
+                    # in the existing layout -- skip it
+                    continue
+
+            else:
+                indx = self._panes.index(p)
+            pane.window = p.window
+            pane.frame = p.frame
+            pane.buttons = p.buttons
+            self._panes[indx] = pane
+
+            if isinstance(pane.window, auibar.AuiToolBar) and (pane.IsFloatable() or pane.IsDockable()):
+                pane.window.SetGripperVisible(True)
+            
+        if update:
+            self.Update()
+
+        return True
+
+
+    def GetPanePositionsAndSizes(self, dock):
+        """
+        Returns all the panes positions and sizes in a dock.
+
+        :param `dock`: a L{AuiDockInfo} instance.
+        """
+        
+        caption_size = self._art.GetMetric(AUI_DOCKART_CAPTION_SIZE)
+        pane_border_size = self._art.GetMetric(AUI_DOCKART_PANE_BORDER_SIZE)
+        gripper_size = self._art.GetMetric(AUI_DOCKART_GRIPPER_SIZE)
+
+        positions = []
+        sizes = []
+
+        action_pane = -1
+        pane_count = len(dock.panes)
+
+        # find the pane marked as our action pane
+        for pane_i in xrange(pane_count):
+            pane = dock.panes[pane_i]
+            if pane.HasFlag(AuiPaneInfo.actionPane):
+                if action_pane != -1:
+                    raise Exception("Too many action panes!")
+                action_pane = pane_i
+            
+        # set up each panes default position, and
+        # determine the size (width or height, depending
+        # on the dock's orientation) of each pane
+        for pane in dock.panes:
+            positions.append(pane.dock_pos)
+            size = 0
+            
+            if pane.HasBorder():
+                size += pane_border_size*2
+                    
+            if dock.IsHorizontal():
+                if pane.HasGripper() and not pane.HasGripperTop():
+                    size += gripper_size
+
+                if pane.HasCaptionLeft():
+                    size += caption_size
+                    
+                size += pane.best_size.x
+                 
+            else:
+                if pane.HasGripper() and pane.HasGripperTop():
+                    size += gripper_size
+
+                if pane.HasCaption() and not pane.HasCaptionLeft():
+                    size += caption_size
+                    
+                size += pane.best_size.y
+       
+            sizes.append(size)
+
+        # if there is no action pane, just return the default
+        # positions (as specified in pane.pane_pos)
+        if action_pane == -1:
+            return positions, sizes
+
+        offset = 0
+        for pane_i in xrange(action_pane-1, -1, -1):
+            amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i])
+            if amount >= 0:
+                offset += amount
+            else:
+                positions[pane_i] -= -amount
+
+            offset += sizes[pane_i]
+        
+        # if the dock mode is fixed, make sure none of the panes
+        # overlap we will bump panes that overlap
+        offset = 0
+        for pane_i in xrange(action_pane, pane_count):
+            amount = positions[pane_i] - offset
+            if amount >= 0:
+                offset += amount
+            else:
+                positions[pane_i] += -amount
+
+            offset += sizes[pane_i]
+
+        return positions, sizes
+    
+
+    def LayoutAddPane(self, cont, dock, pane, uiparts, spacer_only):
+        """
+        Adds a pane into the existing layout (in an existing dock).
+
+        :param `cont`: a `wx.Sizer` object;
+        :param `dock`: the L{AuiDockInfo} structure in which to add the pane;
+        :param `pane`: the L{AuiPaneInfo} instance to add to the dock;
+        :param `uiparts`: a list of UI parts in the interface;
+        :param `spacer_only`: whether to add a simple spacer or a real window.
+        """
+        
+        sizer_item = wx.SizerItem()
+        caption_size = self._art.GetMetric(AUI_DOCKART_CAPTION_SIZE)
+        gripper_size = self._art.GetMetric(AUI_DOCKART_GRIPPER_SIZE)
+        pane_border_size = self._art.GetMetric(AUI_DOCKART_PANE_BORDER_SIZE)
+        pane_button_size = self._art.GetMetric(AUI_DOCKART_PANE_BUTTON_SIZE)
+
+        # find out the orientation of the item (orientation for panes
+        # is the same as the dock's orientation)
+
+        if dock.IsHorizontal():
+            orientation = wx.HORIZONTAL
+        else:
+            orientation = wx.VERTICAL
+
+        # this variable will store the proportion
+        # value that the pane will receive
+        pane_proportion = pane.dock_proportion
+
+        horz_pane_sizer = wx.BoxSizer(wx.HORIZONTAL)
+        vert_pane_sizer = wx.BoxSizer(wx.VERTICAL)
+
+        if pane.HasGripper():
+            
+            part = AuiDockUIPart()
+            if pane.HasGripperTop():
+                sizer_item = vert_pane_sizer.Add((1, gripper_size), 0, wx.EXPAND)
+            else:
+                sizer_item = horz_pane_sizer.Add((gripper_size, 1), 0, wx.EXPAND)
+
+            part.type = AuiDockUIPart.typeGripper
+            part.dock = dock
+            part.pane = pane
+            part.button = None
+            part.orientation = orientation
+            part.cont_sizer = horz_pane_sizer
+            part.sizer_item = sizer_item
+            uiparts.append(part)
+
+        button_count = len(pane.buttons)
+        button_width_total = button_count*pane_button_size
+        if button_count >= 1:
+            button_width_total += 3
+
+        caption, captionLeft = pane.HasCaption(), pane.HasCaptionLeft()
+        button_count = len(pane.buttons)
+
+        if captionLeft:
+            caption_sizer = wx.BoxSizer(wx.VERTICAL)
+
+            # add pane buttons to the caption
+            dummy_parts = []
+            for btn_id in xrange(len(pane.buttons)-1, -1, -1):
+                sizer_item = caption_sizer.Add((caption_size, pane_button_size), 0, wx.EXPAND)
+                part = AuiDockUIPart()
+                part.type = AuiDockUIPart.typePaneButton
+                part.dock = dock
+                part.pane = pane
+                part.button = pane.buttons[btn_id]
+                part.orientation = orientation
+                part.cont_sizer = caption_sizer
+                part.sizer_item = sizer_item
+                dummy_parts.append(part)
+            
+            sizer_item = caption_sizer.Add((caption_size, 1), 1, wx.EXPAND)
+            vert_pane_sizer = wx.BoxSizer(wx.HORIZONTAL)
+
+            # create the caption sizer
+            part = AuiDockUIPart()
+
+            part.type = AuiDockUIPart.typeCaption
+            part.dock = dock
+            part.pane = pane
+            part.button = None
+            part.orientation = orientation
+            part.cont_sizer = vert_pane_sizer
+            part.sizer_item = sizer_item
+            caption_part_idx = len(uiparts)
+            uiparts.append(part)
+            uiparts.extend(dummy_parts)
+
+        elif caption:
+
+            caption_sizer = wx.BoxSizer(wx.HORIZONTAL)
+            sizer_item = caption_sizer.Add((1, caption_size), 1, wx.EXPAND)
+
+            # create the caption sizer
+            part = AuiDockUIPart()
+
+            part.type = AuiDockUIPart.typeCaption
+            part.dock = dock
+            part.pane = pane
+            part.button = None
+            part.orientation = orientation
+            part.cont_sizer = vert_pane_sizer
+            part.sizer_item = sizer_item
+            caption_part_idx = len(uiparts)
+            uiparts.append(part)
+
+            # add pane buttons to the caption
+            for button in pane.buttons:
+                sizer_item = caption_sizer.Add((pane_button_size, caption_size), 0, wx.EXPAND)                        
+                part = AuiDockUIPart()
+                part.type = AuiDockUIPart.typePaneButton
+                part.dock = dock
+                part.pane = pane
+                part.button = button
+                part.orientation = orientation
+                part.cont_sizer = caption_sizer
+                part.sizer_item = sizer_item
+                uiparts.append(part)
+
+        if caption or captionLeft:
+            # if we have buttons, add a little space to the right
+            # of them to ease visual crowding
+            if button_count >= 1:
+                if captionLeft:
+                    caption_sizer.Add((caption_size, 3), 0, wx.EXPAND)
+                else:
+                    caption_sizer.Add((3, caption_size), 0, wx.EXPAND)
+
+            # add the caption sizer
+            sizer_item = vert_pane_sizer.Add(caption_sizer, 0, wx.EXPAND)
+            uiparts[caption_part_idx].sizer_item = sizer_item
+                    
+        # add the pane window itself
+        if spacer_only or not pane.window:
+            sizer_item = vert_pane_sizer.Add((1, 1), 1, wx.EXPAND)
+        else:
+            sizer_item = vert_pane_sizer.Add(pane.window, 1, wx.EXPAND)
+            vert_pane_sizer.SetItemMinSize(pane.window, (1, 1))
+
+        part = AuiDockUIPart()        
+        part.type = AuiDockUIPart.typePane
+        part.dock = dock
+        part.pane = pane
+        part.button = None
+        part.orientation = orientation
+        part.cont_sizer = vert_pane_sizer
+        part.sizer_item = sizer_item
+        uiparts.append(part)
+
+        # determine if the pane should have a minimum size if the pane is
+        # non-resizable (fixed) then we must set a minimum size. Alternatively,
+        # if the pane.min_size is set, we must use that value as well
+        
+        min_size = pane.min_size
+        if pane.IsFixed():
+            if min_size == wx.Size(-1, -1):
+                min_size = pane.best_size
+                pane_proportion = 0
+
+        if min_size != wx.Size(-1, -1):
+            vert_pane_sizer.SetItemMinSize(len(vert_pane_sizer.GetChildren())-1, (min_size.x, min_size.y))
+        
+        # add the vertical/horizontal sizer (caption, pane window) to the
+        # horizontal sizer (gripper, vertical sizer)
+        horz_pane_sizer.Add(vert_pane_sizer, 1, wx.EXPAND)
+
+        # finally, add the pane sizer to the dock sizer
+        if pane.HasBorder():
+            # allowing space for the pane's border
+            sizer_item = cont.Add(horz_pane_sizer, pane_proportion,
+                                  wx.EXPAND | wx.ALL, pane_border_size)
+            part = AuiDockUIPart()
+            part.type = AuiDockUIPart.typePaneBorder
+            part.dock = dock
+            part.pane = pane
+            part.button = None
+            part.orientation = orientation
+            part.cont_sizer = cont
+            part.sizer_item = sizer_item
+            uiparts.append(part)
+        else:
+            sizer_item = cont.Add(horz_pane_sizer, pane_proportion, wx.EXPAND)
+        
+        return uiparts
+        
+        
+    def LayoutAddDock(self, cont, dock, uiparts, spacer_only):
+        """
+        Adds a dock into the existing layout.
+
+        :param `cont`: a `wx.Sizer` object;
+        :param `dock`: the L{AuiDockInfo} structure to add to the layout;
+        :param `uiparts`: a list of UI parts in the interface;
+        :param `spacer_only`: whether to add a simple spacer or a real window.
+        """
+        
+        sizer_item = wx.SizerItem()
+        part = AuiDockUIPart()
+
+        sash_size = self._art.GetMetric(AUI_DOCKART_SASH_SIZE)
+        orientation = (dock.IsHorizontal() and [wx.HORIZONTAL] or [wx.VERTICAL])[0]
+
+        # resizable bottom and right docks have a sash before them
+        if not self._has_maximized and not dock.fixed and \
+           dock.dock_direction in [AUI_DOCK_BOTTOM, AUI_DOCK_RIGHT]:
+        
+            sizer_item = cont.Add((sash_size, sash_size), 0, wx.EXPAND)
+
+            part.type = AuiDockUIPart.typeDockSizer
+            part.orientation = orientation
+            part.dock = dock
+            part.pane = None
+            part.button = None
+            part.cont_sizer = cont
+            part.sizer_item = sizer_item
+            uiparts.append(part)
+        
+        # create the sizer for the dock
+        dock_sizer = wx.BoxSizer(orientation)
+
+        # add each pane to the dock
+        has_maximized_pane = False
+        pane_count = len(dock.panes)
+
+        if dock.fixed:
+        
+            # figure out the real pane positions we will
+            # use, without modifying the each pane's pane_pos member
+            pane_positions, pane_sizes = self.GetPanePositionsAndSizes(dock)
+
+            offset = 0
+            for pane_i in xrange(pane_count):
+            
+                pane = dock.panes[pane_i]
+                pane_pos = pane_positions[pane_i]
+
+                if pane.IsMaximized():
+                    has_maximized_pane = True
+
+                amount = pane_pos - offset
+                if amount > 0:
+                
+                    if dock.IsVertical():
+                        sizer_item = dock_sizer.Add((1, amount), 0, wx.EXPAND)
+                    else:
+                        sizer_item = dock_sizer.Add((amount, 1), 0, wx.EXPAND)
+
+                    part = AuiDockUIPart()
+                    part.type = AuiDockUIPart.typeBackground
+                    part.dock = dock
+                    part.pane = None
+                    part.button = None
+                    part.orientation = (orientation==wx.HORIZONTAL and \
+                                        [wx.VERTICAL] or [wx.HORIZONTAL])[0]
+                    part.cont_sizer = dock_sizer
+                    part.sizer_item = sizer_item
+                    uiparts.append(part)
+
+                    offset = offset + amount
+                
+                uiparts = self.LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only)
+
+                offset = offset + pane_sizes[pane_i]
+            
+            # at the end add a very small stretchable background area
+            sizer_item = dock_sizer.Add((0, 0), 1, wx.EXPAND)
+            part = AuiDockUIPart()
+            part.type = AuiDockUIPart.typeBackground
+            part.dock = dock
+            part.pane = None
+            part.button = None
+            part.orientation = orientation
+            part.cont_sizer = dock_sizer
+            part.sizer_item = sizer_item
+            uiparts.append(part)
+        
+        else:
+        
+            for pane_i in xrange(pane_count):
+            
+                pane = dock.panes[pane_i]
+
+                if pane.IsMaximized():
+                    has_maximized_pane = True
+
+                # if this is not the first pane being added,
+                # we need to add a pane sizer
+                if not self._has_maximized and pane_i > 0:
+                    sizer_item = dock_sizer.Add((sash_size, sash_size), 0, wx.EXPAND)
+                    part = AuiDockUIPart()
+                    part.type = AuiDockUIPart.typePaneSizer
+                    part.dock = dock
+                    part.pane = dock.panes[pane_i-1]
+                    part.button = None
+                    part.orientation = (orientation==wx.HORIZONTAL and \
+                                        [wx.VERTICAL] or [wx.HORIZONTAL])[0]
+                    part.cont_sizer = dock_sizer
+                    part.sizer_item = sizer_item
+                    uiparts.append(part)
+                
+                uiparts = self.LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only)
+            
+        if dock.dock_direction == AUI_DOCK_CENTER or has_maximized_pane:
+            sizer_item = cont.Add(dock_sizer, 1, wx.EXPAND)
+        else:
+            sizer_item = cont.Add(dock_sizer, 0, wx.EXPAND)
+
+        part = AuiDockUIPart()
+        part.type = AuiDockUIPart.typeDock
+        part.dock = dock
+        part.pane = None
+        part.button = None
+        part.orientation = orientation
+        part.cont_sizer = cont
+        part.sizer_item = sizer_item
+        uiparts.append(part)
+
+        if dock.IsHorizontal():
+            cont.SetItemMinSize(dock_sizer, (0, dock.size))
+        else:
+            cont.SetItemMinSize(dock_sizer, (dock.size, 0))
+
+        #  top and left docks have a sash after them
+        if not self._has_maximized and not dock.fixed and \
+           dock.dock_direction in [AUI_DOCK_TOP, AUI_DOCK_LEFT]:
+        
+            sizer_item = cont.Add((sash_size, sash_size), 0, wx.EXPAND)
+
+            part = AuiDockUIPart()
+            part.type = AuiDockUIPart.typeDockSizer
+            part.dock = dock
+            part.pane = None
+            part.button = None
+            part.orientation = orientation
+            part.cont_sizer = cont
+            part.sizer_item = sizer_item
+            uiparts.append(part)
+        
+        return uiparts
+    
+
+    def LayoutAll(self, panes, docks, uiparts, spacer_only=False, oncheck=True):
+        """
+        Layouts all the UI structures in the interface.
+
+        :param `panes`: a list of L{AuiPaneInfo} instances;
+        :param `docks`: a list of L{AuiDockInfo} classes;
+        :param `uiparts`: a list of UI parts in the interface;
+        :param `spacer_only`: whether to add a simple spacer or a real window;
+        :param `oncheck`: whether to store the results in a class member or not.
+        """
+        
+        container = wx.BoxSizer(wx.VERTICAL)
+
+        pane_border_size = self._art.GetMetric(AUI_DOCKART_PANE_BORDER_SIZE)
+        caption_size = self._art.GetMetric(AUI_DOCKART_CAPTION_SIZE)
+        cli_size = self._frame.GetClientSize()
+        
+        # empty all docks out
+        for dock in docks:
+            dock.panes = []
+            if dock.fixed:
+                # always reset fixed docks' sizes, because
+                # the contained windows may have been resized
+                dock.size = 0
+            
+        dock_count = len(docks)
+        
+        # iterate through all known panes, filing each
+        # of them into the appropriate dock. If the
+        # pane does not exist in the dock, add it
+        for p in panes:
+
+            # don't layout hidden panes.
+            if p.IsShown():
+                
+                # find any docks with the same dock direction, dock layer, and
+                # dock row as the pane we are working on
+                arr = FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row)
+
+                if arr:
+                    dock = arr[0]
+
+                else:
+                    # dock was not found, so we need to create a new one
+                    d = AuiDockInfo()
+                    d.dock_direction = p.dock_direction
+                    d.dock_layer = p.dock_layer
+                    d.dock_row = p.dock_row
+                    docks.append(d)
+                    dock = docks[-1]
+
+                    if p.HasFlag(p.needsRestore) and not p.HasFlag(p.wasMaximized):
+                   
+                        isHor = dock.IsHorizontal()
+                        sashSize = self._art.GetMetric(AUI_DOCKART_SASH_SIZE)
+
+                        # get the sizes of any docks that might 
+                        # overlap with our restored dock
+
+                        # make list of widths or heights from the size in the dock rects
+                        sizes = [d.rect[2:][isHor] for \
+                                 d in docks if d.IsOk() and \
+                                 (d.IsHorizontal() == isHor) and \
+                                 not d.toolbar and \
+                                 d.dock_direction != AUI_DOCK_CENTER]
+                        
+                        frameRect = GetInternalFrameRect(self._frame, self._docks)
+
+                        # set max size allowing for sashes and absolute minimum
+                        maxsize = frameRect[2:][isHor] - sum(sizes) - (len(sizes)*10) - (sashSize*len(sizes))
+                        dock.size = min(p.previousDockSize,maxsize)
+
+                    else:
+                        dock.size = 0
+
+                if p.HasFlag(p.wasMaximized):
+                    self.MaximizePane(p, savesizes=False)
+                    p.SetFlag(p.wasMaximized, False)
+
+                if p.HasFlag(p.needsRestore):
+                    if p.previousDockPos is not None:
+                        DoInsertPane(dock.panes, dock.dock_direction, dock.dock_layer, dock.dock_row, p.previousDockPos)
+                        p.dock_pos = p.previousDockPos
+                        p.previousDockPos = None
+                    p.SetFlag(p.needsRestore, False)
+
+                if p.IsDocked():
+                    # remove the pane from any existing docks except this one
+                    docks = RemovePaneFromDocks(docks, p, dock)
+
+                    # pane needs to be added to the dock,
+                    # if it doesn't already exist 
+                    if not FindPaneInDock(dock, p.window):
+                        dock.panes.append(p)
+                else:
+                    # remove the pane from any existing docks
+                    docks = RemovePaneFromDocks(docks, p)
+                
+        # remove any empty docks
+        docks = [dock for dock in docks if dock.panes]
+
+        dock_count = len(docks)
+        # configure the docks further
+        for ii, dock in enumerate(docks):
+            # sort the dock pane array by the pane's
+            # dock position (dock_pos), in ascending order
+            dock.panes.sort(PaneSortFunc)
+            dock_pane_count = len(dock.panes)
+            
+            # for newly created docks, set up their initial size
+            if dock.size == 0:
+                size = 0
+                for pane in dock.panes:
+                    pane_size = pane.best_size
+                    if pane_size == wx.Size(-1, -1):
+                        pane_size = pane.min_size
+                    if pane_size == wx.Size(-1, -1) and pane.window:
+                        pane_size = pane.window.GetSize()
+                    if dock.IsHorizontal():
+                        size = max(pane_size.y, size)
+                    else:
+                        size = max(pane_size.x, size)
+                
+                # add space for the border (two times), but only
+                # if at least one pane inside the dock has a pane border
+                for pane in dock.panes:
+                    if pane.HasBorder():
+                        size = size + pane_border_size*2
+                        break
+                    
+                # if pane is on the top or bottom, add the caption height,
+                # but only if at least one pane inside the dock has a caption
+                if dock.IsHorizontal():
+                    for pane in dock.panes:
+                        if pane.HasCaption() and not pane.HasCaptionLeft():
+                            size = size + caption_size
+                            break
+                else:
+                    for pane in dock.panes:
+                        if pane.HasCaptionLeft() and not pane.HasCaption():
+                            size = size + caption_size
+                            break
+                    
+                # new dock's size may not be more than the dock constraint
+                # parameter specifies.  See SetDockSizeConstraint()
+                max_dock_x_size = int(self._dock_constraint_x*float(cli_size.x))
+                max_dock_y_size = int(self._dock_constraint_y*float(cli_size.y))
+                if cli_size <= wx.Size(20, 20):
+                    max_dock_x_size = 10000
+                    max_dock_y_size = 10000
+
+                if dock.IsHorizontal():
+                    size = min(size, max_dock_y_size)
+                else:
+                    size = min(size, max_dock_x_size)
+
+                # absolute minimum size for a dock is 10 pixels
+                if size < 10:
+                    size = 10
+
+                dock.size = size
+
+            # determine the dock's minimum size
+            plus_border = False
+            plus_caption = False
+            plus_caption_left = False
+            dock_min_size = 0
+            for pane in dock.panes:
+                if pane.min_size != wx.Size(-1, -1):
+                    if pane.HasBorder():
+                        plus_border = True
+                    if pane.HasCaption():
+                        plus_caption = True
+                    if pane.HasCaptionLeft():
+                        plus_caption_left = True
+                    if dock.IsHorizontal():
+                        if pane.min_size.y > dock_min_size:
+                            dock_min_size = pane.min_size.y
+                    else:
+                        if pane.min_size.x > dock_min_size:
+                            dock_min_size = pane.min_size.x
+                    
+            if plus_border:
+                dock_min_size += pane_border_size*2
+            if plus_caption and dock.IsHorizontal():
+                dock_min_size += caption_size
+            if plus_caption_left and dock.IsVertical():
+                dock_min_size += caption_size
+               
+            dock.min_size = dock_min_size
+            
+            # if the pane's current size is less than it's
+            # minimum, increase the dock's size to it's minimum
+            if dock.size < dock.min_size:
+                dock.size = dock.min_size
+
+            # determine the dock's mode (fixed or proportional)
+            # determine whether the dock has only toolbars
+            action_pane_marked = False
+            dock.fixed = True
+            dock.toolbar = True
+            for pane in dock.panes:
+                if not pane.IsFixed():
+                    dock.fixed = False
+                if not pane.IsToolbar():
+                    dock.toolbar = False
+                if pane.HasFlag(AuiPaneInfo.optionDockFixed):
+                    dock.fixed = True
+                if pane.HasFlag(AuiPaneInfo.actionPane):
+                    action_pane_marked = True
+
+            # if the dock mode is proportional and not fixed-pixel,
+            # reassign the dock_pos to the sequential 0, 1, 2, 3
+            # e.g. remove gaps like 1, 2, 30, 500
+            if not dock.fixed:
+                for jj in xrange(dock_pane_count):
+                    pane = dock.panes[jj]
+                    pane.dock_pos = jj
+                
+            # if the dock mode is fixed, and none of the panes
+            # are being moved right now, make sure the panes
+            # do not overlap each other.  If they do, we will
+            # adjust the panes' positions
+            if dock.fixed and not action_pane_marked:
+                pane_positions, pane_sizes = self.GetPanePositionsAndSizes(dock)
+                offset = 0
+                for jj in xrange(dock_pane_count):
+                    pane = dock.panes[jj]
+                    pane.dock_pos = pane_positions[jj]
+                    amount = pane.dock_pos - offset
+                    if amount >= 0:
+                        offset += amount
+                    else:
+                        pane.dock_pos += -amount
+
+                    offset += pane_sizes[jj]
+                    dock.panes[jj] = pane
+
+            if oncheck:
+                self._docks[ii] = dock                    
+
+        # shrink docks if needed 
+##        docks = self.SmartShrink(docks, AUI_DOCK_TOP)
+##        docks = self.SmartShrink(docks, AUI_DOCK_LEFT)
+
+        if oncheck:
+            self._docks = docks
+            
+        # discover the maximum dock layer
+        max_layer = 0
+        dock_count = len(docks)
+        
+        for ii in xrange(dock_count):
+            max_layer = max(max_layer, docks[ii].dock_layer)
+
+        # clear out uiparts
+        uiparts = []
+
+        # create a bunch of box sizers,
+        # from the innermost level outwards.
+        cont = None
+        middle = None
+
+        if oncheck:
+            docks = self._docks
+        
+        for layer in xrange(max_layer+1):
+            # find any docks in this layer
+            arr = FindDocks(docks, -1, layer, -1)
+            # if there aren't any, skip to the next layer
+            if not arr:
+                continue
+
+            old_cont = cont
+
+            # create a container which will hold this layer's
+            # docks (top, bottom, left, right)
+            cont = wx.BoxSizer(wx.VERTICAL)
+
+            # find any top docks in this layer
+            arr = FindDocks(docks, AUI_DOCK_TOP, layer, -1)
+            for row in arr:
+                uiparts = self.LayoutAddDock(cont, row, uiparts, spacer_only)
+            
+            # fill out the middle layer (which consists
+            # of left docks, content area and right docks)
+            
+            middle = wx.BoxSizer(wx.HORIZONTAL)
+
+            # find any left docks in this layer
+            arr = FindDocks(docks, AUI_DOCK_LEFT, layer, -1)
+            for row in arr:
+                uiparts = self.LayoutAddDock(middle, row, uiparts, spacer_only)
+            
+            # add content dock (or previous layer's sizer
+            # to the middle
+            if not old_cont:
+                # find any center docks
+                arr = FindDocks(docks, AUI_DOCK_CENTER, -1, -1)
+                if arr:
+                    for row in arr:
+                       uiparts = self.LayoutAddDock(middle, row, uiparts, spacer_only)
+                       
+                elif not self._has_maximized:
+                    # there are no center docks, add a background area
+                    sizer_item = middle.Add((1, 1), 1, wx.EXPAND)
+                    part = AuiDockUIPart()
+                    part.type = AuiDockUIPart.typeBackground
+                    part.pane = None
+                    part.dock = None
+                    part.button = None
+                    part.cont_sizer = middle
+                    part.sizer_item = sizer_item
+                    uiparts.append(part)
+            else:
+                middle.Add(old_cont, 1, wx.EXPAND)
+            
+            # find any right docks in this layer
+            arr = FindDocks(docks, AUI_DOCK_RIGHT, layer, -1, reverse=True)
+            for row in arr:
+                uiparts = self.LayoutAddDock(middle, row, uiparts, spacer_only)
+                    
+            if len(middle.GetChildren()) > 0:
+                cont.Add(middle, 1, wx.EXPAND)
+
+            # find any bottom docks in this layer
+            arr = FindDocks(docks, AUI_DOCK_BOTTOM, layer, -1, reverse=True)
+            for row in arr:
+                    uiparts = self.LayoutAddDock(cont, row, uiparts, spacer_only)
+
+        if not cont:
+            # no sizer available, because there are no docks,
+            # therefore we will create a simple background area
+            cont = wx.BoxSizer(wx.VERTICAL)
+            sizer_item = cont.Add((1, 1), 1, wx.EXPAND)
+            part = AuiDockUIPart()
+            part.type = AuiDockUIPart.typeBackground
+            part.pane = None
+            part.dock = None
+            part.button = None
+            part.cont_sizer = middle
+            part.sizer_item = sizer_item
+            uiparts.append(part)
+
+        if oncheck:
+            self._uiparts = uiparts
+            self._docks = docks
+
+        container.Add(cont, 1, wx.EXPAND)
+
+        if oncheck:
+            return container
+        else:
+            return container, panes, docks, uiparts
+
+
+    def SetDockSizeConstraint(self, width_pct, height_pct):
+        """
+        When a user creates a new dock by dragging a window into a docked position,
+        often times the large size of the window will create a dock that is unwieldly
+        large.
+
+        L{AuiManager} by default limits the size of any new dock to 1/3 of the window
+        size. For horizontal docks, this would be 1/3 of the window height. For vertical
+        docks, 1/3 of the width. Calling this function will adjust this constraint value.
+
+        The numbers must be between 0.0 and 1.0. For instance, calling L{SetDockSizeConstraint}
+        with (0.5, 0.5) will cause new docks to be limited to half of the size of the entire
+        managed window.
+
+        :param `width_pct`: a float number representing the x dock size constraint;
+        :param `width_pct`: a float number representing the y dock size constraint.
+        """
+
+        self._dock_constraint_x = max(0.0, min(1.0, width_pct))
+        self._dock_constraint_y = max(0.0, min(1.0, height_pct))
+
+
+    def GetDockSizeConstraint(self):
+        """
+        Returns the current dock constraint values.
+
+        :see: L{SetDockSizeConstraint}
+        """
+
+        return self._dock_constraint_x, self._dock_constraint_y
+
+
+    def Update(self):
+        """
+        This method is called after any number of changes are made to any of the
+        managed panes. L{Update} must be invoked after L{AddPane} or L{InsertPane} are
+        called in order to "realize" or "commit" the changes.
+
+        In addition, any number of changes may be made to L{AuiPaneInfo} structures
+        (retrieved with L{GetPane}), but to realize the changes, L{Update}
+        must be called. This construction allows pane flicker to be avoided by updating
+        the whole layout at one time.
+        """
+
+        self._hover_button = None
+        self._action_part = None
+        
+        # destroy floating panes which have been
+        # redocked or are becoming non-floating
+        for p in self._panes:
+            if p.IsFloating() or not p.frame:
+                continue
+            
+            # because the pane is no longer in a floating, we need to
+            # reparent it to self._frame and destroy the floating frame
+            # reduce flicker
+            p.window.SetSize((1, 1))
+
+            # the following block is a workaround for bug #1531361
+            # (see wxWidgets sourceforge page).  On wxGTK (only), when
+            # a frame is shown/hidden, a move event unfortunately
+            # also gets fired.  Because we may be dragging around
+            # a pane, we need to cancel that action here to prevent
+            # a spurious crash.
+            if self._action_window == p.frame:
+                if self._frame.HasCapture():
+                    self._frame.ReleaseMouse()
+                self._action = actionNone
+                self._action_window = None
+
+            # hide the frame
+            if p.frame.IsShown():
+                p.frame.Show(False)
+
+            if self._action_window == p.frame:
+                self._action_window = None
+        
+            # reparent to self._frame and destroy the pane
+            p.window.Reparent(self._frame)
+            if isinstance(p.window, auibar.AuiToolBar):
+                p.window.SetAuiManager(self)
+
+            if p.frame:
+                p.frame.SetSizer(None)
+                p.frame.Destroy()
+            p.frame = None
+
+        # Only the master manager should create/destroy notebooks...
+        if not self._masterManager:
+            self.UpdateNotebook()
+        
+        # delete old sizer first
+        self._frame.SetSizer(None)
+
+        # create a layout for all of the panes
+        sizer = self.LayoutAll(self._panes, self._docks, self._uiparts, False)
+
+        # hide or show panes as necessary,
+        # and float panes as necessary
+        
+        pane_count = len(self._panes)
+        
+        for ii in xrange(pane_count):
+            p = self._panes[ii]
+            pFrame = p.frame
+
+            if p.IsFloating():
+                if pFrame is None:
+                    # we need to create a frame for this
+                    # pane, which has recently been floated
+                    frame = self.CreateFloatingFrame(self._frame, p)
+
+                    # on MSW and Mac, if the owner desires transparent dragging, and
+                    # the dragging is happening right now, then the floating
+                    # window should have this style by default
+                    if self._action in [actionDragFloatingPane, actionDragToolbarPane] and \
+                       self._agwFlags & AUI_MGR_TRANSPARENT_DRAG:
+                        frame.SetTransparent(150)
+
+                    if p.IsToolbar():
+                        bar = p.window
+                        if isinstance(bar, auibar.AuiToolBar):
+                            bar.SetGripperVisible(False)
+                            agwStyle = bar.GetAGWWindowStyleFlag()
+                            bar.SetAGWWindowStyleFlag(agwStyle & ~AUI_TB_VERTICAL)
+                            bar.Realize()
+
+                        s = p.window.GetMinSize()
+                        p.BestSize(s)
+                        p.FloatingSize(wx.DefaultSize)
+
+                    frame.SetPaneWindow(p)
+                    p.needsTransparency = True
+                    p.frame = pFrame = frame
+                    if p.IsShown() and not frame.IsShown():
+                        frame.Show()
+                        frame.Update()
+                else:
+
+                    # frame already exists, make sure it's position
+                    # and size reflect the information in AuiPaneInfo
+                    if pFrame.GetPosition() != p.floating_pos or pFrame.GetSize() != p.floating_size:
+                        pFrame.SetDimensions(p.floating_pos.x, p.floating_pos.y,
+                                             p.floating_size.x, p.floating_size.y, wx.SIZE_USE_EXISTING)
+
+                    # update whether the pane is resizable or not
+                    style = p.frame.GetWindowStyleFlag()
+                    if p.IsFixed():
+                        style &= ~wx.RESIZE_BORDER
+                    else:
+                        style |= wx.RESIZE_BORDER
+
+                    p.frame.SetWindowStyleFlag(style)
+
+                    if pFrame.IsShown() != p.IsShown():
+                        p.needsTransparency = True
+                        pFrame.Show(p.IsShown())
+
+                if pFrame.GetTitle() != p.caption:
+                    pFrame.SetTitle(p.caption)
+                if p.icon.IsOk():
+                    pFrame.SetIcon(wx.IconFromBitmap(p.icon))
+                    
+            else:
+
+                if p.IsToolbar():
+#                    self.SwitchToolBarOrientation(p)
+                    p.best_size = p.window.GetBestSize()
+
+                if p.window and not p.IsNotebookPage() and p.window.IsShown() != p.IsShown():
+                    p.window.Show(p.IsShown())
+
+            if pFrame and p.needsTransparency:
+                if pFrame.IsShown() and pFrame._transparent != p.transparent:
+                    pFrame.SetTransparent(p.transparent)
+                    pFrame._transparent = p.transparent
+                    
+                p.needsTransparency = False
+
+            # if "active panes" are no longer allowed, clear
+            # any optionActive values from the pane states
+            if self._agwFlags & AUI_MGR_ALLOW_ACTIVE_PANE == 0:
+                p.state &= ~AuiPaneInfo.optionActive
+
+            self._panes[ii] = p
+
+        old_pane_rects = []
+        pane_count = len(self._panes)
+        
+        for p in self._panes:
+            r = wx.Rect()
+            if p.window and p.IsShown() and p.IsDocked():
+                r = p.rect
+
+            old_pane_rects.append(r)    
+            
+        # apply the new sizer
+        self._frame.SetSizer(sizer)
+        self._frame.SetAutoLayout(False)
+        self.DoFrameLayout()
+        
+        # now that the frame layout is done, we need to check
+        # the new pane rectangles against the old rectangles that
+        # we saved a few lines above here.  If the rectangles have
+        # changed, the corresponding panes must also be updated
+        for ii in xrange(pane_count):
+            p = self._panes[ii]
+            if p.window and p.IsShown() and p.IsDocked():
+                if p.rect != old_pane_rects[ii]:
+                    p.window.Refresh()
+                    p.window.Update()
+
+        if wx.Platform == "__WXMAC__":
+            self._frame.Refresh()
+        else:
+            self.Repaint()
+
+        if not self._masterManager:
+            e = self.FireEvent(wxEVT_AUI_PERSPECTIVE_CHANGED, None, canVeto=False)    
+
+
+    def UpdateNotebook(self):
+        """ Updates the automatic L{AuiNotebook} in the layout (if any exists). """
+
+        # Workout how many notebooks we need.
+        max_notebook = -1
+
+        # destroy floating panes which have been
+        # redocked or are becoming non-floating
+        for paneInfo in self._panes:
+            if max_notebook < paneInfo.notebook_id:
+                max_notebook = paneInfo.notebook_id
+        
+        # We are the master of our domain
+        extra_notebook = len(self._notebooks)
+        max_notebook += 1
+        
+        for i in xrange(extra_notebook, max_notebook):
+            self.CreateNotebook()
+
+        # Remove pages from notebooks that no-longer belong there ...
+        for nb, notebook in enumerate(self._notebooks):
+            pages = notebook.GetPageCount()
+            pageCounter, allPages = 0, pages
+
+            # Check each tab ...
+            for page in xrange(pages):
+
+                if page >= allPages:
+                    break
+                
+                window = notebook.GetPage(pageCounter)
+                paneInfo = self.GetPane(window)
+                if paneInfo.IsOk() and paneInfo.notebook_id != nb:
+                    notebook.RemovePage(pageCounter)
+                    window.Hide()
+                    window.Reparent(self._frame)
+                    pageCounter -= 1
+                    allPages -= 1
+
+                pageCounter += 1
+
+            notebook.DoSizing()
+
+        # Add notebook pages that aren't there already...
+        for paneInfo in self._panes:
+            if paneInfo.IsNotebookPage():
+            
+                title = (paneInfo.caption == "" and [paneInfo.name] or [paneInfo.caption])[0]
+
+                notebook = self._notebooks[paneInfo.notebook_id]
+                page_id = notebook.GetPageIndex(paneInfo.window)
+
+                if page_id < 0:
+                
+                    paneInfo.window.Reparent(notebook)
+                    notebook.AddPage(paneInfo.window, title, True, paneInfo.icon)
+                
+                # Update title and icon ...
+                else:
+                
+                    notebook.SetPageText(page_id, title)
+                    notebook.SetPageBitmap(page_id, paneInfo.icon)
+
+                notebook.DoSizing()
+                
+            # Wire-up newly created notebooks
+            elif paneInfo.IsNotebookControl() and not paneInfo.window:
+                paneInfo.window = self._notebooks[paneInfo.notebook_id]
+            
+        # Delete empty notebooks, and convert notebooks with 1 page to
+        # normal panes...
+        remap_ids = [-1]*len(self._notebooks)
+        nb_idx = 0
+
+        for nb, notebook in enumerate(self._notebooks): 
+            if notebook.GetPageCount() == 1:
+            
+                # Convert notebook page to pane...
+                window = notebook.GetPage(0)
+                child_pane = self.GetPane(window)
+                notebook_pane = self.GetPane(notebook)
+                if child_pane.IsOk() and notebook_pane.IsOk():
+                
+                    child_pane.SetDockPos(notebook_pane)
+                    child_pane.window.Hide()
+                    child_pane.window.Reparent(self._frame)
+                    child_pane.frame = None
+                    child_pane.notebook_id = -1
+                    if notebook_pane.IsFloating():
+                        child_pane.Float()
+
+                    self.DetachPane(notebook)
+
+                    notebook.RemovePage(0)
+                    notebook.Destroy()
+                
+                else:
+                
+                    raise Exception("Odd notebook docking")
+                
+            elif notebook.GetPageCount() == 0:
+            
+                self.DetachPane(notebook)
+                notebook.Destroy()
+            
+            else:
+            
+                # Correct page ordering. The original wxPython code
+                # for this did not work properly, and would misplace 
+                # windows causing errors.
+                notebook.Freeze()
+                self._notebooks[nb_idx] = notebook
+                pages = notebook.GetPageCount()
+                selected = notebook.GetPage(notebook.GetSelection())
+
+                # Take each page out of the notebook, group it with
+                # its current pane, and sort the list by pane.dock_pos
+                # order
+                pages_and_panes = []
+                for idx in reversed(range(pages)):
+                    page = notebook.GetPage(idx)
+                    pane = self.GetPane(page)
+                    pages_and_panes.append((page, pane))
+                    notebook.RemovePage(idx)
+                sorted_pnp = sorted(pages_and_panes, key=lambda tup: tup[1].dock_pos)
+
+                # Grab the attributes from the panes which are ordered
+                # correctly, and copy those attributes to the original
+                # panes. (This avoids having to change the ordering
+                # of self._panes) Then, add the page back into the notebook
+                sorted_attributes = [self.GetAttributes(tup[1])
+                                     for tup in sorted_pnp]
+                for attrs, tup in zip(sorted_attributes, pages_and_panes):
+                    pane = tup[1]
+                    self.SetAttributes(pane, attrs)
+                    notebook.AddPage(pane.window, pane.caption)
+
+                notebook.SetSelection(notebook.GetPageIndex(selected), True)
+                notebook.DoSizing()
+                notebook.Thaw()
+
+                # It's a keeper.
+                remap_ids[nb] = nb_idx
+                nb_idx += 1
+
+        # Apply remap...
+        nb_count = len(self._notebooks)
+        
+        if nb_count != nb_idx:
+        
+            self._notebooks = self._notebooks[0:nb_idx]
+            for p in self._panes:
+                if p.notebook_id >= 0:                
+                    p.notebook_id = remap_ids[p.notebook_id]
+                    if p.IsNotebookControl():
+                        p.SetNameFromNotebookId()
+                
+        # Make sure buttons are correct ...
+        for notebook in self._notebooks:
+            want_max = True
+            want_min = True
+            want_close = True
+
+            pages = notebook.GetPageCount()
+            for page in xrange(pages):
+            
+                win = notebook.GetPage(page)
+                pane = self.GetPane(win)
+                if pane.IsOk():
+                
+                    if not pane.HasCloseButton():
+                        want_close = False
+                    if not pane.HasMaximizeButton():
+                        want_max = False
+                    if not pane.HasMinimizeButton():
+                        want_min = False
+                
+            notebook_pane = self.GetPane(notebook)
+            if notebook_pane.IsOk():
+                if notebook_pane.HasMinimizeButton() != want_min:
+                    if want_min:
+                        button = AuiPaneButton(AUI_BUTTON_MINIMIZE)
+                        notebook_pane.state |= AuiPaneInfo.buttonMinimize
+                        notebook_pane.buttons.append(button)
+
+                    # todo: remove min/max
+            
+                if notebook_pane.HasMaximizeButton() != want_max:
+                    if want_max:
+                        button = AuiPaneButton(AUI_BUTTON_MAXIMIZE_RESTORE)
+                        notebook_pane.state |= AuiPaneInfo.buttonMaximize
+                        notebook_pane.buttons.append(button)
+                    
+                    # todo: remove min/max
+                
+                if notebook_pane.HasCloseButton() != want_close:
+                    if want_close:
+                        button = AuiPaneButton(AUI_BUTTON_CLOSE)
+                        notebook_pane.state |= AuiPaneInfo.buttonClose
+                        notebook_pane.buttons.append(button)
+                    
+                    # todo: remove close
+
+
+    def SmartShrink(self, docks, direction):
+        """
+        Used to intelligently shrink the docks' size (if needed).
+
+        :param `docks`: a list of L{AuiDockInfo} instances;
+        :param `direction`: the direction in which to shrink.
+        """
+
+        sashSize = self._art.GetMetric(AUI_DOCKART_SASH_SIZE)
+        caption_size = self._art.GetMetric(AUI_DOCKART_CAPTION_SIZE)
+        clientSize = self._frame.GetClientSize()
+        ourDocks = FindDocks(docks, direction, -1, -1)
+        oppositeDocks = FindOppositeDocks(docks, direction)
+        oppositeSize = self.GetOppositeDockTotalSize(docks, direction)
+        ourSize = 0
+
+        for dock in ourDocks:
+            ourSize += dock.size
+
+            if not dock.toolbar:
+                ourSize += sashSize
+        
+        shrinkSize = ourSize + oppositeSize
+
+        if direction == AUI_DOCK_TOP or direction == AUI_DOCK_BOTTOM:
+            shrinkSize -= clientSize.y
+        else:
+            shrinkSize -= clientSize.x
+
+        if shrinkSize <= 0:
+            return docks
+
+        # Combine arrays
+        for dock in oppositeDocks:
+            ourDocks.append(dock)
+            
+        oppositeDocks = []
+
+        for dock in ourDocks:
+            if dock.toolbar or not dock.resizable:
+                continue
+
+            dockRange = dock.size - dock.min_size
+
+            if dock.min_size == 0:
+                dockRange -= sashSize
+                if direction == AUI_DOCK_TOP or direction == AUI_DOCK_BOTTOM:
+                    dockRange -= caption_size
+            
+            if dockRange >= shrinkSize:
+            
+                dock.size -= shrinkSize
+                return docks
+            
+            else:
+            
+                dock.size -= dockRange
+                shrinkSize -= dockRange
+            
+        return docks
+    
+
+    def UpdateDockingGuides(self, paneInfo):
+        """
+        Updates the docking guide windows positions and appearance.
+
+        :param `paneInfo`: a L{AuiPaneInfo} instance.
+        """
+
+        if len(self._guides) == 0:
+            self.CreateGuideWindows()
+
+        captionSize = self._art.GetMetric(AUI_DOCKART_CAPTION_SIZE)
+        frameRect = GetInternalFrameRect(self._frame, self._docks)
+        mousePos = wx.GetMousePosition()
+
+        for indx, guide in enumerate(self._guides):
+        
+            pt = wx.Point()
+            guide_size = guide.host.GetSize()
+            if not guide.host:
+                raise Exception("Invalid docking host")
+
+            direction = guide.dock_direction
+
+            if direction == AUI_DOCK_LEFT:
+                pt.x = frameRect.x + guide_size.x / 2 + 16
+                pt.y = frameRect.y + frameRect.height / 2
+
+            elif direction == AUI_DOCK_TOP:
+                pt.x = frameRect.x + frameRect.width / 2
+                pt.y = frameRect.y + guide_size.y / 2 + 16
+
+            elif direction == AUI_DOCK_RIGHT:
+                pt.x = frameRect.x + frameRect.width - guide_size.x / 2 - 16
+                pt.y = frameRect.y + frameRect.height / 2
+
+            elif direction == AUI_DOCK_BOTTOM:
+                pt.x = frameRect.x + frameRect.width / 2
+                pt.y = frameRect.y + frameRect.height - guide_size.y / 2 - 16
+
+            elif direction == AUI_DOCK_CENTER:
+                rc = paneInfo.window.GetScreenRect()
+                pt.x = rc.x + rc.width / 2
+                pt.y = rc.y + rc.height / 2
+                if paneInfo.HasCaption():
+                    pt.y -= captionSize / 2
+                elif paneInfo.HasCaptionLeft():
+                    pt.x -= captionSize / 2
+
+            # guide will be centered around point 'pt'
+            targetPosition = wx.Point(pt.x - guide_size.x / 2, pt.y - guide_size.y / 2)
+
+            if guide.host.GetPosition() != targetPosition:
+                guide.host.Move(targetPosition)
+                
+            guide.host.AeroMove(targetPosition)
+
+            if guide.dock_direction == AUI_DOCK_CENTER:
+                guide.host.ValidateNotebookDocking(paneInfo.IsNotebookDockable())
+
+            guide.host.UpdateDockGuide(mousePos)
+        
+        paneInfo.window.Lower()
+
+                        
+    def DoFrameLayout(self):
+        """
+        This is an internal function which invokes `wx.Sizer.Layout`
+        on the frame's main sizer, then measures all the various UI items
+        and updates their internal rectangles.
+
+        :note: This should always be called instead of calling
+         `self._managed_window.Layout()` directly.
+        """
+
+        self._frame.Layout()
+        
+        for part in self._uiparts:            
+            # get the rectangle of the UI part
+            # originally, this code looked like this:
+            #    part.rect = wx.Rect(part.sizer_item.GetPosition(),
+            #                       part.sizer_item.GetSize())
+            # this worked quite well, with one exception: the mdi
+            # client window had a "deferred" size variable 
+            # that returned the wrong size.  It looks like
+            # a bug in wx, because the former size of the window
+            # was being returned.  So, we will retrieve the part's
+            # rectangle via other means
+
+            part.rect = part.sizer_item.GetRect()
+            flag = part.sizer_item.GetFlag()
+            border = part.sizer_item.GetBorder()
+            
+            if flag & wx.TOP:
+                part.rect.y -= border
+                part.rect.height += border
+            if flag & wx.LEFT:
+                part.rect.x -= border
+                part.rect.width += border
+            if flag & wx.BOTTOM:
+                part.rect.height += border
+            if flag & wx.RIGHT:
+                part.rect.width += border
+
+            if part.type == AuiDockUIPart.typeDock:
+                part.dock.rect = part.rect
+            if part.type == AuiDockUIPart.typePane:
+                part.pane.rect = part.rect
+
+
+    def GetPanePart(self, wnd):
+        """
+        Looks up the pane border UI part of the
+        pane specified. This allows the caller to get the exact rectangle
+        of the pane in question, including decorations like caption and border.
+
+        :param `wnd`: the window to which the pane border belongs to.        
+        """
+
+        for part in self._uiparts:
+            if part.type == AuiDockUIPart.typePaneBorder and \
+               part.pane and part.pane.window == wnd:
+                return part
+
+        for part in self._uiparts:
+            if part.type == AuiDockUIPart.typePane and \
+               part.pane and part.pane.window == wnd:
+                return part
+    
+        return None
+
+
+    def GetDockPixelOffset(self, test):
+        """
+        This is an internal function which returns
+        a dock's offset in pixels from the left side of the window
+        (for horizontal docks) or from the top of the window (for
+        vertical docks).
+
+        This value is necessary for calculating fixed-pane/toolbar offsets
+        when they are dragged.
+
+        :param `test`: a fake L{AuiPaneInfo} for testing purposes.
+        """
+
+        # the only way to accurately calculate the dock's
+        # offset is to actually run a theoretical layout
+        docks, panes = CopyDocksAndPanes2(self._docks, self._panes)
+        panes.append(test)
+
+        sizer, panes, docks, uiparts = self.LayoutAll(panes, docks, [], True, False)
+        client_size = self._frame.GetClientSize()
+        sizer.SetDimension(0, 0, client_size.x, client_size.y)
+        sizer.Layout()
+
+        for part in uiparts:
+            pos = part.sizer_item.GetPosition()
+            size = part.sizer_item.GetSize()
+            part.rect = wx.RectPS(pos, size)
+            if part.type == AuiDockUIPart.typeDock:
+                part.dock.rect = part.rect
+
+        sizer.Destroy()
+
+        for dock in docks:
+            if test.dock_direction == dock.dock_direction and \
+               test.dock_layer == dock.dock_layer and  \
+               test.dock_row == dock.dock_row:
+            
+                if dock.IsVertical():
+                    return dock.rect.y
+                else:
+                    return dock.rect.x
+            
+        return 0
+    
+
+    def GetPartnerDock(self, dock):
+        """
+        Returns the partner dock for the input dock.
+
+        :param `dock`: a L{AuiDockInfo} instance.
+        """
+
+        for layer in xrange(dock.dock_layer, -1, -1):
+        
+            bestDock = None
+
+            for tmpDock in self._docks:
+            
+                if tmpDock.dock_layer != layer:
+                    continue
+                
+                if tmpDock.dock_direction != dock.dock_direction:
+                    continue
+
+                if tmpDock.dock_layer < dock.dock_layer:
+                
+                    if not bestDock or tmpDock.dock_row < bestDock.dock_row:
+                        bestDock = tmpDock
+                
+                elif tmpDock.dock_row > dock.dock_row:
+                
+                    if not bestDock or tmpDock.dock_row > bestDock.dock_row:
+                        bestDock = tmpDock
+                
+            if bestDock:
+                return bestDock
+        
+        return None
+
+
+    def GetPartnerPane(self, dock, pane):
+        """
+        Returns the partner pane for the input pane. They both need to live
+        in the same L{AuiDockInfo}.
+
+        :param `dock`: a L{AuiDockInfo} instance;
+        :param `pane`: a L{AuiPaneInfo} class.
+        """
+        
+        panePosition = -1
+
+        for i, tmpPane in enumerate(dock.panes):        
+            if tmpPane.window == pane.window:
+                panePosition = i
+            elif not tmpPane.IsFixed() and panePosition != -1:
+                return tmpPane
+        
+        return None
+
+
+    def GetTotalPixSizeAndProportion(self, dock):
+        """
+        Returns the dimensions and proportion of the input dock.
+
+        :param `dock`: the L{AuiDockInfo} structure to analyze.
+        """
+
+        totalPixsize = 0
+        totalProportion = 0
+
+        # determine the total proportion of all resizable panes,
+        # and the total size of the dock minus the size of all
+        # the fixed panes
+        for tmpPane in dock.panes:
+        
+            if tmpPane.IsFixed():
+                continue
+
+            totalProportion += tmpPane.dock_proportion
+
+            if dock.IsHorizontal():
+                totalPixsize += tmpPane.rect.width
+            else:
+                totalPixsize += tmpPane.rect.height
+
+##            if tmpPane.min_size.IsFullySpecified():
+##            
+##                if dock.IsHorizontal():
+##                    totalPixsize -= tmpPane.min_size.x
+##                else:
+##                    totalPixsize -= tmpPane.min_size.y
+            
+        return totalPixsize, totalProportion
+
+
+    def GetOppositeDockTotalSize(self, docks, direction):
+        """
+        Returns the dimensions of the dock which lives opposite of the input dock.
+
+        :param `docks`: a list of L{AuiDockInfo} structures to analyze;
+        :param `direction`: the direction in which to look for the opposite dock.
+        """
+        
+        sash_size = self._art.GetMetric(AUI_DOCKART_SASH_SIZE)
+        caption_size = self._art.GetMetric(AUI_DOCKART_CAPTION_SIZE)
+        pane_border_size = self._art.GetMetric(AUI_DOCKART_PANE_BORDER_SIZE)
+        minSizeMax = 0
+        result = sash_size
+        vertical = False
+
+        if direction in [AUI_DOCK_TOP, AUI_DOCK_BOTTOM]:
+            vertical = True
+
+        # Get minimum size of the most inner area
+        for tmpDock in docks:
+        
+            if tmpDock.dock_layer != 0:
+                continue
+
+            if tmpDock.dock_direction != AUI_DOCK_CENTER and tmpDock.IsVertical() != vertical:
+                continue
+
+            for tmpPane in tmpDock.panes:
+            
+                minSize = pane_border_size*2 - sash_size
+
+                if vertical:
+                    minSize += tmpPane.min_size.y + caption_size
+                else:
+                    minSize += tmpPane.min_size.x
+
+                if minSize > minSizeMax:
+                    minSizeMax = minSize
+            
+        result += minSizeMax
+
+        # Get opposite docks
+        oppositeDocks = FindOppositeDocks(docks, direction)
+
+        # Sum size of the opposite docks and their sashes
+        for dock in oppositeDocks:
+            result += dock.size
+            # if it's not a toolbar add the sash_size too
+            if not dock.toolbar:
+                result += sash_size
+        
+        return result
+
+
+    def CalculateDockSizerLimits(self, dock):
+        """
+        Calculates the minimum and maximum sizes allowed for the input dock.
+
+        :param `dock`: the L{AuiDockInfo} structure to analyze.
+        """
+
+        docks, panes = CopyDocksAndPanes2(self._docks, self._panes)
+
+        sash_size = self._art.GetMetric(AUI_DOCKART_SASH_SIZE)
+        caption_size = self._art.GetMetric(AUI_DOCKART_CAPTION_SIZE)
+        opposite_size = self.GetOppositeDockTotalSize(docks, dock.dock_direction)
+
+        for tmpDock in docks:
+        
+            if tmpDock.dock_direction == dock.dock_direction and \
+               tmpDock.dock_layer == dock.dock_layer and \
+               tmpDock.dock_row == dock.dock_row:
+        
+                tmpDock.size = 1
+                break
+        
+        sizer, panes, docks, uiparts = self.LayoutAll(panes, docks, [], True, False)
+        client_size = self._frame.GetClientSize()
+        sizer.SetDimension(0, 0, client_size.x, client_size.y)
+        sizer.Layout()
+
+        for part in uiparts:
+        
+            part.rect = wx.RectPS(part.sizer_item.GetPosition(), part.sizer_item.GetSize())
+            if part.type == AuiDockUIPart.typeDock:
+                part.dock.rect = part.rect
+        
+        sizer.Destroy()
+        new_dock = None
+
+        for tmpDock in docks:
+            if tmpDock.dock_direction == dock.dock_direction and \
+               tmpDock.dock_layer == dock.dock_layer and \
+               tmpDock.dock_row == dock.dock_row:
+            
+                new_dock = tmpDock
+                break
+            
+        partnerDock = self.GetPartnerDock(dock)
+
+        if partnerDock:
+            partnerRange = partnerDock.size - partnerDock.min_size
+            if partnerDock.min_size == 0:
+                partnerRange -= sash_size
+                if dock.IsHorizontal():
+                    partnerRange -= caption_size
+            
+            direction = dock.dock_direction
+            
+            if direction == AUI_DOCK_LEFT:
+                minPix = new_dock.rect.x + new_dock.rect.width
+                maxPix = dock.rect.x + dock.rect.width
+                maxPix += partnerRange
+
+            elif direction == AUI_DOCK_TOP:
+                minPix = new_dock.rect.y + new_dock.rect.height
+                maxPix = dock.rect.y + dock.rect.height
+                maxPix += partnerRange
+
+            elif direction == AUI_DOCK_RIGHT:
+                minPix = dock.rect.x - partnerRange - sash_size
+                maxPix = new_dock.rect.x - sash_size
+
+            elif direction == AUI_DOCK_BOTTOM:
+                minPix = dock.rect.y - partnerRange - sash_size
+                maxPix = new_dock.rect.y - sash_size
+
+            return minPix, maxPix
+        
+        direction = new_dock.dock_direction
+        
+        if direction == AUI_DOCK_LEFT:
+            minPix = new_dock.rect.x + new_dock.rect.width
+            maxPix = client_size.x - opposite_size - sash_size
+
+        elif direction == AUI_DOCK_TOP:
+            minPix = new_dock.rect.y + new_dock.rect.height
+            maxPix = client_size.y - opposite_size - sash_size
+
+        elif direction == AUI_DOCK_RIGHT:
+            minPix = opposite_size
+            maxPix = new_dock.rect.x - sash_size
+
+        elif direction == AUI_DOCK_BOTTOM:
+            minPix = opposite_size
+            maxPix = new_dock.rect.y - sash_size
+
+        return minPix, maxPix
+
+
+    def CalculatePaneSizerLimits(self, dock, pane):
+        """
+        Calculates the minimum and maximum sizes allowed for the input pane.
+
+        :param `dock`: the L{AuiDockInfo} structure to which `pane` belongs to;
+        :param `pane`: a L{AuiPaneInfo} class for which calculation are requested.
+        """
+        
+        if pane.IsFixed():
+            if dock.IsHorizontal():
+                minPix = maxPix = pane.rect.x + 1 + pane.rect.width
+            else:
+                minPix = maxPix = pane.rect.y + 1 + pane.rect.height
+
+            return minPix, maxPix
+        
+        totalPixsize, totalProportion = self.GetTotalPixSizeAndProportion(dock)
+        partnerPane = self.GetPartnerPane(dock, pane)
+
+        if dock.IsHorizontal():
+        
+            minPix = pane.rect.x + 1
+            maxPix = pane.rect.x + 1 + pane.rect.width
+
+            if pane.min_size.IsFullySpecified():
+                minPix += pane.min_size.x
+            else:
+                minPix += 1
+
+            if partnerPane:
+                maxPix += partnerPane.rect.width
+
+                if partnerPane.min_size.IsFullySpecified():
+                    maxPix -= partnerPane.min_size.x - 1
+            
+            else:
+                minPix = maxPix
+        
+        else:
+        
+            minPix = pane.rect.y + 1
+            maxPix = pane.rect.y + 1 + pane.rect.height
+
+            if pane.min_size.IsFullySpecified():
+                minPix += pane.min_size.y
+            else:
+                minPix += 1
+
+            if partnerPane:            
+                maxPix += partnerPane.rect.height
+
+                if partnerPane.min_size.IsFullySpecified():
+                    maxPix -= partnerPane.min_size.y - 1
+            
+            else:            
+                minPix = maxPix
+            
+        return minPix, maxPix
+
+
+    def CheckMovableSizer(self, part):
+        """
+        Checks if a UI part can be actually resized.
+
+        :param `part`: a UI part.
+        """
+
+        # a dock may not be resized if it has a single
+        # pane which is not resizable
+        if part.type == AuiDockUIPart.typeDockSizer and part.dock and \
+           len(part.dock.panes) == 1 and part.dock.panes[0].IsFixed():
+        
+            return False
+        
+        if part.pane:
+        
+            # panes that may not be resized should be ignored here
+            minPix, maxPix = self.CalculatePaneSizerLimits(part.dock, part.pane)
+
+            if minPix == maxPix:
+                return False
+        
+        return True
+
+
+    def PaneFromTabEvent(self, event):
+        """
+        Returns a L{AuiPaneInfo} from a L{AuiNotebookEvent} event.
+
+        :param `event`: a L{AuiNotebookEvent} event.
+        """
+
+        obj = event.GetEventObject()
+
+        if obj and isinstance(obj, auibook.AuiTabCtrl):
+        
+            page_idx = obj.GetActivePage()
+
+            if page_idx >= 0:
+                page = obj.GetPage(page_idx)
+                window = page.window
+                if window:
+                    return self.GetPane(window)
+            
+        elif obj and isinstance(obj, auibook.AuiNotebook):
+        
+            page_idx = event.GetSelection()
+            
+            if page_idx >= 0:
+                window = obj.GetPage(page_idx)
+                if window:
+                    return self.GetPane(window)
+            
+        return NonePaneInfo
+
+
+    def OnTabBeginDrag(self, event):
+        """
+        Handles the ``EVT_AUINOTEBOOK_BEGIN_DRAG`` event.
+
+        :param `event`: a L{AuiNotebookEvent} event to be processed.
+        """
+
+        if self._masterManager:
+            self._masterManager.OnTabBeginDrag(event)
+        
+        else:
+            paneInfo = self.PaneFromTabEvent(event)
+            
+            if paneInfo.IsOk():
+            
+                # It's one of ours!
+                self._action = actionDragFloatingPane
+                mouse = wx.GetMousePosition()
+
+                # set initial float position - may have to think about this
+                # offset a bit more later ...
+                self._action_offset = wx.Point(20, 10)
+                self._toolbar_action_offset = wx.Point(20, 10)
+                
+                paneInfo.floating_pos = mouse - self._action_offset
+                paneInfo.dock_pos = AUI_DOCK_NONE
+                paneInfo.notebook_id = -1
+
+                tab = event.GetEventObject()
+
+                if tab.HasCapture():
+                    tab.ReleaseMouse()
+
+                # float the window
+                if paneInfo.IsMaximized():
+                    self.RestorePane(paneInfo)
+                paneInfo.Float()
+                self.Update()
+
+                self._action_window = paneInfo.window
+                    
+                self._frame.CaptureMouse()
+                event.SetDispatched(True)
+            
+            else:
+            
+                # not our window
+                event.Skip()
+            
+
+    def OnTabPageClose(self, event):
+        """
+        Handles the ``EVT_AUINOTEBOOK_PAGE_CLOSE`` event.
+
+        :param `event`: a L{AuiNotebookEvent} event to be processed.
+        """
+
+        if self._masterManager:
+            self._masterManager.OnTabPageClose(event)
+        
+        else:
+        
+            p = self.PaneFromTabEvent(event)
+            if p.IsOk():
+            
+                # veto it because we will call "RemovePage" ourselves
+                event.Veto()
+
+                # Now ask the app if they really want to close...
+                # fire pane close event
+                e = AuiManagerEvent(wxEVT_AUI_PANE_CLOSE)
+                e.SetPane(p)
+                e.SetCanVeto(True)
+                self.ProcessMgrEvent(e)
+
+                if e.GetVeto():
+                    return
+
+                self.ClosePane(p)
+                self.Update()
+            else:
+                event.Skip()
+            
+
+    def OnTabSelected(self, event):
+        """
+        Handles the ``EVT_AUINOTEBOOK_PAGE_CHANGED`` event.
+
+        :param `event`: a L{AuiNotebookEvent} event to be processed.
+        """
+        
+        if self._masterManager:
+            self._masterManager.OnTabSelected(event)
+            return
+        
+        obj = event.GetEventObject()
+
+        if obj and isinstance(obj, auibook.AuiNotebook):
+        
+            notebook = obj
+            page = notebook.GetPage(event.GetSelection())
+            paneInfo = self.GetPane(page)
+
+            if paneInfo.IsOk():
+                notebookRoot = GetNotebookRoot(self._panes, paneInfo.notebook_id)
+                if notebookRoot:
+                
+                    notebookRoot.Caption(paneInfo.caption)
+                    self.RefreshCaptions()
+                
+        event.Skip()
+
+
+    def GetNotebooks(self):
+        """ Returns all the automatic L{AuiNotebook} in the L{AuiManager}. """
+
+        if self._masterManager:
+            return self._masterManager.GetNotebooks()
+        
+        return self._notebooks
+
+
+    def SetMasterManager(self, manager):
+        """
+        Sets the master manager for an automatic L{AuiNotebook}.
+
+        :param `manager`: an instance of L{AuiManager}.
+        """
+
+        self._masterManager = manager
+
+        
+    def ProcessDockResult(self, target, new_pos):
+        """
+        This is a utility function used by L{DoDrop} - it checks
+        if a dock operation is allowed, the new dock position is copied into
+        the target info. If the operation was allowed, the function returns ``True``.
+
+        :param `target`: the L{AuiPaneInfo} instance to be docked;
+        :param `new_pos`: the new docking position if the docking operation is allowed.
+        """
+
+        allowed = False
+        direction = new_pos.dock_direction
+        
+        if direction == AUI_DOCK_TOP:
+            allowed = target.IsTopDockable()
+        elif direction == AUI_DOCK_BOTTOM:
+            allowed = target.IsBottomDockable()
+        elif direction == AUI_DOCK_LEFT:
+            allowed = target.IsLeftDockable()
+        elif direction == AUI_DOCK_RIGHT:
+            allowed = target.IsRightDockable()
+
+        if allowed:
+            target = new_pos
+
+            if target.IsToolbar():
+                self.SwitchToolBarOrientation(target)
+
+        return allowed, target
+
+
+    def SwitchToolBarOrientation(self, pane):
+        """
+        Switches the toolbar orientation from vertical to horizontal and vice-versa.
+        This is especially useful for vertical docked toolbars once they float.
+
+        :param `pane`: an instance of L{AuiPaneInfo}, which may have a L{AuiToolBar}
+         window associated with it.
+        """
+
+        if not isinstance(pane.window, auibar.AuiToolBar):
+            return pane
+        
+        if pane.IsFloating():
+            return pane
+
+        toolBar = pane.window
+        direction = pane.dock_direction
+        vertical = direction in [AUI_DOCK_LEFT, AUI_DOCK_RIGHT]
+
+        agwStyle = toolBar.GetAGWWindowStyleFlag()
+        new_agwStyle = agwStyle
+
+        if vertical:
+            new_agwStyle |= AUI_TB_VERTICAL
+        else:
+            new_agwStyle &= ~(AUI_TB_VERTICAL)
+
+        if agwStyle != new_agwStyle:
+            toolBar.SetAGWWindowStyleFlag(new_agwStyle)
+        if not toolBar.GetGripperVisible():
+            toolBar.SetGripperVisible(True)
+
+        s = pane.window.GetMinSize()
+        pane.BestSize(s)
+
+        if new_agwStyle != agwStyle:
+            toolBar.Realize()
+        
+        return pane
+
+
+    def DoDrop(self, docks, panes, target, pt, offset=wx.Point(0, 0)):
+        """
+        This is an important function. It basically takes a mouse position,
+        and determines where the panes new position would be. If the pane is to be
+        dropped, it performs the drop operation using the specified dock and pane
+        arrays. By specifying copy dock and pane arrays when calling, a "what-if"
+        scenario can be performed, giving precise coordinates for drop hints.
+
+        :param `docks`: a list of L{AuiDockInfo} classes;
+        :param `panes`: a list of L{AuiPaneInfo} instances;
+        :param `pt`: a mouse position to check for a drop operation;
+        :param `offset`: a possible offset from the input point `pt`.
+        """
+
+        if target.IsToolbar():
+            return self.DoDropToolbar(docks, panes, target, pt, offset)
+        elif target.IsFloating():
+            return self.DoDropFloatingPane(docks, panes, target, pt)
+        else:
+            return self.DoDropNonFloatingPane(docks, panes, target, pt)
+    
+
+    def CopyTarget(self, target):
+        """
+        Copies all the attributes of the input `target` into another L{AuiPaneInfo}.
+
+        :param `target`: the source L{AuiPaneInfo} from where to copy attributes.
+        """
+
+        drop = AuiPaneInfo()
+        drop.name = target.name
+        drop.caption = target.caption
+        drop.window = target.window
+        drop.frame = target.frame
+        drop.state = target.state
+        drop.dock_direction = target.dock_direction
+        drop.dock_layer = target.dock_layer
+        drop.dock_row = target.dock_row
+        drop.dock_pos = target.dock_pos
+        drop.best_size = wx.Size(*target.best_size)
+        drop.min_size = wx.Size(*target.min_size)
+        drop.max_size = wx.Size(*target.max_size)
+        drop.floating_pos = wx.Point(*target.floating_pos)
+        drop.floating_size = wx.Size(*target.floating_size)
+        drop.dock_proportion = target.dock_proportion
+        drop.buttons = target.buttons
+        drop.rect = wx.Rect(*target.rect)
+        drop.icon = target.icon
+        drop.notebook_id = target.notebook_id
+        drop.transparent = target.transparent
+        drop.snapped = target.snapped
+        drop.minimize_mode = target.minimize_mode
+
+        return drop        
+
+
+    def DoDropToolbar(self, docks, panes, target, pt, offset):
+        """
+        Handles the situation in which the dropped pane contains a toolbar.
+
+        :param `docks`: a list of L{AuiDockInfo} classes;
+        :param `panes`: a list of L{AuiPaneInfo} instances;
+        :param `target`: the target pane containing the toolbar;
+        :param `pt`: a mouse position to check for a drop operation;
+        :param `offset`: a possible offset from the input point `pt`.        
+        """
+        
+        drop = self.CopyTarget(target)
+
+        # The result should always be shown
+        drop.Show()
+
+        # Check to see if the toolbar has been dragged out of the window
+        if CheckOutOfWindow(self._frame, pt):
+            if self._agwFlags & AUI_MGR_ALLOW_FLOATING and drop.IsFloatable():
+                drop.Float()
+
+            return self.ProcessDockResult(target, drop)
+
+        # Allow directional change when the cursor leaves this rect
+        safeRect = wx.Rect(*target.rect)
+        if target.IsHorizontal():
+            safeRect.Inflate(100, 50)
+        else:
+            safeRect.Inflate(50, 100)
+        
+        # Check to see if the toolbar has been dragged to edge of the frame
+        dropDir = CheckEdgeDrop(self._frame, docks, pt)
+
+        if dropDir != -1:
+        
+            if dropDir == wx.LEFT:
+                drop.Dock().Left().Layer(auiToolBarLayer).Row(0). \
+                    Position(pt.y - self.GetDockPixelOffset(drop) - offset.y)
+
+            elif dropDir == wx.RIGHT:
+                drop.Dock().Right().Layer(auiToolBarLayer).Row(0). \
+                    Position(pt.y - self.GetDockPixelOffset(drop) - offset.y)
+
+            elif dropDir == wx.TOP:
+                drop.Dock().Top().Layer(auiToolBarLayer).Row(0). \
+                    Position(pt.x - self.GetDockPixelOffset(drop) - offset.x)
+
+            elif dropDir == wx.BOTTOM:
+                drop.Dock().Bottom().Layer(auiToolBarLayer).Row(0). \
+                    Position(pt.x - self.GetDockPixelOffset(drop) - offset.x)
+
+            if not target.IsFloating() and safeRect.Contains(pt) and \
+               target.dock_direction != drop.dock_direction:
+                return False, target
+        
+            return self.ProcessDockResult(target, drop)
+    
+        # If the windows is floating and out of the client area, do nothing
+        if drop.IsFloating() and not self._frame.GetClientRect().Contains(pt):
+            return False, target
+    
+        # Ok, can't drop on edge - check internals ...
+
+        clientSize = self._frame.GetClientSize()
+        x = Clip(pt.x, 0, clientSize.x - 1)
+        y = Clip(pt.y, 0, clientSize.y - 1)
+        part = self.HitTest(x, y)
+
+        if not part or not part.dock:
+            return False, target
+        
+        dock = part.dock
+        
+        # toolbars may only be moved in and to fixed-pane docks,
+        # otherwise we will try to float the pane.  Also, the pane
+        # should float if being dragged over center pane windows
+        if not dock.fixed or dock.dock_direction == AUI_DOCK_CENTER:
+        
+            if (self._agwFlags & AUI_MGR_ALLOW_FLOATING and drop.IsFloatable()) or \
+               dock.dock_direction not in [AUI_DOCK_CENTER, AUI_DOCK_NONE]:
+                if drop.IsFloatable():
+                    drop.Float()
+            
+            return self.ProcessDockResult(target, drop)
+        
+        # calculate the offset from where the dock begins
+        # to the point where the user dropped the pane
+        dockDropOffset = 0
+        if dock.IsHorizontal():
+            dockDropOffset = pt.x - dock.rect.x - offset.x
+        else:
+            dockDropOffset = pt.y - dock.rect.y - offset.y
+        
+        drop.Dock().Direction(dock.dock_direction).Layer(dock.dock_layer). \
+            Row(dock.dock_row).Position(dockDropOffset)
+
+        if (pt.y <= dock.rect.GetTop() + 2 and dock.IsHorizontal()) or \
+           (pt.x <= dock.rect.GetLeft() + 2 and dock.IsVertical()):
+        
+            if dock.dock_direction in [AUI_DOCK_TOP, AUI_DOCK_LEFT]:
+                row = drop.dock_row
+                panes = DoInsertDockRow(panes, dock.dock_direction, dock.dock_layer, dock.dock_row)
+                drop.dock_row = row
+            
+            else:
+                panes = DoInsertDockRow(panes, dock.dock_direction, dock.dock_layer, dock.dock_row+1)
+                drop.dock_row = dock.dock_row + 1
+            
+        if (pt.y >= dock.rect.GetBottom() - 2 and dock.IsHorizontal()) or \
+           (pt.x >= dock.rect.GetRight() - 2 and dock.IsVertical()):
+        
+            if dock.dock_direction in [AUI_DOCK_TOP, AUI_DOCK_LEFT]:
+                panes = DoInsertDockRow(panes, dock.dock_direction, dock.dock_layer, dock.dock_row+1)
+                drop.dock_row = dock.dock_row+1
+            
+            else:
+                row = drop.dock_row
+                panes = DoInsertDockRow(panes, dock.dock_direction, dock.dock_layer, dock.dock_row)
+                drop.dock_row = row
+
+        if not target.IsFloating() and safeRect.Contains(pt) and \
+           target.dock_direction != drop.dock_direction:
+            return False, target
+    
+        return self.ProcessDockResult(target, drop)
+
+
+    def DoDropFloatingPane(self, docks, panes, target, pt):
+        """
+        Handles the situation in which the dropped pane contains a normal window.
+
+        :param `docks`: a list of L{AuiDockInfo} classes;
+        :param `panes`: a list of L{AuiPaneInfo} instances;
+        :param `target`: the target pane containing the window;
+        :param `pt`: a mouse position to check for a drop operation.
+        """
+        
+        screenPt = self._frame.ClientToScreen(pt)
+        paneInfo = self.PaneHitTest(panes, pt)
+
+        if paneInfo.IsMaximized():
+            return False, target
+
+        if paneInfo.window is None:
+            return False, target
+
+        # search the dock guides.
+        # reverse order to handle the center first.
+        for i in xrange(len(self._guides)-1, -1, -1):
+            guide = self._guides[i]
+
+            # do hit testing on the guide
+            dir = guide.host.HitTest(screenPt.x, screenPt.y)
+
+            if dir == -1:  # point was outside of the dock guide
+                continue
+
+            if dir == wx.ALL:   # target is a single dock guide
+                return self.DoDropLayer(docks, target, guide.dock_direction)
+            
+            elif dir == wx.CENTER:
+
+                if not target.IsNotebookDockable():
+                    continue
+                if not paneInfo.IsNotebookDockable() and not paneInfo.IsNotebookControl():
+                    continue
+
+                if not paneInfo.HasNotebook():
+                
+                    # Add a new notebook pane with the original as a tab...
+                    self.CreateNotebookBase(panes, paneInfo)
+                
+                # Add new item to notebook
+                target.NotebookPage(paneInfo.notebook_id)
+            
+            else:
+            
+                drop_pane = False
+                drop_row = False
+
+                insert_dir = paneInfo.dock_direction
+                insert_layer = paneInfo.dock_layer
+                insert_row = paneInfo.dock_row
+                insert_pos = paneInfo.dock_pos
+
+                if insert_dir == AUI_DOCK_CENTER:
+                
+                    insert_layer = 0
+                    if dir == wx.LEFT:
+                        insert_dir = AUI_DOCK_LEFT
+                    elif dir == wx.UP:
+                        insert_dir = AUI_DOCK_TOP
+                    elif dir == wx.RIGHT:
+                        insert_dir = AUI_DOCK_RIGHT
+                    elif dir == wx.DOWN:
+                        insert_dir = AUI_DOCK_BOTTOM
+                
+                if insert_dir == AUI_DOCK_LEFT:
+                
+                    drop_pane = (dir == wx.UP   or dir == wx.DOWN)
+                    drop_row  = (dir == wx.LEFT or dir == wx.RIGHT)
+                    if dir == wx.RIGHT:
+                        insert_row += 1
+                    elif dir == wx.DOWN:
+                        insert_pos += 1
+                
+                elif insert_dir == AUI_DOCK_RIGHT:
+                
+                    drop_pane = (dir == wx.UP   or dir == wx.DOWN)
+                    drop_row  = (dir == wx.LEFT or dir == wx.RIGHT)
+                    if dir == wx.LEFT:
+                        insert_row += 1
+                    elif dir == wx.DOWN:
+                        insert_pos += 1
+                
+                elif insert_dir == AUI_DOCK_TOP:
+                
+                    drop_pane = (dir == wx.LEFT or dir == wx.RIGHT)
+                    drop_row  = (dir == wx.UP   or dir == wx.DOWN)
+                    if dir == wx.DOWN:
+                        insert_row += 1
+                    elif dir == wx.RIGHT:
+                        insert_pos += 1
+                
+                elif insert_dir == AUI_DOCK_BOTTOM:
+                
+                    drop_pane = (dir == wx.LEFT or dir == wx.RIGHT)
+                    drop_row  = (dir == wx.UP   or dir == wx.DOWN)
+                    if dir == wx.UP:
+                        insert_row += 1
+                    elif dir == wx.RIGHT:
+                        insert_pos += 1
+                
+                if paneInfo.dock_direction == AUI_DOCK_CENTER:
+                    insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1
+
+                if drop_pane:
+                    return self.DoDropPane(panes, target, insert_dir, insert_layer, insert_row, insert_pos)
+
+                if drop_row:
+                    return self.DoDropRow(panes, target, insert_dir, insert_layer, insert_row)
+            
+            return True, target
+        
+        return False, target
+
+
+    def DoDropNonFloatingPane(self, docks, panes, target, pt):
+        """
+        Handles the situation in which the dropped pane is not floating.
+
+        :param `docks`: a list of L{AuiDockInfo} classes;
+        :param `panes`: a list of L{AuiPaneInfo} instances;
+        :param `target`: the target pane containing the toolbar;
+        :param `pt`: a mouse position to check for a drop operation.
+        """
+        
+        screenPt = self._frame.ClientToScreen(pt)
+        clientSize = self._frame.GetClientSize()
+        frameRect = GetInternalFrameRect(self._frame, self._docks)
+
+        drop = self.CopyTarget(target)
+
+        # The result should always be shown
+        drop.Show()
+
+        part = self.HitTest(pt.x, pt.y)
+
+        if not part:
+            return False, target
+
+        if part.type == AuiDockUIPart.typeDockSizer:
+        
+            if len(part.dock.panes) != 1:
+                return False, target
+            
+            part = self.GetPanePart(part.dock.panes[0].window)
+            if not part:
+                return False, target
+        
+        if not part.pane:
+            return False, target
+
+        part = self.GetPanePart(part.pane.window)
+        if not part:
+            return False, target
+
+        insert_dock_row = False
+        insert_row = part.pane.dock_row
+        insert_dir = part.pane.dock_direction
+        insert_layer = part.pane.dock_layer
+
+        direction = part.pane.dock_direction
+        
+        if direction == AUI_DOCK_TOP:
+            if pt.y >= part.rect.y and pt.y < part.rect.y+auiInsertRowPixels:
+                insert_dock_row = True
+
+        elif direction == AUI_DOCK_BOTTOM:
+            if pt.y > part.rect.y+part.rect.height-auiInsertRowPixels and \
+               pt.y <= part.rect.y + part.rect.height:
+                insert_dock_row = True
+
+        elif direction == AUI_DOCK_LEFT:
+            if pt.x >= part.rect.x and pt.x < part.rect.x+auiInsertRowPixels:
+                insert_dock_row = True
+
+        elif direction == AUI_DOCK_RIGHT:
+            if pt.x > part.rect.x+part.rect.width-auiInsertRowPixels and \
+               pt.x <= part.rect.x+part.rect.width:
+                insert_dock_row = True
+
+        elif direction == AUI_DOCK_CENTER:
+            
+                # "new row pixels" will be set to the default, but
+                # must never exceed 20% of the window size
+                new_row_pixels_x = auiNewRowPixels
+                new_row_pixels_y = auiNewRowPixels
+
+                if new_row_pixels_x > (part.rect.width*20)/100:
+                    new_row_pixels_x = (part.rect.width*20)/100
+
+                if new_row_pixels_y > (part.rect.height*20)/100:
+                    new_row_pixels_y = (part.rect.height*20)/100
+
+                # determine if the mouse pointer is in a location that
+                # will cause a new row to be inserted.  The hot spot positions
+                # are along the borders of the center pane
+
+                insert_layer = 0
+                insert_dock_row = True
+                pr = part.rect
+                
+                if pt.x >= pr.x and pt.x < pr.x + new_row_pixels_x:
+                    insert_dir = AUI_DOCK_LEFT
+                elif pt.y >= pr.y and pt.y < pr.y + new_row_pixels_y:
+                    insert_dir = AUI_DOCK_TOP
+                elif pt.x >= pr.x + pr.width - new_row_pixels_x and pt.x < pr.x + pr.width:
+                    insert_dir = AUI_DOCK_RIGHT
+                elif pt.y >= pr.y+ pr.height - new_row_pixels_y and pt.y < pr.y + pr.height:
+                    insert_dir = AUI_DOCK_BOTTOM
+                else:
+                    return False, target
+
+                insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1
+            
+        if insert_dock_row:
+        
+            panes = DoInsertDockRow(panes, insert_dir, insert_layer, insert_row)
+            drop.Dock().Direction(insert_dir).Layer(insert_layer). \
+                Row(insert_row).Position(0)
+                
+            return self.ProcessDockResult(target, drop)
+
+        # determine the mouse offset and the pane size, both in the
+        # direction of the dock itself, and perpendicular to the dock
+
+        if part.orientation == wx.VERTICAL:
+        
+            offset = pt.y - part.rect.y
+            size = part.rect.GetHeight()
+        
+        else:
+        
+            offset = pt.x - part.rect.x
+            size = part.rect.GetWidth()
+        
+        drop_position = part.pane.dock_pos
+
+        # if we are in the top/left part of the pane,
+        # insert the pane before the pane being hovered over
+        if offset <= size/2:
+        
+            drop_position = part.pane.dock_pos
+            panes = DoInsertPane(panes,
+                                 part.pane.dock_direction,
+                                 part.pane.dock_layer,
+                                 part.pane.dock_row,
+                                 part.pane.dock_pos)
+
+        # if we are in the bottom/right part of the pane,
+        # insert the pane before the pane being hovered over
+        if offset > size/2:
+        
+            drop_position = part.pane.dock_pos+1
+            panes = DoInsertPane(panes,
+                                 part.pane.dock_direction,
+                                 part.pane.dock_layer,
+                                 part.pane.dock_row,
+                                 part.pane.dock_pos+1)
+        
+
+        drop.Dock(). \
+                     Direction(part.dock.dock_direction). \
+                     Layer(part.dock.dock_layer).Row(part.dock.dock_row). \
+                     Position(drop_position)
+        
+        return self.ProcessDockResult(target, drop)
+
+
+    def DoDropLayer(self, docks, target, dock_direction):
+        """
+        Handles the situation in which `target` is a single dock guide.
+
+        :param `docks`: a list of L{AuiDockInfo} classes;
+        :param `target`: the target pane;
+        :param `dock_direction`: the docking direction.
+        """
+
+        drop = self.CopyTarget(target)
+        
+        if dock_direction == AUI_DOCK_LEFT:
+            drop.Dock().Left()
+            drop_new_layer = max(max(GetMaxLayer(docks, AUI_DOCK_LEFT),
+                                     GetMaxLayer(docks, AUI_DOCK_BOTTOM)),
+                                 GetMaxLayer(docks, AUI_DOCK_TOP)) + 1
+
+        elif dock_direction == AUI_DOCK_TOP:
+            drop.Dock().Top()
+            drop_new_layer = max(max(GetMaxLayer(docks, AUI_DOCK_TOP),
+                                     GetMaxLayer(docks, AUI_DOCK_LEFT)),
+                                 GetMaxLayer(docks, AUI_DOCK_RIGHT)) + 1
+
+        elif dock_direction == AUI_DOCK_RIGHT:
+            drop.Dock().Right()
+            drop_new_layer = max(max(GetMaxLayer(docks, AUI_DOCK_RIGHT),
+                                     GetMaxLayer(docks, AUI_DOCK_TOP)),
+                                 GetMaxLayer(docks, AUI_DOCK_BOTTOM)) + 1
+
+        elif dock_direction == AUI_DOCK_BOTTOM:
+            drop.Dock().Bottom()
+            drop_new_layer = max(max(GetMaxLayer(docks, AUI_DOCK_BOTTOM),
+                                     GetMaxLayer(docks, AUI_DOCK_LEFT)),
+                                 GetMaxLayer(docks, AUI_DOCK_RIGHT)) + 1
+
+        else:
+            return False, target
+        
+
+        drop.Dock().Layer(drop_new_layer)
+        return self.ProcessDockResult(target, drop)
+
+
+    def DoDropPane(self, panes, target, dock_direction, dock_layer, dock_row, dock_pos):
+        """
+        Drop a pane in the interface.
+
+        :param `panes`: a list of L{AuiPaneInfo} classes;
+        :param `target`: the target pane;
+        :param `dock_direction`: the docking direction;
+        :param `dock_layer`: the docking layer;
+        :param `dock_row`: the docking row;
+        :param `dock_pos`: the docking position.
+        """
+        
+        drop = self.CopyTarget(target)
+        panes = DoInsertPane(panes, dock_direction, dock_layer, dock_row, dock_pos)
+
+        drop.Dock().Direction(dock_direction).Layer(dock_layer).Row(dock_row).Position(dock_pos)
+        return self.ProcessDockResult(target, drop)
+
+
+    def DoDropRow(self, panes, target, dock_direction, dock_layer, dock_row):
+        """
+        Insert a row in the interface before dropping.
+
+        :param `panes`: a list of L{AuiPaneInfo} classes;
+        :param `target`: the target pane;
+        :param `dock_direction`: the docking direction;
+        :param `dock_layer`: the docking layer;
+        :param `dock_row`: the docking row.
+        """
+        
+        drop = self.CopyTarget(target)
+        panes = DoInsertDockRow(panes, dock_direction, dock_layer, dock_row)
+
+        drop.Dock().Direction(dock_direction).Layer(dock_layer).Row(dock_row).Position(0)
+        return self.ProcessDockResult(target, drop)
+
+
+    def ShowHint(self, rect):
+        """
+        Shows the AUI hint window.
+
+        :param `rect`: the hint rect calculated in advance.
+        """
+
+        if rect == self._last_hint:
+            return
+
+        if self._agwFlags & AUI_MGR_RECTANGLE_HINT and wx.Platform != "__WXMAC__":
+
+            if self._last_hint != rect:
+                # remove the last hint rectangle
+                self._last_hint = wx.Rect(*rect)
+                self._frame.Refresh()
+                self._frame.Update()
+            
+            screendc = wx.ScreenDC()
+            clip = wx.Region(1, 1, 10000, 10000)
+
+            # clip all floating windows, so we don't draw over them
+            for pane in self._panes:            
+                if pane.IsFloating() and pane.frame.IsShown():
+                
+                    rect2 = wx.Rect(*pane.frame.GetRect())
+                    if wx.Platform == "__WXGTK__":
+                        # wxGTK returns the client size, not the whole frame size
+                        rect2.width += 15
+                        rect2.height += 35
+                        rect2.Inflate(5, 5)
+
+                    clip.SubtractRect(rect2)
+                
+            # As we can only hide the hint by redrawing the managed window, we
+            # need to clip the region to the managed window too or we get
+            # nasty redrawn problems.
+            clip.IntersectRect(self._frame.GetRect())
+            screendc.SetClippingRegionAsRegion(clip)
+
+            stipple = PaneCreateStippleBitmap()
+            brush = wx.BrushFromBitmap(stipple)
+            screendc.SetBrush(brush)
+            screendc.SetPen(wx.TRANSPARENT_PEN)
+            screendc.DrawRectangle(rect.x, rect.y, 5, rect.height)
+            screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5)
+            screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height)
+            screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5)
+            RefreshDockingGuides(self._guides)
+
+            return
+            
+        if not self._hint_window:
+            self.CreateHintWindow()
+
+        if self._hint_window:
+            self._hint_window.SetRect(rect)
+            self._hint_window.Show()
+
+        self._hint_fadeamt = self._hint_fademax
+
+        if self._agwFlags & AUI_MGR_HINT_FADE:
+            self._hint_fadeamt = 0
+            self._hint_window.SetTransparent(self._hint_fadeamt)
+
+        if self._action == actionDragFloatingPane and self._action_window:
+            self._action_window.SetFocus()
+
+        if self._hint_fadeamt != self._hint_fademax: #  Only fade if we need to
+            # start fade in timer
+            self._hint_fadetimer.Start(5)
+
+        self._last_hint = wx.Rect(*rect)
+        
+
+    def HideHint(self):
+        """ Hides a transparent window hint if there is one. """
+
+        # hides a transparent window hint if there is one
+        if self._hint_window:
+            self._hint_window.Hide()
+
+        self._hint_fadetimer.Stop()
+        self._last_hint = wx.Rect()
+        
+
+    def IsPaneButtonVisible(self, part):
+        """
+        Returns whether a pane button in the pane caption is visible.
+
+        :param `part`: the UI part to analyze.
+        """
+
+        captionRect = wx.Rect()
+
+        for temp_part in self._uiparts:
+            if temp_part.pane == part.pane and \
+               temp_part.type == AuiDockUIPart.typeCaption:
+                captionRect = temp_part.rect
+                break
+
+        return captionRect.ContainsRect(part.rect)
+
+
+    def DrawPaneButton(self, dc, part, pt):
+        """
+        Draws a pane button in the caption (convenience function).
+
+        :param `dc`: a `wx.DC` device context object;
+        :param `part`: the UI part to analyze;
+        :param `pt`: a `wx.Point` object, specifying the mouse location.
+        """
+
+        if not self.IsPaneButtonVisible(part):
+            return
+
+        state = AUI_BUTTON_STATE_NORMAL
+
+        if part.rect.Contains(pt):
+
+            if _VERSION_STRING < "2.9":
+                leftDown = wx.GetMouseState().LeftDown()
+            else:
+                leftDown = wx.GetMouseState().LeftIsDown()
+
+            if leftDown:
+                state = AUI_BUTTON_STATE_PRESSED
+            else:
+                state = AUI_BUTTON_STATE_HOVER
+
+        self._art.DrawPaneButton(dc, self._frame, part.button.button_id,
+                                 state, part.rect, part.pane)
+
+    
+    def RefreshButton(self, part):
+        """
+        Refreshes a pane button in the caption.
+
+        :param `part`: the UI part to analyze.
+        """
+        
+        rect = wx.Rect(*part.rect)
+        rect.Inflate(2, 2)
+        self._frame.Refresh(True, rect)
+        self._frame.Update()
+
+
+    def RefreshCaptions(self):
+        """ Refreshes all pane captions. """
+
+        for part in self._uiparts:
+            if part.type == AuiDockUIPart.typeCaption:
+                self._frame.Refresh(True, part.rect)
+                self._frame.Update()
+
+
+    def CalculateHintRect(self, pane_window, pt, offset):
+        """
+        Calculates the drop hint rectangle.
+
+        The method first calls L{DoDrop} to determine the exact position the pane would
+        be at were if dropped. If the pane would indeed become docked at the
+        specified drop point, the the rectangle hint will be returned in
+        screen coordinates. Otherwise, an empty rectangle is returned.
+
+        :param `pane_window`: it is the window pointer of the pane being dragged;
+        :param `pt`: is the mouse position, in client coordinates;
+        :param `offset`: describes the offset that the mouse is from the upper-left
+         corner of the item being dragged.
+        """
+        
+        # we need to paint a hint rectangle to find out the exact hint rectangle,
+        # we will create a new temporary layout and then measure the resulting
+        # rectangle we will create a copy of the docking structures (self._docks)
+        # so that we don't modify the real thing on screen
+
+        rect = wx.Rect()
+        pane = self.GetPane(pane_window)
+        
+        attrs = self.GetAttributes(pane)
+        hint = AuiPaneInfo()
+        hint = self.SetAttributes(hint, attrs)
+        
+        if hint.name != "__HINT__":
+            self._oldname = hint.name
+            
+        hint.name = "__HINT__"
+        hint.PaneBorder(True)
+        hint.Show()
+
+        if not hint.IsOk():
+            hint.name = self._oldname
+            return rect
+
+        docks, panes = CopyDocksAndPanes2(self._docks, self._panes)
+
+        # remove any pane already there which bears the same window
+        # this happens when you are moving a pane around in a dock
+        for ii in xrange(len(panes)):
+            if panes[ii].window == pane_window:
+                docks = RemovePaneFromDocks(docks, panes[ii])
+                panes.pop(ii)
+                break
+
+        # find out where the new pane would be
+        allow, hint = self.DoDrop(docks, panes, hint, pt, offset)
+
+        if not allow:
+            return rect
+        
+        panes.append(hint)
+
+        sizer, panes, docks, uiparts = self.LayoutAll(panes, docks, [], True, False)
+        
+        client_size = self._frame.GetClientSize()
+        sizer.SetDimension(0, 0, client_size.x, client_size.y)
+        sizer.Layout()
+
+        sought = "__HINT__"
+        
+        # For a notebook page, actually look for the noteboot itself.
+        if hint.IsNotebookPage():
+            id = hint.notebook_id
+            for pane in panes:
+                if pane.IsNotebookControl() and pane.notebook_id==id:
+                    sought = pane.name
+                    break
+
+        for part in uiparts:
+            if part.pane and part.pane.name == sought:    
+                rect.Union(wx.RectPS(part.sizer_item.GetPosition(),
+                                     part.sizer_item.GetSize()))
+
+        sizer.Destroy()
+
+        # check for floating frame ...
+        if rect.IsEmpty():
+            for p in panes:
+                if p.name == sought and p.IsFloating():
+                    return wx.RectPS(p.floating_pos, p.floating_size)
+    
+        if rect.IsEmpty():
+            return rect
+
+        # actually show the hint rectangle on the screen
+        rect.x, rect.y = self._frame.ClientToScreen((rect.x, rect.y))
+        if self._frame.GetLayoutDirection() == wx.Layout_RightToLeft:
+            # Mirror rectangle in RTL mode
+            rect.x -= rect.GetWidth()
+
+        return rect
+
+
+    def DrawHintRect(self, pane_window, pt, offset):
+        """
+        Calculates the hint rectangle by calling
+        L{CalculateHintRect}. If there is a rectangle, it shows it
+        by calling L{ShowHint}, otherwise it hides any hint
+        rectangle currently shown.
+
+        :param `pane_window`: it is the window pointer of the pane being dragged;
+        :param `pt`: is the mouse position, in client coordinates;
+        :param `offset`: describes the offset that the mouse is from the upper-left
+         corner of the item being dragged.
+        """
+
+        rect = self.CalculateHintRect(pane_window, pt, offset)
+
+        if rect.IsEmpty():
+            self.HideHint()
+            self._hint_rect = wx.Rect()
+        else:
+            self.ShowHint(rect)
+            self._hint_rect = wx.Rect(*rect)
+
+
+    def GetPartSizerRect(self, uiparts):
+        """
+        Returns the rectangle surrounding the specified UI parts.
+
+        :param `uiparts`: UI parts.
+        """
+
+        rect = wx.Rect()
+
+        for part in self._uiparts:
+            if part.pane and part.pane.name == "__HINT__":
+                rect.Union(wx.RectPS(part.sizer_item.GetPosition(),
+                                     part.sizer_item.GetSize()))
+
+        return rect
+
+
+    def GetAttributes(self, pane):
+        """
+        Returns all the attributes of a L{AuiPaneInfo}.
+
+        :param `pane`: a L{AuiPaneInfo} instance.
+        """
+
+        attrs = []
+        attrs.extend([pane.window, pane.frame, pane.state, pane.dock_direction,
+                      pane.dock_layer, pane.dock_pos, pane.dock_row, pane.dock_proportion,
+                      pane.floating_pos, pane.floating_size, pane.best_size,
+                      pane.min_size, pane.max_size, pane.caption, pane.name,
+                      pane.buttons, pane.rect, pane.icon, pane.notebook_id,
+                      pane.transparent, pane.snapped, pane.minimize_mode])
+
+        return attrs
+    
+
+    def SetAttributes(self, pane, attrs):
+        """
+        Sets all the attributes contained in `attrs` to a L{AuiPaneInfo}.
+
+        :param `pane`: a L{AuiPaneInfo} instance;
+        :param `attrs`: a list of attributes.
+        """
+        
+        pane.window = attrs[0]
+        pane.frame = attrs[1]
+        pane.state = attrs[2]
+        pane.dock_direction = attrs[3]
+        pane.dock_layer = attrs[4]
+        pane.dock_pos = attrs[5]
+        pane.dock_row = attrs[6]
+        pane.dock_proportion = attrs[7]
+        pane.floating_pos = attrs[8]
+        pane.floating_size = attrs[9]
+        pane.best_size = attrs[10]
+        pane.min_size = attrs[11]
+        pane.max_size = attrs[12]
+        pane.caption = attrs[13]
+        pane.name = attrs[14]
+        pane.buttons = attrs[15]
+        pane.rect = attrs[16]
+        pane.icon = attrs[17]
+        pane.notebook_id = attrs[18]
+        pane.transparent = attrs[19]
+        pane.snapped = attrs[20]
+        pane.minimize_mode = attrs[21]
+
+        return pane
+
+     
+    def OnFloatingPaneResized(self, wnd, size):
+        """
+        Handles the resizing of a floating pane.
+
+        :param `wnd`: a `wx.Window` derived window, managed by the pane;
+        :param `size`: a `wx.Size` object, specifying the new pane floating size.
+        """
+
+        # try to find the pane
+        pane = self.GetPane(wnd)
+        if not pane.IsOk():
+            raise Exception("Pane window not found")
+
+        if pane.frame:
+            indx = self._panes.index(pane)
+            pane.floating_pos = pane.frame.GetPosition()
+            pane.floating_size = size
+            self._panes[indx] = pane
+            if pane.IsSnappable():
+                self.SnapPane(pane, pane.floating_pos, pane.floating_size, True)
+            
+
+    def OnFloatingPaneClosed(self, wnd, event):
+        """
+        Handles the close event of a floating pane.
+
+        :param `wnd`: a `wx.Window` derived window, managed by the pane;
+        :param `event`: a `wx.CloseEvent` to be processed.
+        """
+        
+        # try to find the pane
+        pane = self.GetPane(wnd)
+        if not pane.IsOk():
+            raise Exception("Pane window not found")
+
+        # fire pane close event
+        e = AuiManagerEvent(wxEVT_AUI_PANE_CLOSE)
+        e.SetPane(pane)
+        e.SetCanVeto(event.CanVeto())
+        self.ProcessMgrEvent(e)
+
+        if e.GetVeto():
+            event.Veto()
+            return
+        else:
+            # close the pane, but check that it
+            # still exists in our pane array first
+            # (the event handler above might have removed it)
+
+            check = self.GetPane(wnd)
+            if check.IsOk():
+                self.ClosePane(pane)
+        
+
+    def OnFloatingPaneActivated(self, wnd):
+        """
+        Handles the activation event of a floating pane.
+
+        :param `wnd`: a `wx.Window` derived window, managed by the pane.
+        """
+        
+        pane = self.GetPane(wnd)
+        if not pane.IsOk():
+            raise Exception("Pane window not found")
+
+        if self.GetAGWFlags() & AUI_MGR_ALLOW_ACTIVE_PANE:
+            ret, self._panes = SetActivePane(self._panes, wnd)
+            self.RefreshCaptions()
+            self.FireEvent(wxEVT_AUI_PANE_ACTIVATED, wnd, canVeto=False)
+
+
+    def OnFloatingPaneMoved(self, wnd, eventOrPt):
+        """
+        Handles the move event of a floating pane.
+
+        :param `wnd`: a `wx.Window` derived window, managed by the pane;
+        :param `eventOrPt`: a `wx.MoveEvent` to be processed or an instance of `wx.Point`.
+        """
+        
+        pane = self.GetPane(wnd)
+        if not pane.IsOk():
+            raise Exception("Pane window not found")
+
+        if not pane.IsSnappable():
+            return
+
+        if isinstance(eventOrPt, wx.Point):
+            pane_pos = wx.Point(*eventOrPt)
+        else:
+            pane_pos = eventOrPt.GetPosition()
+
+        pane_size = pane.floating_size
+
+        self.SnapPane(pane, pane_pos, pane_size, False)
+
+
+    def SnapPane(self, pane, pane_pos, pane_size, toSnap=False):
+        """
+        Snaps a floating pane to one of the main frame sides.
+
+        :param `pane`: a L{AuiPaneInfo} instance;
+        :param `pane_pos`: the new pane floating position;
+        :param `pane_size`: the new pane floating size;
+        :param `toSnap`: a bool variable to check if L{SnapPane} was called from
+         a move event.
+        """
+
+        if self._from_move:
+            return
+        
+        managed_window = self.GetManagedWindow()
+        wnd_pos = managed_window.GetPosition()
+        wnd_size = managed_window.GetSize()
+        snapX, snapY = self._snap_limits
+
+        if not toSnap:
+            pane.snapped = 0
+            if pane.IsLeftSnappable():
+                # Check if we can snap to the left
+                diff = wnd_pos.x - (pane_pos.x + pane_size.x)
+                if -snapX <= diff <= snapX:
+                    pane.snapped = wx.LEFT
+                    pane.floating_pos = wx.Point(wnd_pos.x-pane_size.x, pane_pos.y)
+            elif pane.IsTopSnappable():
+                # Check if we can snap to the top
+                diff = wnd_pos.y - (pane_pos.y + pane_size.y)
+                if -snapY <= diff <= snapY:
+                    pane.snapped = wx.TOP
+                    pane.floating_pos = wx.Point(pane_pos.x, wnd_pos.y-pane_size.y)
+            elif pane.IsRightSnappable():
+                # Check if we can snap to the right
+                diff = pane_pos.x - (wnd_pos.x + wnd_size.x)
+                if -snapX <= diff <= snapX:
+                    pane.snapped = wx.RIGHT
+                    pane.floating_pos = wx.Point(wnd_pos.x + wnd_size.x, pane_pos.y)
+            elif pane.IsBottomSnappable():
+                # Check if we can snap to the bottom
+                diff = pane_pos.y - (wnd_pos.y + wnd_size.y)
+                if -snapY <= diff <= snapY:
+                    pane.snapped = wx.BOTTOM
+                    pane.floating_pos = wx.Point(pane_pos.x, wnd_pos.y + wnd_size.y)
+
+        self.RepositionPane(pane, wnd_pos, wnd_size)
+
+
+    def RepositionPane(self, pane, wnd_pos, wnd_size):
+        """
+        Repositions a pane after the main frame has been moved/resized.
+        
+        :param `pane`: a L{AuiPaneInfo} instance;
+        :param `wnd_pos`: the main frame position;
+        :param `wnd_size`: the main frame size.
+        """
+
+        pane_pos = pane.floating_pos
+        pane_size = pane.floating_size
+
+        snap = pane.snapped
+        if snap == wx.LEFT:
+            floating_pos = wx.Point(wnd_pos.x - pane_size.x, pane_pos.y)
+        elif snap == wx.TOP:
+            floating_pos = wx.Point(pane_pos.x, wnd_pos.y - pane_size.y)
+        elif snap == wx.RIGHT:
+            floating_pos = wx.Point(wnd_pos.x + wnd_size.x, pane_pos.y)
+        elif snap == wx.BOTTOM:
+            floating_pos = wx.Point(pane_pos.x, wnd_pos.y + wnd_size.y)
+
+        if snap:
+            if pane_pos != floating_pos:
+                pane.floating_pos = floating_pos
+                self._from_move = True
+                pane.frame.SetPosition(pane.floating_pos)
+                self._from_move = False
+
+            
+    def OnGripperClicked(self, pane_window, start, offset):
+        """
+        Handles the mouse click on the pane gripper.
+
+        :param `pane_window`: a `wx.Window` derived window, managed by the pane;
+        :param `start`: a `wx.Point` object, specifying the clicking position;
+        :param `offset`: an offset point from the `start` position.
+        """
+
+        # try to find the pane
+        paneInfo = self.GetPane(pane_window)
+
+        if not paneInfo.IsOk():
+            raise Exception("Pane window not found")
+
+        if self.GetAGWFlags() & AUI_MGR_ALLOW_ACTIVE_PANE:
+            # set the caption as active
+            ret, self._panes = SetActivePane(self._panes, pane_window)
+            self.RefreshCaptions()
+            self.FireEvent(wxEVT_AUI_PANE_ACTIVATED, pane_window, canVeto=False)
+        
+        self._action_part = None
+        self._action_pane = paneInfo
+        self._action_window = pane_window
+        self._action_start = start
+        self._action_offset = offset
+        self._toolbar_action_offset = wx.Point(*self._action_offset)
+        
+        self._frame.CaptureMouse()
+
+        if paneInfo.IsDocked():
+            self._action = actionClickCaption
+        else:
+            if paneInfo.IsToolbar():
+                self._action = actionDragToolbarPane
+            else:
+                self._action = actionDragFloatingPane
+
+            if paneInfo.frame:
+            
+                windowPt = paneInfo.frame.GetRect().GetTopLeft()
+                originPt = paneInfo.frame.ClientToScreen(wx.Point())
+                self._action_offset += originPt - windowPt
+                self._toolbar_action_offset = wx.Point(*self._action_offset)
+
+                if self._agwFlags & AUI_MGR_TRANSPARENT_DRAG:
+                    paneInfo.frame.SetTransparent(150)
+            
+            if paneInfo.IsToolbar():
+                self._frame.SetCursor(wx.StockCursor(wx.CURSOR_SIZING))
+        
+
+    def OnRender(self, event):        
+        """
+        Draws all of the pane captions, sashes,
+        backgrounds, captions, grippers, pane borders and buttons.
+        It renders the entire user interface. It binds the ``EVT_AUI_RENDER`` event.
+
+        :param `event`: an instance of L{AuiManagerEvent}.
+        """
+
+        # if the frame is about to be deleted, don't bother
+        if not self._frame or self._frame.IsBeingDeleted():
+            return
+        
+        if not self._frame.GetSizer():
+            return
+
+        mouse = wx.GetMouseState()
+        mousePos = wx.Point(mouse.GetX(), mouse.GetY())
+        point = self._frame.ScreenToClient(mousePos)
+        art = self._art
+
+        dc = event.GetDC()
+        
+        for part in self._uiparts:
+        
+            # don't draw hidden pane items or items that aren't windows
+            if part.sizer_item and ((not part.sizer_item.IsWindow() and \
+                                     not part.sizer_item.IsSpacer() and \
+                                     not part.sizer_item.IsSizer()) or \
+                                    not part.sizer_item.IsShown()):
+            
+                continue
+            
+            ptype = part.type
+                    
+            if ptype in [AuiDockUIPart.typeDockSizer, AuiDockUIPart.typePaneSizer]:
+                art.DrawSash(dc, self._frame, part.orientation, part.rect)
+
+            elif ptype == AuiDockUIPart.typeBackground:
+                art.DrawBackground(dc, self._frame, part.orientation, part.rect)
+
+            elif ptype == AuiDockUIPart.typeCaption:
+                art.DrawCaption(dc, self._frame, part.pane.caption, part.rect, part.pane)
+
+            elif ptype == AuiDockUIPart.typeGripper:
+                art.DrawGripper(dc, self._frame, part.rect, part.pane)
+
+            elif ptype == AuiDockUIPart.typePaneBorder:
+                art.DrawBorder(dc, self._frame, part.rect, part.pane)
+
+            elif ptype == AuiDockUIPart.typePaneButton:                
+                self.DrawPaneButton(dc, part, point)
+
+
+    def Repaint(self, dc=None):
+        """
+        Repaints the entire frame decorations (sashes, borders, buttons and so on).
+        It renders the entire user interface.
+
+        :param `dc`: if not ``None``, an instance of `wx.PaintDC`.
+        """
+        
+        w, h = self._frame.GetClientSize()
+
+        # Figure out which dc to use; if one
+        # has been specified, use it, otherwise
+        # make a client dc
+        if dc is None:
+            client_dc = wx.ClientDC(self._frame)
+            dc = client_dc
+
+        # If the frame has a toolbar, the client area
+        # origin will not be (0, 0).
+        pt = self._frame.GetClientAreaOrigin()
+        if pt.x != 0 or pt.y != 0:
+            dc.SetDeviceOrigin(pt.x, pt.y)
+
+        # Render all the items
+        self.Render(dc)
+
+                
+    def Render(self, dc):
+        """
+        Fires a render event, which is normally handled by
+        L{OnRender}. This allows the render function to
+        be overridden via the render event.
+
+        This can be useful for painting custom graphics in the main window.
+        Default behavior can be invoked in the overridden function by calling
+        L{OnRender}.
+
+        :param `dc`: a `wx.DC` device context object.        
+        """
+
+        e = AuiManagerEvent(wxEVT_AUI_RENDER)
+        e.SetManager(self)
+        e.SetDC(dc)
+        self.ProcessMgrEvent(e)
+
+
+    def OnCaptionDoubleClicked(self, pane_window):
+        """
+        Handles the mouse double click on the pane caption.
+
+        :param `pane_window`: a `wx.Window` derived window, managed by the pane.
+        """
+
+        # try to find the pane
+        paneInfo = self.GetPane(pane_window)
+        if not paneInfo.IsOk():
+            raise Exception("Pane window not found")
+
+        if not paneInfo.IsFloatable() or not paneInfo.IsDockable() or \
+           self._agwFlags & AUI_MGR_ALLOW_FLOATING == 0:
+            return
+
+        indx = self._panes.index(paneInfo)
+        win_rect = None
+        
+        if paneInfo.IsFloating():
+            if paneInfo.name.startswith("__floating__"):
+                # It's a floating tab from a AuiNotebook
+                notebook = paneInfo.window.__aui_notebook__
+                notebook.ReDockPage(paneInfo)
+                self.Update()
+                return
+            else:
+
+                e = self.FireEvent(wxEVT_AUI_PANE_DOCKING, paneInfo, canVeto=True)
+                if e.GetVeto():
+                    self.HideHint()
+                    ShowDockingGuides(self._guides, False)
+                    return
+                
+                win_rect = paneInfo.frame.GetRect()
+                paneInfo.Dock()
+                if paneInfo.IsToolbar():
+                    paneInfo = self.SwitchToolBarOrientation(paneInfo)
+
+                e = self.FireEvent(wxEVT_AUI_PANE_DOCKED, paneInfo, canVeto=False)
+
+        else:
+
+            e = self.FireEvent(wxEVT_AUI_PANE_FLOATING, paneInfo, canVeto=True)
+            if e.GetVeto():
+                return
+
+            # float the window
+            if paneInfo.IsMaximized():
+                self.RestorePane(paneInfo)
+            
+            if paneInfo.floating_pos == wx.Point(-1, -1):
+                captionSize = self._art.GetMetric(AUI_DOCKART_CAPTION_SIZE)
+                paneInfo.floating_pos = pane_window.GetScreenPosition()
+                paneInfo.floating_pos.y -= captionSize
+
+            paneInfo.Float()
+            e = self.FireEvent(wxEVT_AUI_PANE_FLOATED, paneInfo, canVeto=False)
+
+        self._panes[indx] = paneInfo
+        self.Update()
+
+        if win_rect and self._agwFlags & AUI_MGR_ANIMATE_FRAMES:
+            paneInfo = self.GetPane(pane_window)
+            pane_rect = paneInfo.window.GetScreenRect()
+            self.AnimateDocking(win_rect, pane_rect)
+
+
+    def OnPaint(self, event):
+        """
+        Handles the ``wx.EVT_PAINT`` event for L{AuiManager}.
+
+        :param `event`: an instance of `wx.PaintEvent` to be processed.
+        """
+        
+        dc = wx.PaintDC(self._frame)
+        self.Repaint(dc)
+                
+
+    def OnEraseBackground(self, event):
+        """
+        Handles the ``wx.EVT_ERASE_BACKGROUND`` event for L{AuiManager}.
+
+        :param `event`: `wx.EraseEvent` to be processed.
+
+        :note: This is intentionally empty (excluding wxMAC) to reduce
+         flickering while drawing.
+        """
+        
+        if wx.Platform == "__WXMAC__":
+            event.Skip()
+
+
+    def OnSize(self, event):
+        """
+        Handles the ``wx.EVT_SIZE`` event for L{AuiManager}.
+
+        :param `event`: a `wx.SizeEvent` to be processed.
+        """
+        
+        skipped = False
+        if isinstance(self._frame, AuiFloatingFrame) and self._frame.IsShownOnScreen():
+            skipped = True
+            event.Skip()
+
+        if self._frame:
+                
+            self.DoFrameLayout()
+            if wx.Platform == "__WXMAC__":
+                self._frame.Refresh()
+            else:
+                self.Repaint()
+            
+            if isinstance(self._frame, wx.MDIParentFrame) or isinstance(self._frame, tabmdi.AuiMDIClientWindow) \
+               or isinstance(self._frame, tabmdi.AuiMDIParentFrame):
+                # for MDI parent frames, this event must not
+                # be "skipped".  In other words, the parent frame
+                # must not be allowed to resize the client window
+                # after we are finished processing sizing changes
+                return
+
+        if not skipped:
+            event.Skip()
+
+        # For the snap to screen...
+        self.OnMove(None)
+        
+
+    def OnFindManager(self, event):
+        """
+        Handles the ``EVT_AUI_FIND_MANAGER`` event for L{AuiManager}.
+
+        :param `event`: a L{AuiManagerEvent} event to be processed.
+        """
+        
+        # Initialize to None
+        event.SetManager(None)
+        
+        if not self._frame:
+            return
+        
+        # See it this window wants to overwrite
+        self._frame.ProcessEvent(event)
+
+        # if no, it must be us
+        if not event.GetManager():
+           event.SetManager(self)
+       
+
+    def OnSetCursor(self, event):
+        """
+        Handles the ``wx.EVT_SET_CURSOR`` event for L{AuiManager}.
+
+        :param `event`: a `wx.SetCursorEvent` to be processed.
+        """
+        
+        # determine cursor
+        part = self.HitTest(event.GetX(), event.GetY())
+        cursor = wx.NullCursor
+
+        if part:
+            if part.type in [AuiDockUIPart.typeDockSizer, AuiDockUIPart.typePaneSizer]:
+
+                if not self.CheckMovableSizer(part):
+                    return
+                
+                if part.orientation == wx.VERTICAL:
+                    cursor = wx.StockCursor(wx.CURSOR_SIZEWE)
+                else:
+                    cursor = wx.StockCursor(wx.CURSOR_SIZENS)
+            
+            elif part.type == AuiDockUIPart.typeGripper:
+                cursor = wx.StockCursor(wx.CURSOR_SIZING)
+
+        event.SetCursor(cursor)
+
+
+    def UpdateButtonOnScreen(self, button_ui_part, event):
+        """
+        Updates/redraws the UI part containing a pane button.
+
+        :param `button_ui_part`: the UI part the button belongs to;
+        :param `event`: a `wx.MouseEvent` to be processed.
+        """
+
+        hit_test = self.HitTest(*event.GetPosition())
+
+        if not hit_test or not button_ui_part:
+            return
+    
+        state = AUI_BUTTON_STATE_NORMAL
+        
+        if hit_test == button_ui_part:
+            if event.LeftDown():
+                state = AUI_BUTTON_STATE_PRESSED
+            else:
+                state = AUI_BUTTON_STATE_HOVER
+        else:
+            if event.LeftDown():
+                state = AUI_BUTTON_STATE_HOVER
+        
+        # now repaint the button with hover state
+        cdc = wx.ClientDC(self._frame)
+
+        # if the frame has a toolbar, the client area
+        # origin will not be (0,0).
+        pt = self._frame.GetClientAreaOrigin()
+        if pt.x != 0 or pt.y != 0:
+            cdc.SetDeviceOrigin(pt.x, pt.y)
+
+        if hit_test.pane:        
+            self._art.DrawPaneButton(cdc, self._frame,
+                      button_ui_part.button.button_id,
+                      state,
+                      button_ui_part.rect, hit_test.pane)
+
+
+    def OnLeftDown(self, event):
+        """
+        Handles the ``wx.EVT_LEFT_DOWN`` event for L{AuiManager}.
+
+        :param `event`: a `wx.MouseEvent` to be processed.
+        """
+        
+        part = self.HitTest(*event.GetPosition())
+
+        if not part:
+            event.Skip()
+            return
+        
+        self._currentDragItem = -1
+        
+        if part.type in [AuiDockUIPart.typeDockSizer, AuiDockUIPart.typePaneSizer]:
+        
+            if not self.CheckMovableSizer(part):
+                return
+
+            self._action = actionResize
+            self._action_part = part
+            self._action_pane = None
+            self._action_rect = wx.Rect()
+            self._action_start = wx.Point(event.GetX(), event.GetY())
+            self._action_offset = wx.Point(event.GetX() - part.rect.x,
+                                           event.GetY() - part.rect.y)
+
+            # draw the resize hint
+            rect = wx.RectPS(self._frame.ClientToScreen(part.rect.GetPosition()),
+                             part.rect.GetSize())
+
+            self._action_rect = wx.Rect(*rect)
+
+            if not AuiManager_HasLiveResize(self):
+                if wx.Platform == "__WXMAC__":
+                    dc = wx.ClientDC(self._frame)
+                else:
+                    dc = wx.ScreenDC()
+                    
+                DrawResizeHint(dc, rect)
+
+            self._frame.CaptureMouse()
+        
+        elif part.type == AuiDockUIPart.typePaneButton:
+            if self.IsPaneButtonVisible(part):
+                self._action = actionClickButton
+                self._action_part = part
+                self._action_pane = None
+                self._action_start = wx.Point(*event.GetPosition())
+                self._frame.CaptureMouse()
+
+                self.RefreshButton(part)
+        
+        elif part.type in [AuiDockUIPart.typeCaption, AuiDockUIPart.typeGripper]:
+
+            # if we are managing a AuiFloatingFrame window, then
+            # we are an embedded AuiManager inside the AuiFloatingFrame.
+            # We want to initiate a toolbar drag in our owner manager
+            if isinstance(part.pane.window.GetParent(), AuiFloatingFrame):
+                rootManager = GetManager(part.pane.window)
+            else:
+                rootManager = self
+
+            offset = wx.Point(event.GetX() - part.rect.x, event.GetY() - part.rect.y)
+            rootManager.OnGripperClicked(part.pane.window, event.GetPosition(), offset)
+        
+        if wx.Platform != "__WXMAC__":
+            event.Skip()
+
+
+    def OnLeftDClick(self, event):
+        """
+        Handles the ``wx.EVT_LEFT_DCLICK`` event for L{AuiManager}.
+
+        :param `event`: a `wx.MouseEvent` to be processed.
+        """
+        
+        part = self.HitTest(event.GetX(), event.GetY())
+
+        if part and part.type == AuiDockUIPart.typeCaption:
+            if isinstance(part.pane.window.GetParent(), AuiFloatingFrame):
+                rootManager = GetManager(part.pane.window)
+            else:
+                rootManager = self
+                
+            rootManager.OnCaptionDoubleClicked(part.pane.window)
+            
+        elif part and part.type in [AuiDockUIPart.typeDockSizer, AuiDockUIPart.typePaneSizer]:
+            # Handles double click on AuiNotebook sashes to unsplit
+            sash_size = self._art.GetMetric(AUI_DOCKART_SASH_SIZE)
+            for child in part.cont_sizer.GetChildren():
+                if child.IsSizer():
+                    win = child.GetSizer().GetContainingWindow()
+                    if isinstance(win, auibook.AuiNotebook):
+                        win.UnsplitDClick(part, sash_size, event.GetPosition())
+                        break
+                
+        event.Skip()
+
+
+    def DoEndResizeAction(self, event):
+        """
+        Ends a resize action, or for live update, resizes the sash.
+
+        :param `event`: a `wx.MouseEvent` to be processed.
+        """
+
+        clientPt = event.GetPosition()
+        screenPt = self._frame.ClientToScreen(clientPt)
+
+        return self.RestrictResize(clientPt, screenPt, createDC=False)
+
+
+    def RestrictResize(self, clientPt, screenPt, createDC):
+        """ Common method between L{DoEndResizeAction} and L{OnLeftUp_Resize}. """
+
+        dock = self._action_part.dock
+        pane = self._action_part.pane
+
+        if createDC:
+            if wx.Platform == "__WXMAC__":
+                dc = wx.ClientDC(self._frame)
+            else:
+                dc = wx.ScreenDC()
+
+            DrawResizeHint(dc, self._action_rect)
+            self._action_rect = wx.Rect()
+        
+        newPos = clientPt - self._action_offset
+
+        if self._action_part.type == AuiDockUIPart.typeDockSizer:
+            minPix, maxPix = self.CalculateDockSizerLimits(dock)
+        else:
+            if not self._action_part.pane:
+                return
+            minPix, maxPix = self.CalculatePaneSizerLimits(dock, pane)
+
+        if self._action_part.orientation == wx.HORIZONTAL:
+            newPos.y = Clip(newPos.y, minPix, maxPix)
+        else:
+            newPos.x = Clip(newPos.x, minPix, maxPix)
+
+        if self._action_part.type == AuiDockUIPart.typeDockSizer:
+        
+            partnerDock = self.GetPartnerDock(dock)
+            sash_size = self._art.GetMetric(AUI_DOCKART_SASH_SIZE)
+            new_dock_size = 0
+            direction = dock.dock_direction
+
+            if direction == AUI_DOCK_LEFT:
+                new_dock_size = newPos.x - dock.rect.x
+
+            elif direction == AUI_DOCK_TOP:
+                new_dock_size = newPos.y - dock.rect.y
+
+            elif direction == AUI_DOCK_RIGHT:
+                new_dock_size = dock.rect.x + dock.rect.width - newPos.x - sash_size
+
+            elif direction == AUI_DOCK_BOTTOM:
+                new_dock_size = dock.rect.y + dock.rect.height - newPos.y - sash_size
+
+            deltaDockSize = new_dock_size - dock.size
+
+            if partnerDock:
+                if deltaDockSize > partnerDock.size - sash_size:
+                    deltaDockSize = partnerDock.size - sash_size
+
+                partnerDock.size -= deltaDockSize
+            
+            dock.size += deltaDockSize
+            self.Update()
+        
+        else:
+        
+            # determine the new pixel size that the user wants
+            # this will help us recalculate the pane's proportion
+            if dock.IsHorizontal():
+                oldPixsize = pane.rect.width
+                newPixsize = oldPixsize + newPos.x - self._action_part.rect.x
+                    
+            else:            
+                oldPixsize = pane.rect.height
+                newPixsize = oldPixsize + newPos.y - self._action_part.rect.y
+                                
+            totalPixsize, totalProportion = self.GetTotalPixSizeAndProportion(dock)
+            partnerPane = self.GetPartnerPane(dock, pane)
+
+            # prevent division by zero
+            if totalPixsize <= 0 or totalProportion <= 0 or not partnerPane:
+                return
+
+            # adjust for the surplus
+            while (oldPixsize > 0 and totalPixsize > 10 and \
+                  oldPixsize*totalProportion/totalPixsize < pane.dock_proportion):
+            
+                totalPixsize -= 1
+
+            # calculate the new proportion of the pane
+            
+            newProportion = newPixsize*totalProportion/totalPixsize
+            newProportion = Clip(newProportion, 1, totalProportion)
+            deltaProp = newProportion - pane.dock_proportion
+
+            if partnerPane.dock_proportion - deltaProp < 1:
+                deltaProp = partnerPane.dock_proportion - 1
+                newProportion = pane.dock_proportion + deltaProp
+            
+            # borrow the space from our neighbor pane to the
+            # right or bottom (depending on orientation)
+            partnerPane.dock_proportion -= deltaProp
+            pane.dock_proportion = newProportion
+
+            self.Update()
+        
+        return True
+    
+
+    def OnLeftUp(self, event):
+        """
+        Handles the ``wx.EVT_LEFT_UP`` event for L{AuiManager}.
+
+        :param `event`: a `wx.MouseEvent` to be processed.
+        """
+
+        if self._action == actionResize:
+##            self._frame.Freeze()
+            self.OnLeftUp_Resize(event)
+##            self._frame.Thaw()
+        
+        elif self._action == actionClickButton:
+            self.OnLeftUp_ClickButton(event)
+        
+        elif self._action == actionDragFloatingPane:
+            self.OnLeftUp_DragFloatingPane(event)
+        
+        elif self._action == actionDragToolbarPane:
+            self.OnLeftUp_DragToolbarPane(event)
+            
+        else:
+            event.Skip()        
+
+        if self._frame.HasCapture():
+            self._frame.ReleaseMouse()
+            
+        self._action = actionNone
+
+
+    def OnMotion(self, event):
+        """
+        Handles the ``wx.EVT_MOTION`` event for L{AuiManager}.
+
+        :param `event`: a `wx.MouseEvent` to be processed.
+        """
+
+        if self._action == actionResize:
+            self.OnMotion_Resize(event)
+        
+        elif self._action == actionClickCaption:
+            self.OnMotion_ClickCaption(event)
+        
+        elif self._action == actionDragFloatingPane:
+            self.OnMotion_DragFloatingPane(event)
+        
+        elif self._action == actionDragToolbarPane:
+            self.OnMotion_DragToolbarPane(event)
+        
+        else:
+            self.OnMotion_Other(event)
+                        
+    
+    def OnLeaveWindow(self, event):
+        """
+        Handles the ``wx.EVT_LEAVE_WINDOW`` event for L{AuiManager}.
+
+        :param `event`: a `wx.MouseEvent` to be processed.
+        """
+
+        if self._hover_button:
+            self.RefreshButton(self._hover_button)
+            self._hover_button = None
+
+
+    def OnCaptureLost(self, event):
+        """
+        Handles the ``wx.EVT_MOUSE_CAPTURE_LOST`` event for L{AuiManager}.
+
+        :param `event`: a `wx.MouseCaptureLostEvent` to be processed.
+        """
+        
+        # cancel the operation in progress, if any
+        if self._action != actionNone:
+            self._action = actionNone
+            self.HideHint()
+
+
+    def OnHintFadeTimer(self, event):
+        """
+        Handles the ``wx.EVT_TIMER`` event for L{AuiManager}.
+
+        :param `event`: a `wx.TimerEvent` to be processed.
+        """
+
+        if not self._hint_window or self._hint_fadeamt >= self._hint_fademax:
+            self._hint_fadetimer.Stop()
+            return
+
+        self._hint_fadeamt += 4
+        self._hint_window.SetTransparent(self._hint_fadeamt)
+
+
+    def OnMove(self, event):
+        """
+        Handles the ``wx.EVT_MOVE`` event for L{AuiManager}.
+
+        :param `event`: a `wx.MoveEvent` to be processed.
+        """
+
+        if event is not None:
+            event.Skip()
+
+        if isinstance(self._frame, AuiFloatingFrame) and self._frame.IsShownOnScreen():
+            return
+
+        docked, hAlign, vAlign, monitor = self._is_docked
+        if docked:
+            self.Snap()
+
+        for pane in self._panes:
+            if pane.IsSnappable():
+                if pane.IsFloating() and pane.IsShown():
+                    self.SnapPane(pane, pane.floating_pos, pane.floating_size, True)
+        
+
+    def OnSysColourChanged(self, event):
+        """
+        Handles the ``wx.EVT_SYS_COLOUR_CHANGED`` event for L{AuiManager}.
+
+        :param `event`: a `wx.SysColourChangedEvent` to be processed.
+        """
+        
+        # This event is probably triggered by a theme change 
+        # so we have to re-init the art provider.
+        if self._art:
+            self._art.Init()
+
+        if self._frame:
+            self.Update()
+            self._frame.Refresh()
+            
+
+    def OnChildFocus(self, event):
+        """
+        Handles the ``wx.EVT_CHILD_FOCUS`` event for L{AuiManager}.
+
+        :param `event`: a `wx.ChildFocusEvent` to be processed.
+        """
+
+        # when a child pane has it's focus set, we should change the 
+        # pane's active state to reflect this. (this is only true if 
+        # active panes are allowed by the owner)
+
+        window = event.GetWindow()
+        if isinstance(window, wx.Dialog):
+            # Ignore EVT_CHILD_FOCUS events originating from dialogs not
+            # managed by AUI
+            rootManager = None
+        elif isinstance(window.GetParent(), AuiFloatingFrame):
+            rootManager = GetManager(window)
+        else:
+            rootManager = self
+                
+        if rootManager:
+            rootManager.ActivatePane(window)
+            
+        event.Skip()
+
+
+    def OnMotion_ClickCaption(self, event):
+        """
+        Sub-handler for the L{OnMotion} event.
+
+        :param `event`: a `wx.MouseEvent` to be processed.
+        """
+        
+        clientPt = event.GetPosition()
+        screenPt = self._frame.ClientToScreen(clientPt)
+
+        drag_x_threshold = wx.SystemSettings.GetMetric(wx.SYS_DRAG_X)
+        drag_y_threshold = wx.SystemSettings.GetMetric(wx.SYS_DRAG_Y)
+
+        if not self._action_pane:
+            return
+
+        # we need to check if the mouse is now being dragged
+        if not (abs(clientPt.x - self._action_start.x) > drag_x_threshold or \
+                abs(clientPt.y - self._action_start.y) > drag_y_threshold):
+        
+            return
+        
+        # dragged -- we need to change the mouse action to 'drag'
+        if self._action_pane.IsToolbar():
+            self._action = actionDragToolbarPane
+            self._action_window = self._action_pane.window
+        
+        elif self._action_pane.IsFloatable() and self._agwFlags & AUI_MGR_ALLOW_FLOATING:
+
+            e = self.FireEvent(wxEVT_AUI_PANE_FLOATING, self._action_pane, canVeto=True)
+            if e.GetVeto():
+                return
+            
+            self._action = actionDragFloatingPane
+
+            # set initial float position
+            self._action_pane.floating_pos = screenPt - self._action_offset
+
+            # float the window
+            if self._action_pane.IsMaximized():
+                self.RestorePane(self._action_pane)
+                
+            self._action_pane.Hide()
+            self._action_pane.Float()
+            if wx.Platform == "__WXGTK__":
+                self._action_pane.Show()
+
+            e = self.FireEvent(wxEVT_AUI_PANE_FLOATED, self._action_pane, canVeto=False)
+
+            if not self._action_pane.frame:
+                self.Update()
+
+            self._action_window = self._action_pane.window
+
+            # adjust action offset for window frame
+            windowPt = self._action_pane.frame.GetRect().GetTopLeft()
+            originPt = self._action_pane.frame.ClientToScreen(wx.Point())
+            self._toolbar_action_offset = originPt - windowPt
+            
+            if self._agwFlags & AUI_MGR_USE_NATIVE_MINIFRAMES:
+                originPt = windowPt + wx.Point(3, 3)
+                
+            self._action_offset += originPt - windowPt
+
+            # action offset is used here to make it feel "natural" to the user
+            # to drag a docked pane and suddenly have it become a floating frame.
+            # Sometimes, however, the offset where the user clicked on the docked
+            # caption is bigger than the width of the floating frame itself, so
+            # in that case we need to set the action offset to a sensible value
+            frame_size = self._action_pane.frame.GetSize()
+            if self._action_offset.x > frame_size.x * 2 / 3:
+                self._action_offset.x = frame_size.x / 2
+            if self._action_offset.y > frame_size.y * 2 / 3:
+                self._action_offset.y = frame_size.y / 2
+
+            self.OnMotion_DragFloatingPane(event)
+            if wx.Platform != "__WXGTK__":
+                self._action_pane.Show()
+                
+            self.Update()
+
+
+    def OnMotion_Resize(self, event):
+        """
+        Sub-handler for the L{OnMotion} event.
+
+        :param `event`: a `wx.MouseEvent` to be processed.
+        """
+
+        if AuiManager_HasLiveResize(self):
+            if self._currentDragItem != -1:
+                self._action_part = self._uiparts[self._currentDragItem]
+            else:
+                self._currentDragItem = self._uiparts.index(self._action_part)
+
+            if self._frame.HasCapture():
+                self._frame.ReleaseMouse()
+                
+            self.DoEndResizeAction(event)
+            self._frame.CaptureMouse()
+            return
+
+        if not self._action_part or not self._action_part.dock or not self._action_part.orientation:
+            return
+
+        clientPt = event.GetPosition()
+        screenPt = self._frame.ClientToScreen(clientPt)
+                    
+        dock = self._action_part.dock
+        pos = self._action_part.rect.GetPosition()
+
+        if self._action_part.type == AuiDockUIPart.typeDockSizer:
+            minPix, maxPix = self.CalculateDockSizerLimits(dock)
+        else:
+            if not self._action_part.pane:
+                return
+            
+            pane = self._action_part.pane
+            minPix, maxPix = self.CalculatePaneSizerLimits(dock, pane)
+
+        if self._action_part.orientation == wx.HORIZONTAL:
+            pos.y = Clip(clientPt.y - self._action_offset.y, minPix, maxPix)
+        else:
+            pos.x = Clip(clientPt.x - self._action_offset.x, minPix, maxPix)
+
+        hintrect = wx.RectPS(self._frame.ClientToScreen(pos), self._action_part.rect.GetSize())
+
+        if hintrect != self._action_rect:
+        
+            if wx.Platform == "__WXMAC__":
+                dc = wx.ClientDC(self._frame)
+            else:
+                dc = wx.ScreenDC()
+
+            DrawResizeHint(dc, self._action_rect)
+            DrawResizeHint(dc, hintrect)
+            self._action_rect = wx.Rect(*hintrect)
+                
+
+    def OnLeftUp_Resize(self, event):
+        """
+        Sub-handler for the L{OnLeftUp} event.
+
+        :param `event`: a `wx.MouseEvent` to be processed.
+        """
+        
+        if self._currentDragItem != -1 and AuiManager_HasLiveResize(self):
+            self._action_part = self._uiparts[self._currentDragItem]
+
+            if self._frame.HasCapture():
+                self._frame.ReleaseMouse()
+                
+            self.DoEndResizeAction(event)
+            self._currentDragItem = -1
+            return
+            
+        if not self._action_part or not self._action_part.dock:
+            return
+
+        clientPt = event.GetPosition()
+        screenPt = self._frame.ClientToScreen(clientPt)
+
+        return self.RestrictResize(clientPt, screenPt, createDC=True)
+        
+
+    def OnLeftUp_ClickButton(self, event):
+        """
+        Sub-handler for the L{OnLeftUp} event.
+
+        :param `event`: a `wx.MouseEvent` to be processed.
+        """
+        
+        self._hover_button = None
+
+        if self._action_part:
+            self.RefreshButton(self._action_part)
+
+            # make sure we're still over the item that was originally clicked
+            if self._action_part == self.HitTest(*event.GetPosition()):
+            
+                # fire button-click event
+                e = AuiManagerEvent(wxEVT_AUI_PANE_BUTTON)
+                e.SetManager(self)
+                e.SetPane(self._action_part.pane)
+                e.SetButton(self._action_part.button.button_id)
+                self.ProcessMgrEvent(e)
+        
+
+    def CheckPaneMove(self, pane):
+        """
+        Checks if a pane has moved by a visible amount.
+
+        :param `pane`: an instance of L{AuiPaneInfo}.
+        """
+
+        win_rect = pane.frame.GetRect()
+        win_rect.x, win_rect.y = pane.floating_pos
+        
+        if win_rect == self._last_rect:
+            return False
+
+        # skip the first move event
+        if self._last_rect.IsEmpty():
+            self._last_rect = wx.Rect(*win_rect)
+            return False
+
+        # skip if moving too fast to avoid massive redraws and
+        # jumping hint windows
+        if abs(win_rect.x - self._last_rect.x) > 10 or \
+           abs(win_rect.y - self._last_rect.y) > 10:
+            self._last_rect = wx.Rect(*win_rect)
+            return False
+
+        return True        
+        
+
+    def OnMotion_DragFloatingPane(self, eventOrPt):
+        """
+        Sub-handler for the L{OnMotion} event.
+
+        :param `event`: a `wx.MouseEvent` to be processed.
+        """
+
+        isPoint = False
+        if isinstance(eventOrPt, wx.Point):
+            clientPt = self._frame.ScreenToClient(eventOrPt)
+            screenPt = wx.Point(*eventOrPt)
+            isPoint = True
+        else:
+            clientPt = eventOrPt.GetPosition()
+            screenPt = self._frame.ClientToScreen(clientPt)
+        
+        framePos = wx.Point()
+        
+        # try to find the pane
+        pane = self.GetPane(self._action_window)
+        if not pane.IsOk():
+            raise Exception("Pane window not found")
+
+        # update floating position
+        if pane.IsFloating():
+            diff = pane.floating_pos - (screenPt - self._action_offset)
+            pane.floating_pos = screenPt - self._action_offset
+
+        framePos = pane.floating_pos
+
+        # Move the pane window
+        if pane.frame:
+
+            if diff.x != 0 or diff.y != 0:
+                if wx.Platform == "__WXMSW__" and (self._agwFlags & AUI_MGR_TRANSPARENT_DRAG) == 0: # and not self.CheckPaneMove(pane):
+                    # return
+                    # HACK: Terrible hack on wxMSW (!)
+                    pane.frame.SetTransparent(254)
+                            
+                self._from_move = True
+                pane.frame.Move(pane.floating_pos)
+                self._from_move = False
+
+            if self._agwFlags & AUI_MGR_TRANSPARENT_DRAG:
+                pane.frame.SetTransparent(150)
+
+        # calculate the offset from the upper left-hand corner
+        # of the frame to the mouse pointer
+        action_offset = screenPt - framePos
+
+        # is the pane dockable?
+        if not self.CanDockPanel(pane):
+            self.HideHint()
+            ShowDockingGuides(self._guides, False)
+            return
+        
+        for paneInfo in self._panes:
+        
+            if not paneInfo.IsDocked() or not paneInfo.IsShown():
+                continue
+            if paneInfo.IsToolbar() or paneInfo.IsNotebookControl():
+                continue
+            if paneInfo.IsMaximized():
+                continue
+
+            if paneInfo.IsNotebookPage():
+            
+                notebookRoot = GetNotebookRoot(self._panes, paneInfo.notebook_id)
+
+                if not notebookRoot or not notebookRoot.IsDocked():
+                    continue
+            
+            rc = paneInfo.window.GetScreenRect()
+            if rc.Contains(screenPt):
+                if rc.height < 20 or rc.width < 20:
+                    return
+                
+                self.UpdateDockingGuides(paneInfo)
+                ShowDockingGuides(self._guides, True)
+                break
+
+        self.DrawHintRect(pane.window, clientPt, action_offset)
+
+
+    def OnLeftUp_DragFloatingPane(self, eventOrPt):
+        """
+        Sub-handler for the L{OnLeftUp} event.
+
+        :param `event`: a `wx.MouseEvent` to be processed.
+        """
+
+        if isinstance(eventOrPt, wx.Point):
+            clientPt = self._frame.ScreenToClient(eventOrPt)
+            screenPt = wx.Point(*eventOrPt)
+        else:
+            clientPt = eventOrPt.GetPosition()
+            screenPt = self._frame.ClientToScreen(clientPt)
+
+        # try to find the pane
+        paneInfo = self.GetPane(self._action_window)
+        if not paneInfo.IsOk():
+            raise Exception("Pane window not found")
+
+        ret = False
+        
+        if paneInfo.frame:
+        
+            # calculate the offset from the upper left-hand corner
+            # of the frame to the mouse pointer
+            framePos = paneInfo.frame.GetPosition()
+            action_offset = screenPt - framePos
+
+            # is the pane dockable?
+            if self.CanDockPanel(paneInfo):
+                # do the drop calculation
+                indx = self._panes.index(paneInfo)
+                ret, paneInfo = self.DoDrop(self._docks, self._panes, paneInfo, clientPt, action_offset)
+
+                if ret:
+                    e = self.FireEvent(wxEVT_AUI_PANE_DOCKING, paneInfo, canVeto=True)
+                    if e.GetVeto():
+                        self.HideHint()
+                        ShowDockingGuides(self._guides, False)
+                        return
+
+                    e = self.FireEvent(wxEVT_AUI_PANE_DOCKED, paneInfo, canVeto=False)
+
+                    if self._agwFlags & AUI_MGR_SMOOTH_DOCKING:
+                        self.SmoothDock(paneInfo)
+
+                self._panes[indx] = paneInfo
+            
+        # if the pane is still floating, update it's floating
+        # position (that we store)
+        if paneInfo.IsFloating():
+            paneInfo.floating_pos = paneInfo.frame.GetPosition()
+            if paneInfo.frame._transparent != paneInfo.transparent or self._agwFlags & AUI_MGR_TRANSPARENT_DRAG:
+                paneInfo.frame.SetTransparent(paneInfo.transparent)
+                paneInfo.frame._transparent = paneInfo.transparent
+        
+        elif self._has_maximized:
+            self.RestoreMaximizedPane()
+        
+        # reorder for dropping to a new notebook
+        # (caution: this code breaks the reference!)
+        tempPaneInfo = self.CopyTarget(paneInfo)
+        self._panes.remove(paneInfo)
+        self._panes.append(tempPaneInfo)
+
+        if ret:
+            self.Update()
+
+        self.HideHint()
+        ShowDockingGuides(self._guides, False)
+
+
+    def OnMotion_DragToolbarPane(self, eventOrPt):
+        """
+        Sub-handler for the L{OnMotion} event.
+
+        :param `event`: a `wx.MouseEvent` to be processed.
+        """
+        
+        isPoint = False
+        if isinstance(eventOrPt, wx.Point):
+            clientPt = self._frame.ScreenToClient(eventOrPt)
+            screenPt = wx.Point(*eventOrPt)
+            isPoint = True
+        else:
+            clientPt = eventOrPt.GetPosition()
+            screenPt = self._frame.ClientToScreen(clientPt)
+
+        pane = self.GetPane(self._action_window)
+        if not pane.IsOk():
+            raise Exception("Pane window not found")
+
+        pane.state |= AuiPaneInfo.actionPane
+        indx = self._panes.index(pane)
+
+        ret = False
+        wasFloating = pane.IsFloating()
+        # is the pane dockable?
+        if self.CanDockPanel(pane):
+            # do the drop calculation
+            ret, pane = self.DoDrop(self._docks, self._panes, pane, clientPt, self._action_offset)
+        
+        # update floating position
+        if pane.IsFloating():
+            pane.floating_pos = screenPt - self._toolbar_action_offset
+
+        # move the pane window
+        if pane.frame:
+            if wx.Platform == "__WXMSW__" and (self._agwFlags & AUI_MGR_TRANSPARENT_DRAG) == 0: # and not self.CheckPaneMove(pane):
+                # return
+                # HACK: Terrible hack on wxMSW (!)
+                pane.frame.SetTransparent(254)
+
+            self._from_move = True
+            pane.frame.Move(pane.floating_pos)
+            self._from_move = False
+                
+            if self._agwFlags & AUI_MGR_TRANSPARENT_DRAG:
+                pane.frame.SetTransparent(150)
+
+        self._panes[indx] = pane
+        if ret and wasFloating != pane.IsFloating() or (ret and not wasFloating):
+            wx.CallAfter(self.Update)
+
+        # when release the button out of the window.
+        # TODO: a better fix is needed.
+
+        if _VERSION_STRING < "2.9":
+            leftDown = wx.GetMouseState().LeftDown()
+        else:
+            leftDown = wx.GetMouseState().LeftIsDown()
+        
+        if not leftDown:
+            self._action = actionNone
+            self.OnLeftUp_DragToolbarPane(eventOrPt)
+
+
+    def OnMotion_Other(self, event):
+        """
+        Sub-handler for the L{OnMotion} event.
+
+        :param `event`: a `wx.MouseEvent` to be processed.
+        """
+        
+        part = self.HitTest(*event.GetPosition())
+
+        if part and part.type == AuiDockUIPart.typePaneButton \
+           and self.IsPaneButtonVisible(part):
+            if part != self._hover_button:
+            
+                if self._hover_button:
+                    self.RefreshButton(self._hover_button)
+
+                self._hover_button = part
+                self.RefreshButton(part)
+            
+        else:
+        
+            if self._hover_button:
+                self.RefreshButton(self._hover_button)
+            else:
+                event.Skip()
+
+            self._hover_button = None
+        
+        
+    def OnLeftUp_DragToolbarPane(self, eventOrPt):
+        """
+        Sub-handler for the L{OnLeftUp} event.
+
+        :param `event`: a `wx.MouseEvent` to be processed.
+        """
+        
+        isPoint = False
+        if isinstance(eventOrPt, wx.Point):
+            clientPt = self._frame.ScreenToClient(eventOrPt)
+            screenPt = wx.Point(*eventOrPt)
+            isPoint = True
+        else:
+            clientPt = eventOrPt.GetPosition()
+            screenPt = self._frame.ClientToScreen(clientPt)
+
+        # try to find the pane
+        pane = self.GetPane(self._action_window)
+        if not pane.IsOk():
+            raise Exception("Pane window not found")
+
+        if pane.IsFloating():
+            pane.floating_pos = pane.frame.GetPosition()
+            if pane.frame._transparent != pane.transparent or self._agwFlags & AUI_MGR_TRANSPARENT_DRAG:
+                pane.frame.SetTransparent(pane.transparent)
+                pane.frame._transparent = pane.transparent
+        
+        # save the new positions
+        docks = FindDocks(self._docks, pane.dock_direction, pane.dock_layer, pane.dock_row)
+        if len(docks) == 1:
+            dock = docks[0]
+            pane_positions, pane_sizes = self.GetPanePositionsAndSizes(dock)
+
+            for i in xrange(len(dock.panes)):
+                dock.panes[i].dock_pos = pane_positions[i]
+        
+        pane.state &= ~AuiPaneInfo.actionPane
+        self.Update()
+
+
+    def OnPaneButton(self, event):
+        """
+        Handles the ``EVT_AUI_PANE_BUTTON`` event for L{AuiManager}.
+
+        :param `event`: a L{AuiManagerEvent} event to be processed.
+        """
+
+        if not event.pane:
+            raise Exception("Pane Info passed to AuiManager.OnPaneButton must be non-null")
+
+        pane = event.pane
+
+        if event.button == AUI_BUTTON_CLOSE:
+
+            if isinstance(pane.window.GetParent(), AuiFloatingFrame):
+                rootManager = GetManager(pane.window)
+            else:
+                rootManager = self
+            
+            if rootManager != self:
+                self._frame.Close()
+                return
+
+            # fire pane close event
+            e = AuiManagerEvent(wxEVT_AUI_PANE_CLOSE)
+            e.SetManager(self)
+            e.SetPane(event.pane)
+            self.ProcessMgrEvent(e)
+
+            if not e.GetVeto():
+            
+                # close the pane, but check that it
+                # still exists in our pane array first
+                # (the event handler above might have removed it)
+
+                check = self.GetPane(pane.window)
+                if check.IsOk():                
+                    self.ClosePane(pane)
+                
+                self.Update()
+
+        # mn this performs the minimizing of a pane
+        elif event.button == AUI_BUTTON_MINIMIZE:
+            e = AuiManagerEvent(wxEVT_AUI_PANE_MINIMIZE)
+            e.SetManager(self)
+            e.SetPane(event.pane)
+            self.ProcessMgrEvent(e)
+
+            if not e.GetVeto():
+                self.MinimizePane(pane)
+    
+        elif event.button == AUI_BUTTON_MAXIMIZE_RESTORE and not pane.IsMaximized():
+        
+            # fire pane close event
+            e = AuiManagerEvent(wxEVT_AUI_PANE_MAXIMIZE)
+            e.SetManager(self)
+            e.SetPane(event.pane)
+            self.ProcessMgrEvent(e)
+
+            if not e.GetVeto():
+            
+                self.MaximizePane(pane)
+                self.Update()
+            
+        elif event.button == AUI_BUTTON_MAXIMIZE_RESTORE and pane.IsMaximized():
+        
+            # fire pane close event
+            e = AuiManagerEvent(wxEVT_AUI_PANE_RESTORE)
+            e.SetManager(self)
+            e.SetPane(event.pane)
+            self.ProcessMgrEvent(e)
+
+            if not e.GetVeto():
+            
+                self.RestorePane(pane)
+                self.Update()
+            
+        elif event.button == AUI_BUTTON_PIN:
+        
+            if self._agwFlags & AUI_MGR_ALLOW_FLOATING and pane.IsFloatable():
+                e = self.FireEvent(wxEVT_AUI_PANE_FLOATING, pane, canVeto=True)
+                if e.GetVeto():
+                    return
+
+                pane.Float()
+                e = self.FireEvent(wxEVT_AUI_PANE_FLOATED, pane, canVeto=False)
+
+            self.Update()
+
+
+    def MinimizePane(self, paneInfo):
+        """
+        Minimizes a pane in a newly and automatically created L{AuiToolBar}.
+
+        Clicking on the minimize button causes a new L{AuiToolBar} to be created
+        and added to the frame manager (currently the implementation is such that
+        panes at West will have a toolbar at the right, panes at South will have
+        toolbars at the bottom etc...) and the pane is hidden in the manager.
+        
+        Clicking on the restore button on the newly created toolbar will result in the
+        toolbar being removed and the original pane being restored.
+
+        :param `paneInfo`: a L{AuiPaneInfo} instance for the pane to be minimized.
+        """
+        
+        if not paneInfo.IsToolbar():
+
+            if paneInfo.IsMinimized():
+                # We are already minimized
+                return
+            
+            # Basically the idea is this.
+            #
+            # 1) create a toolbar, with a restore button 
+            #
+            # 2) place the new toolbar in the toolbar area representative of the location of the pane 
+            #  (NORTH/SOUTH/EAST/WEST, central area always to the right)
+            #
+            # 3) Hide the minimizing pane 
+
+
+            # personalize the toolbar style
+            tbStyle = AUI_TB_DEFAULT_STYLE
+            posMask = paneInfo.minimize_mode & AUI_MINIMIZE_POS_MASK
+            captMask = paneInfo.minimize_mode & AUI_MINIMIZE_CAPT_MASK
+            dockDirection = paneInfo.dock_direction
+            if captMask != 0:
+                tbStyle |= AUI_TB_TEXT
+            if posMask == AUI_MINIMIZE_POS_SMART:
+                if paneInfo.dock_direction in [AUI_DOCK_TOP, AUI_DOCK_BOTTOM]:
+                    tbStyle |= AUI_TB_HORZ_LAYOUT
+
+                elif paneInfo.dock_direction in [AUI_DOCK_LEFT, AUI_DOCK_RIGHT, AUI_DOCK_CENTER]:
+                    tbStyle |= AUI_TB_VERTICAL
+                    if captMask == AUI_MINIMIZE_CAPT_SMART:
+                        tbStyle |= AUI_TB_CLOCKWISE
+                    
+            elif posMask in [AUI_MINIMIZE_POS_TOP, AUI_MINIMIZE_POS_BOTTOM]:
+                tbStyle |= AUI_TB_HORZ_LAYOUT
+                if posMask == AUI_MINIMIZE_POS_TOP:
+                    dockDirection = AUI_DOCK_TOP
+                else:
+                    dockDirection = AUI_DOCK_BOTTOM
+
+            else:
+                tbStyle |= AUI_TB_VERTICAL
+                if captMask == AUI_MINIMIZE_CAPT_SMART:
+                    tbStyle |= AUI_TB_CLOCKWISE
+                if posMask == AUI_MINIMIZE_POS_LEFT:
+                    dockDirection = AUI_DOCK_LEFT
+                elif posMask == AUI_MINIMIZE_POS_RIGHT:
+                    dockDirection = AUI_DOCK_RIGHT
+                elif posMask == AUI_MINIMIZE_POS_BOTTOM:
+                    dockDirection = AUI_DOCK_BOTTOM
+
+            # Create a new toolbar
+            # give it the same name as the minimized pane with _min appended
+
+            win_rect = paneInfo.window.GetScreenRect()
+            
+            minimize_toolbar = auibar.AuiToolBar(self.GetManagedWindow(), agwStyle=tbStyle)
+            minimize_toolbar.Hide()
+            minimize_toolbar.SetToolBitmapSize(wx.Size(16, 16))
+
+            if paneInfo.icon and paneInfo.icon.IsOk():
+                restore_bitmap = paneInfo.icon
+            else:
+                restore_bitmap = self._art._restore_bitmap
+                
+            minimize_toolbar.AddSimpleTool(ID_RESTORE_FRAME, paneInfo.caption, restore_bitmap, "Restore " + paneInfo.caption)
+            minimize_toolbar.SetAuiManager(self)
+            minimize_toolbar.Realize()
+            toolpanelname = paneInfo.name + "_min"
+
+            if paneInfo.IsMaximized():
+                paneInfo.SetFlag(paneInfo.wasMaximized, True)
+
+            if dockDirection == AUI_DOCK_TOP:
+                self.AddPane(minimize_toolbar, AuiPaneInfo(). \
+                    Name(toolpanelname).Caption(paneInfo.caption). \
+                    ToolbarPane().Top().BottomDockable(False). \
+                    LeftDockable(False).RightDockable(False).DestroyOnClose())
+                
+            elif dockDirection == AUI_DOCK_BOTTOM:
+                self.AddPane(minimize_toolbar, AuiPaneInfo(). \
+                    Name(toolpanelname).Caption(paneInfo.caption). \
+                    ToolbarPane().Bottom().TopDockable(False). \
+                    LeftDockable(False).RightDockable(False).DestroyOnClose())
+                
+            elif dockDirection == AUI_DOCK_LEFT:
+                self.AddPane(minimize_toolbar, AuiPaneInfo(). \
+                    Name(toolpanelname).Caption(paneInfo.caption). \
+                    ToolbarPane().Left().TopDockable(False). \
+                    BottomDockable(False).RightDockable(False).DestroyOnClose())
+
+            elif dockDirection in [AUI_DOCK_RIGHT, AUI_DOCK_CENTER]:
+                self.AddPane(minimize_toolbar, AuiPaneInfo(). \
+                    Name(toolpanelname).Caption(paneInfo.caption). \
+                    ToolbarPane().Right().TopDockable(False). \
+                    LeftDockable(False).BottomDockable(False).DestroyOnClose())
+
+            arr = FindDocks(self._docks, paneInfo.dock_direction, paneInfo.dock_layer, paneInfo.dock_row)
+
+            if arr:
+                dock = arr[0]
+                paneInfo.previousDockSize = dock.size
+
+            paneInfo.previousDockPos = paneInfo.dock_pos
+            
+            # mark ourselves minimized
+            paneInfo.Minimize()
+            paneInfo.Show(False)
+            self._has_minimized = True
+            # last, hide the window
+            if paneInfo.window and paneInfo.window.IsShown():
+                paneInfo.window.Show(False)
+
+            minimize_toolbar.Show()
+            self.Update()
+            if self._agwFlags & AUI_MGR_ANIMATE_FRAMES:
+                self.AnimateDocking(win_rect, minimize_toolbar.GetScreenRect())
+
+
+    def OnRestoreMinimizedPane(self, event):
+        """
+        Handles the ``EVT_AUI_PANE_MIN_RESTORE`` event for L{AuiManager}.
+
+        :param `event`: an instance of L{AuiManagerEvent} to be processed.
+        """
+
+        self.RestoreMinimizedPane(event.pane)
+
+
+    def OnPaneDocked(self, event):
+        """
+        Handles the ``EVT_AUI_PANE_DOCKED`` event for L{AuiManager}.
+
+        :param `event`: an instance of L{AuiManagerEvent} to be processed.
+        """
+
+        event.Skip()
+        self.RemoveAutoNBCaption(event.GetPane())        
+    
+
+    def CreateNotebookBase(self, panes, paneInfo):
+        """
+        Creates an auto-notebook base from a pane, and then add that pane as a page.
+
+        :param `panes`: Set of panes to append new notebook base pane to
+        :param `paneInfo`: L{AuiPaneInfo} instance to convert to new notebook.
+        """
+
+        # Create base notebook pane ...
+        nbid = len(self._notebooks)
+
+        baseInfo = AuiPaneInfo()
+        baseInfo.SetDockPos(paneInfo).NotebookControl(nbid). \
+            CloseButton(False).SetNameFromNotebookId(). \
+            NotebookDockable(False).Floatable(paneInfo.IsFloatable())
+        baseInfo.best_size = paneInfo.best_size
+        panes.append(baseInfo)
+
+        # add original pane as tab ...
+        paneInfo.NotebookPage(nbid)
+
+    def RemoveAutoNBCaption(self, pane):
+        """
+        Removes the caption on newly created automatic notebooks.
+
+        :param `pane`: an instance of L{AuiPaneInfo} (the target notebook).
+        """
+
+        if self._agwFlags & AUI_MGR_AUTONB_NO_CAPTION == 0:
+            return False
+
+        def RemoveCaption():
+            """ Sub-function used to remove the pane caption on automatic notebooks. """
+            
+            if pane.HasNotebook(): 
+                notebook = self._notebooks[pane.notebook_id] 
+                self.GetPane(notebook).CaptionVisible(False).PaneBorder(False)                
+                self.Update() 
+
+        # it seems the notebook isnt created by this stage, so remove 
+        # the caption a moment later 
+        wx.CallAfter(RemoveCaption)
+        return True
+        
+        
+    def RestoreMinimizedPane(self, paneInfo):
+        """
+        Restores a previously minimized pane.
+
+        :param `paneInfo`: a L{AuiPaneInfo} instance for the pane to be restored.
+        """
+
+        panename = paneInfo.name
+        panename = panename[0:-4]
+        pane = self.GetPane(panename)
+
+        pane.SetFlag(pane.needsRestore, True)
+
+        if not pane.IsOk():
+            panename = paneInfo.name
+            pane = self.GetPane(panename)
+            paneInfo = self.GetPane(panename + "_min")
+            if not paneInfo.IsOk():
+                # Already minimized
+                return
+        
+        if pane.IsOk():
+            if not pane.IsMinimized():
+                return
+            
+
+            if pane.HasFlag(pane.wasMaximized):
+
+                self.SavePreviousDockSizes(pane)
+                
+
+            self.ShowPane(pane.window, True)
+            pane.Show(True)
+            self._has_minimized = False
+            pane.SetFlag(pane.optionMinimized, False)
+            paneInfo.window.Show(False)
+            self.DetachPane(paneInfo.window)
+            paneInfo.Show(False)
+            paneInfo.Hide()
+
+            self.Update()
+
+
+    def AnimateDocking(self, win_rect, pane_rect):
+        """
+        Animates the minimization/docking of a pane a la Eclipse, using a `wx.ScreenDC`
+        to draw a "moving docking rectangle" on the screen.
+
+        :param `win_rect`: the original pane screen rectangle;
+        :param `pane_rect`: the newly created toolbar/pane screen rectangle.
+
+        :note: This functionality is not available on wxMAC as this platform doesn't have
+         the ability to use `wx.ScreenDC` to draw on-screen and on Windows > Vista.
+        """
+
+        if wx.Platform == "__WXMAC__":
+            # No wx.ScreenDC on the Mac...
+            return
+        if wx.Platform == "__WXMSW__" and wx.GetOsVersion()[1] > 5:
+            # No easy way to handle this on Vista...
+            return
+
+        xstart, ystart = win_rect.x, win_rect.y
+        xend, yend = pane_rect.x, pane_rect.y
+
+        step = self.GetAnimationStep()
+        
+        wstep = int(abs(win_rect.width - pane_rect.width)/step)
+        hstep = int(abs(win_rect.height - pane_rect.height)/step)
+        xstep = int(win_rect.x - pane_rect.x)/step
+        ystep = int(win_rect.y - pane_rect.y)/step
+        
+        dc = wx.ScreenDC()
+        dc.SetLogicalFunction(wx.INVERT)
+        dc.SetBrush(wx.TRANSPARENT_BRUSH)
+        dc.SetPen(wx.LIGHT_GREY_PEN)
+        
+        for i in xrange(int(step)):
+            width, height = win_rect.width - i*wstep, win_rect.height - i*hstep
+            x, y = xstart - i*xstep, ystart - i*ystep
+            new_rect = wx.Rect(x, y, width, height)
+            dc.DrawRoundedRectangleRect(new_rect, 3)
+            wx.SafeYield()
+            wx.MilliSleep(10)
+            dc.DrawRoundedRectangleRect(new_rect, 3)
+            
+
+    def SmoothDock(self, paneInfo):
+        """
+        This method implements a smooth docking effect for floating panes, similar to
+        what the PyQT library does with its floating windows.
+
+        :param `paneInfo`: an instance of L{AuiPaneInfo}.
+
+        :note: The smooth docking effect can only be used if you set the ``AUI_MGR_SMOOTH_DOCKING``
+         style to L{AuiManager}.
+        """
+
+        if paneInfo.IsToolbar():
+            return
+
+        if not paneInfo.frame or self._hint_rect.IsEmpty():
+            return
+
+        hint_rect = self._hint_rect
+        win_rect = paneInfo.frame.GetScreenRect()
+
+        xstart, ystart = win_rect.x, win_rect.y
+        xend, yend = hint_rect.x, hint_rect.y
+
+        step = self.GetAnimationStep()/3
+
+        wstep = int((win_rect.width - hint_rect.width)/step)
+        hstep = int((win_rect.height - hint_rect.height)/step)
+        xstep = int((win_rect.x - hint_rect.x))/step
+        ystep = int((win_rect.y - hint_rect.y))/step
+
+        for i in xrange(int(step)):
+            width, height = win_rect.width - i*wstep, win_rect.height - i*hstep
+            x, y = xstart - i*xstep, ystart - i*ystep
+            new_rect = wx.Rect(x, y, width, height)
+            paneInfo.frame.SetRect(new_rect)
+            wx.MilliSleep(10)            
+        
+            
+    def SetSnapLimits(self, x, y):
+        """
+        Modifies the snap limits used when snapping the `managed_window` to the screen
+        (using L{SnapToScreen}) or when snapping the floating panes to one side of the
+        `managed_window` (using L{SnapPane}).
+
+        To change the limit after which the `managed_window` or the floating panes are
+        automatically stickled to the screen border (or to the `managed_window` side),
+        set these two variables. Default values are 15 pixels.
+    
+        :param `x`: the minimum horizontal distance below which the snap occurs;
+        :param `y`: the minimum vertical distance below which the snap occurs.
+        """
+
+        self._snap_limits = (x, y)
+        self.Snap()
+
+
+    def Snap(self):
+        """
+        Snaps the main frame to specified position on the screen.
+
+        :see: L{SnapToScreen}
+        """
+        
+        snap, hAlign, vAlign, monitor = self._is_docked
+        if not snap:
+            return
+
+        managed_window = self.GetManagedWindow()
+        snap_pos = self.GetSnapPosition()
+        wnd_pos = managed_window.GetPosition()
+        snapX, snapY = self._snap_limits
+        
+        if abs(snap_pos.x - wnd_pos.x) < snapX and abs(snap_pos.y - wnd_pos.y) < snapY:
+            managed_window.SetPosition(snap_pos)
+        
+
+    def SnapToScreen(self, snap=True, monitor=0, hAlign=wx.RIGHT, vAlign=wx.TOP):
+        """
+        Snaps the main frame to specified position on the screen.
+
+        :param `snap`: whether to snap the main frame or not;
+        :param `monitor`: the monitor display in which snapping the window;
+        :param `hAlign`: the horizontal alignment of the snapping position;
+        :param `vAlign`: the vertical alignment of the snapping position.
+        """
+        
+        if not snap:
+            self._is_docked = (False, wx.RIGHT, wx.TOP, 0)
+            return
+
+        displayCount = wx.Display.GetCount()
+        if monitor > displayCount:
+            raise Exception("Invalid monitor selected: you only have %d monitors"%displayCount)
+
+        self._is_docked = (True, hAlign, vAlign, monitor)
+        self.GetManagedWindow().SetPosition(self.GetSnapPosition())
+        
+
+    def GetSnapPosition(self):
+        """ Returns the main frame snapping position. """
+
+        snap, hAlign, vAlign, monitor = self._is_docked
+        
+        display = wx.Display(monitor)
+        area = display.GetClientArea()
+        size = self.GetManagedWindow().GetSize()
+        
+        pos = wx.Point()
+        if hAlign == wx.LEFT:
+            pos.x = area.x
+        elif hAlign == wx.CENTER:
+            pos.x = area.x + (area.width - size.x)/2
+        else:
+            pos.x = area.x + area.width - size.x
+
+        if vAlign == wx.TOP:
+            pos.y = area.y
+        elif vAlign == wx.CENTER:
+            pos.y = area.y + (area.height - size.y)/2
+        else:
+            pos.y = area.y + area.height - size.y
+
+        return pos            
+
+
+    def GetAnimationStep(self):
+        """ Returns the animation step speed (a float) to use in L{AnimateDocking}. """
+
+        return self._animation_step
+
+
+    def SetAnimationStep(self, step):
+        """
+        Sets the animation step speed (a float) to use in L{AnimateDocking}.
+
+        :param `step`: a floating point value for the animation speed.
+        """
+
+        self._animation_step = float(step)        
+
+        
+    def RequestUserAttention(self, pane_window):
+        """
+        Requests the user attention by intermittently highlighting the pane caption.
+
+        :param `pane_window`: a `wx.Window` derived window, managed by the pane.
+        """
+                
+        # try to find the pane
+        paneInfo = self.GetPane(pane_window)
+        if not paneInfo.IsOk():
+            raise Exception("Pane window not found")
+
+        dc = wx.ClientDC(self._frame)
+
+        # if the frame is about to be deleted, don't bother
+        if not self._frame or self._frame.IsBeingDeleted():
+            return
+        
+        if not self._frame.GetSizer():
+            return
+
+        for part in self._uiparts:
+            if part.pane == paneInfo:
+                self._art.RequestUserAttention(dc, self._frame, part.pane.caption, part.rect, part.pane)
+                self._frame.RefreshRect(part.rect, True)
+                break
+
+
+    def StartPreviewTimer(self, toolbar):
+        """
+        Starts a timer for sliding in and out a minimized pane.
+
+        :param `toolbar`: the L{AuiToolBar} containing the minimized pane tool.
+        """
+
+        toolbar_pane = self.GetPane(toolbar)
+        toolbar_name = toolbar_pane.name
+        
+        pane_name = toolbar_name[0:-4]
+        
+        self._sliding_pane = self.GetPane(pane_name)
+        self._sliding_rect = toolbar.GetScreenRect()
+        self._sliding_direction = toolbar_pane.dock_direction
+        self._sliding_frame = None
+        
+        self._preview_timer.Start(1000, wx.TIMER_ONE_SHOT)
+
+
+    def StopPreviewTimer(self):
+        """ Stops a timer for sliding in and out a minimized pane. """
+
+        if self._preview_timer.IsRunning():
+            self._preview_timer.Stop()
+
+        self.SlideOut()
+        self._sliding_pane = None
+
+
+    def SlideIn(self, event):
+        """
+        Handles the ``wx.EVT_TIMER`` event for L{AuiManager}.
+
+        :param `event`: a `wx.TimerEvent` to be processed.
+
+        :note: This is used solely for sliding in and out minimized panes.
+        """
+
+        window = self._sliding_pane.window
+        self._sliding_frame = wx.MiniFrame(None, -1, title=_("Pane Preview"),
+                                           style=wx.FRAME_TOOL_WINDOW | wx.STAY_ON_TOP |
+                                           wx.FRAME_NO_TASKBAR | wx.CAPTION)
+        window.Reparent(self._sliding_frame)
+        self._sliding_frame.SetSize((0, 0))
+        window.Show()
+        self._sliding_frame.Show()
+        
+        size = window.GetBestSize()
+
+        startX, startY, stopX, stopY = GetSlidingPoints(self._sliding_rect, size, self._sliding_direction)
+        
+        step = stopX/10
+        window_size = 0
+        
+        for i in xrange(0, stopX, step):
+            window_size = i
+            self._sliding_frame.SetDimensions(startX, startY, window_size, stopY)
+            self._sliding_frame.Refresh()
+            self._sliding_frame.Update()
+            wx.MilliSleep(10)
+
+        self._sliding_frame.SetDimensions(startX, startY, stopX, stopY)
+        self._sliding_frame.Refresh()
+        self._sliding_frame.Update()
+        
+
+    def SlideOut(self):
+        """
+        Slides out a preview of a minimized pane.
+
+        :note: This is used solely for sliding in and out minimized panes.
+        """
+
+        if not self._sliding_frame:
+            return
+
+        window = self._sliding_frame.GetChildren()[0]
+        size = window.GetBestSize()
+        
+        startX, startY, stopX, stopY = GetSlidingPoints(self._sliding_rect, size, self._sliding_direction)
+
+        step = stopX/10
+        window_size = 0
+        
+        for i in xrange(stopX, 0, -step):
+            window_size = i
+            self._sliding_frame.SetDimensions(startX, startY, window_size, stopY)
+            self._sliding_frame.Refresh()
+            self._sliding_frame.Update()
+            self._frame.RefreshRect(wx.Rect(startX+window_size, startY, step, stopY))
+            self._frame.Update()
+            wx.MilliSleep(10)
+
+        self._sliding_frame.SetDimensions(startX, startY, 0, stopY)
+
+        window.Hide()
+        window.Reparent(self._frame)
+
+        self._sliding_frame.Hide()
+        self._sliding_frame.Destroy()
+        self._sliding_frame = None
+        self._sliding_pane = None
+        
+
+class AuiManager_DCP(AuiManager):
+    """
+    A class similar to L{AuiManager} but with a Dummy Center Pane (**DCP**).
+    The code for this class is still flickery due to the call to `wx.CallAfter`
+    and the double-update call.
+    """
+    
+    def __init__(self, *args, **keys):
+
+        AuiManager.__init__(self, *args, **keys)
+        self.hasDummyPane = False
+        
+
+    def _createDummyPane(self):
+        """ Creates a Dummy Center Pane (**DCP**). """
+
+        if self.hasDummyPane:
+            return
+
+        self.hasDummyPane = True
+        dummy = wx.Panel(self.GetManagedWindow())
+        info = AuiPaneInfo().CenterPane().NotebookDockable(True).Name('dummyCenterPane').DestroyOnClose(True)
+        self.AddPane(dummy, info)
+
+
+    def _destroyDummyPane(self):
+        """ Destroys the Dummy Center Pane (**DCP**). """
+
+        if not self.hasDummyPane:
+            return
+        
+        self.hasDummyPane = False
+        self.ClosePane(self.GetPane('dummyCenterPane'))
+
+        
+    def Update(self):
+        """
+        This method is called after any number of changes are made to any of the
+        managed panes. L{Update} must be invoked after L{AuiManager.AddPane} or L{AuiManager.InsertPane} are
+        called in order to "realize" or "commit" the changes.
+
+        In addition, any number of changes may be made to L{AuiPaneInfo} structures
+        (retrieved with L{AuiManager.GetPane}), but to realize the changes, L{Update}
+        must be called. This construction allows pane flicker to be avoided by updating
+        the whole layout at one time.
+        """
+        
+        AuiManager.Update(self)
+
+        # check if there's already a center pane (except our dummy pane)
+        dummyCenterPane = self.GetPane('dummyCenterPane')
+        haveCenterPane = any((pane != dummyCenterPane) and (pane.dock_direction == AUI_DOCK_CENTER) and
+                             not pane.IsFloating() and pane.IsShown() for pane in self.GetAllPanes())
+        if haveCenterPane:
+            if self.hasDummyPane:
+                # there's our dummy pane and also another center pane, therefor let's remove our dummy
+                def do():
+                    self._destroyDummyPane()
+                    self.Update()
+                wx.CallAfter(do)
+        else:
+            # if we get here, there's no center pane, create our dummy
+            if not self.hasDummyPane:
+                self._createDummyPane()
+
+